Close Menu

    Subscribe to Updates

    Get the latest creative news from FooBar about art, design and business.

    What's Hot

    Marvel Reveals The Fantastic Four: First Steps Behind The Wizard

    September 15, 2026

    ESPN Original Series Setting the Tempo to premiere September 20, Chronicling the launch of the Toronto Tempo

    September 15, 2026

    Approach Entertainment Group launches Spiritual & Wellness communications vertical

    September 15, 2026
    Facebook X (Twitter) Instagram
    Facebook X (Twitter) Instagram YouTube TikTok
    Comic Vibe
    Tuesday, September 15
    • Home
    • Comics
      • Comic Vibe News
    • Gaming
    • Movies
    • TV
    • Anime
    • Toys & Collectibles
    • Cosplay
    • Tech
    • Digital Culture
      • Creators & Fan Culture
      • Creator Economy & Fan-Driven Platforms
      • Digital Fandom & Online Communities
      • Metaverse & Virtual Worlds
      • NFTs & Digital Collectibles
      • Virtual Events & Online Conventions
      • Virtual Identity & Avatars
    • Shop
    Comic Vibe
    • Home
    • Contact Us
    • Terms & Conditions
    • Advertise With Us
    • DMCA Policy
    • Privacy Policy
    • About Us
    Home»Digital Culture»Metaverse & Virtual Worlds»Valve considered making a new VR game for the Steam Frame, before tackling the “ludicrous” task of getting Half
    Metaverse & Virtual Worlds

    Valve considered making a new VR game for the Steam Frame, before tackling the “ludicrous” task of getting Half

    JamesBy JamesSeptember 15, 2026No Comments5 Mins Read
    Facebook Twitter
    Valve considered making a new VR game for the Steam Frame, before tackling the “ludicrous” task of getting Half
    Share
    Facebook Twitter

    Valve have sometimes – if perhaps not often enough to call it a grand old tradition – massaged interest in their hardware by pairing the kit with a new game. For the Steam Deck it was Aperture Desk Job, and for 2019’s jammy sod of a VR headset, the Valve Index, it was Half-Life: Alyx, a full-length City 17 adventure that reviewer Graham (RPS in peace) called “a masterclass of first-person shooter design.”

    Still, people rarely want to take the same class twice, hence why padding-compacted eyebrows have been raised by Alyx again being a tentpole of the new <a href="https://comicvibe.com/steam-frame-pricing-and-release-date-revealed-by-valve/" title="Steam Frame pricing and release date revealed by Valve”>Steam Frame headset – this time, to showcase the game running in PC-less, standalone VR. Why not make something new, even a smaller tech demo like ADJ or the Index’s own The Lab collection of Portal-themed minigames?

    According to Valve staff, several of whom I spoke to prior to the Frame’s Monday night launch, there were several reasons why a return to Alyx was considered more valuable – even though a brand new VR game was, at least briefly, on the table.

    “We had talked about things like that,” said SteamOS developer Pierre-Loup Griffais. “We decided to focus on just making sure the Steam catalogue as a whole would be a good experience, and trying to put most of our efforts into that compatibility. Because there’s a tonne of existing experiences I think that can intro you to whatever side of the devices you’re more interested in, right?”

    Griffais refers to a key Steam Frame party trick: the ability to run both VR and flat games, from an existing Steam library, in the manner of your choosing, be it over conventional PC VR wireless streaming or standalone via the headset’s own internal hardware. “I mean, I can’t speak for everyone here, but if I’m showing the headset to someone, something like SuperHot VR or Beat Saber or one of those OG titles is gonna get on there,” he contined. “Because they’re still so good, right? And I think there’s a tonne of that catalogue that can actually serve as a good launch experience for most people because they maybe haven’t played them yet.”

    Robin Walker, a Valve programmer and co-creator of Team Fortress 2, offers a different view: that the process of re-developing Alyx to both run and perform well on the Frame’s dinky processing parts, with all the software rejiggery that entailed, provided Valve with invaluable knowledge on how to get Frame games working better in general.

    “When you’re building a new piece of hardware and there’s a whole bunch of new software in that software stack, and there’s drivers and all that sort of stuff, having a clear target is incredibly useful for you to make the tradeoffs,” Walker explained. “To be able to test, to experiment, try different approaches, and Alyx was a far, far more useful target for us there than The Lab would have been, just because of the goals of the product.”

    “It was so worth it,” added engineer Autumn Aston, “to just do that work anyway because we found so much stuff. So many, y’know, bugs, performance things in the driver. It was like a great way to get everything like up to scratch for the whole [Frame] project.”

    “All the fixes we got in for Alyx, the vast majority of them are applicable to basically anything that’s running on the Frame,” said Walker. Valve have since been sharing this knowledge with other VR game developers as part of Steam Frame Verified programme: a system, practically identical to previous schemes for the Steam Deck and Steam Machine, where developers can get their games rated for compatibility with the Frame’s standalone mode, and receive help from Valve directly on getting their games more playable on the headset.

