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Browsing: Spending
In a weird twist, apparently consumer spending on new physical video games in the U.S. is actually up 5 percent year-over-year so far in 2026, and it’s mostly thanks to game-key cards.
(InvestigateTV) — More than a third of Americans plan to cut back on football-related spending this season because of the economy, according to a new LendingTree survey, even though many fans could still end up taking on hundreds of dollars in football-related debt.
IGN – Both Sony and Microsoft have had a series of patents come out in the last week or so, and one of them would potentially bring NFC payments to the PlayStation 6. Sony filed a patent called “video game controller-driven information transfer,” which describes a controller with NFC capabilities that would let you tap your…
Online games increasingly include virtual currencies, cosmetic items, expansion content, and other optional purchases. While these additions can improve or personalize the gaming experience, they can also make it difficult for players—and particularly parents—to keep track of how much is being spent.
Despite the release of many major games, July 2026 has seemingly seen quite a downturn in terms of people spending on games and gaming hardware in the US. According to Circana’s Mat Piscatella, the US-based hardware market has been hit particularly hard, with spending having fallen by 29 percent year-on-year. He noted that the spending…
New data from the industry analysts at Circana has revealed that consumers are spending a lot less than usual on gaming hardware or the games themselves. Circana’s latest report covers the US market in July, and it includes a lot of concerning data.
Kyle Liddane has been collecting Disney pins for about 10 years, and has no plans to stop.
From collectibles to puzzles, “kidulting” is is fueling growth in the toy market.
The latest data from Circana revealed that US consumers spent $4.5 billion on gaming software, subscriptions, hardware, and accessories. That was down from the $5.7 billion last year.