    Ironically, there was a time – likely the same as when Valve were considering a new VR game – when Alyx’s own developers didn’t think it possible that such a game could run adequately on a Snapdragon smartphone CPU. It was, so says Walker, the Frame’s own developments in performance-saving tracking tech – and a healthy supply of RAM – that made standalone Alyx a possibility.

    “I think at the outset, as a team, when we thought about… it’s maybe going back a year and a half, two years ago, when we started thinking about Alyx running natively on the Steam Frame. It just seemed faintly ludicrous to us,” he recalled. “Alyx was not a product that was designed with really any compromises around performance or anything.

    “But then, about a year and a half ago, Autumn started doing prototyping. And the specific things that gave us hope there, I guess, or the things that made us think, ‘Hey, maybe there’s something interesting here’ was the foveated rendering and the eye tracking, because that seemed like potentially a silver bullet that could allow us to run this thing natively on the headset. And then the other bit also was the 16GB of RAM, which meant we felt like there was a chance there. If that had been 12GB or 8GB, there was not even really. It was just it would be much less interesting to us.”

    Also ironic: that memory, which is partly why the £889-plus Frame costs as much as it does, was allegedly also instrumental in making one of its best available games run using one of its most unique features. Would I rather trade all of that an new Valve game? Probably yes, because Valve games are good. But if that’s not happening, I suppose at least Frame owners will get better standalone games out of it.

    Considered Game Making Steam Valve
    Share. Facebook Twitter
    Previous ArticleOfiusa #1 Preview: Love Triangle Gets Tangled in Serpent Secrets
    Next Article Games Leaving PlayStation Plus in October 2026 Confirmed
    James

    Related Posts

    Steam Frame pricing and release date revealed by Valve

    September 15, 2026

    VR Slapstick Combat Card Game Primal Rumble Beta Is Open Now

    September 15, 2026

    Steam Frame VR Headset Debuts in Premium Segment: Check Price

    September 15, 2026

    Valve’s Steam Frame launches at $1,059, and Half

    September 15, 2026
    Leave A Reply Cancel Reply

    Our Picks

    Marvel Reveals The Fantastic Four: First Steps Behind The Wizard

    September 15, 2026

    ESPN Original Series Setting the Tempo to premiere September 20, Chronicling the launch of the Toronto Tempo

    September 15, 2026

    Approach Entertainment Group launches Spiritual & Wellness communications vertical

    September 15, 2026

    WorldViz VR Releases 2026 Grant Application Guide to Help Researchers Fund Virtual Reality Labs

    September 15, 2026
    • Facebook
    • Twitter
    • Instagram
    • YouTube
    • TikTok
    • Telegram
    Don't Miss
    Comic Vibe News

    15 Shows and Movies to Watch This Weekend

    By JamesJuly 11, 20260

    PureWow editors select every item that appears on this page, and some items may be gifted to us. Additionally, PureWow may earn compensation through affiliate links within the story. All prices are accurate upon date of publish. You can learn more about the affiliate process here

    Stunning Avengers: Doomsday New Look Confirms Steve Rogers Will Wield Thor’s Original Mjolnir

    July 11, 2026

    McFarlane Elite Edition Kratos (God of War Ragnarök) Coming Soon

    July 11, 2026

    Elin Hilderbrand reveals ‘Five-Star Weekend’ change she refused to make for TV

    July 11, 2026

    Subscribe to Updates

    Get the latest creative news from SmartMag about art & design.

    About Us
    About Us

    Comic Vibe is a pop-culture destination created for fans who live and breathe comics, movies, anime, TV shows, gaming, tech, cosplay, and collectibles.

    Our mission is to deliver engaging news, reviews, features, guides, and opinions that celebrate geek culture in all its forms. From the latest comic releases and blockbuster films to anime trends, gaming updates, cutting-edge tech, and collector culture, Comic Vibe brings everything together in one vibrant hub.

    Our Picks

    Marvel Reveals The Fantastic Four: First Steps Behind The Wizard

    September 15, 2026

    ESPN Original Series Setting the Tempo to premiere September 20, Chronicling the launch of the Toronto Tempo

    September 15, 2026

    Approach Entertainment Group launches Spiritual & Wellness communications vertical

    September 15, 2026

    Subscribe to Updates

    Get the latest comics, anime, movies, TV, gaming, cosplay, and pop culture news delivered directly to your inbox. No spam—just the stories every fan should know.

    Facebook X (Twitter) Instagram YouTube TikTok
    • Home
    • Contact Us
    • Terms & Conditions
    • Advertise With Us
    • DMCA Policy
    • Privacy Policy
    • About Us
    © 2026 Comic Vibe. Designed by Comic Vibe.

    Type above and press Enter to search. Press Esc to cancel.