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    Home»Digital Culture»Metaverse & Virtual Worlds»340 Blog Posts To Learn About Virtual Reality
    Metaverse & Virtual Worlds

    340 Blog Posts To Learn About Virtual Reality

    JamesBy JamesNovember 15, 20261 Comment64 Mins Read
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    ‘Virtual reality (VR) is a simulated experience that can be similar to or completely different from the real world.’ – Well that depends on your perception of the real world.

    1. The Open Metaverse: A Definitive Guide to Zero and Wilder World

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    This article is a definitive guide for one of the most exciting projects in the growing metaverse and NFT space.

    2. 5 Best Oculus Quest Battery Packs for Extended Play Sessions

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    The Anker PowerCore and VR Power from Rebuff Reality are some of the best Oculus Quest battery packs for added comfort and longer play sessions.

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    XR encompasses augmented, virtual, and mixed reality technologies. This is an up-and-coming industry that may be good to get into.

    4. 8 Best Roblox VR Games Everyone Should Try

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    Cook Burgers, Paranormica, and Laser Tag VR are some of the best Roblox VR games available on the market today.

    5. ProVolver Review: VR Haptic Feedback at its Finest

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    ProTubeVR is one of my favorite companies in the VR peripheral market, and their newest device, the ProVolver, could be their best one yet.

    6. 10 Best Cheap and Free VR Games on Steam

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    Have a VR headset but don’t have enough money for more expensive titles? Check out these free and cheap VR games!

    7. How to Connect Oculus Quest Bluetooth Headphones: No Latency

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    To connect Bluetooth headphones to the Oculus Quest, you need to get a Bluetooth transmitter/transceiver, as we can’t use the built-in Bluetooth capabilities.

    8. VR Gun Stocks: Essential Guide to Improve VR Shooting Experiences

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    VR gun stocks make virtual reality shooting games much more immersive, physically demanding, and realistic. On top of that, they can improve your aim drastically and give you an edge over your opponents. However, this greatly depends on the type of VR rifle stock you have, what game you’re playing, and how well the stock can be calibrated to match your in-game settings.

    9. Your User Is Blindfolded and Swinging a Golf Club: Designing for VR

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    VR makes some really basic things surprisingly hard. This is a practical guide for product designers moving from flat screens into headsets.

    10. How to Play Darth Maul Mod in Beat Saber (The Simple Way)

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    In this article, we’ll teach you the quickest way to start playing Beat Saber with a Darth-Maul-Style dual-blade saber (no software mods needed).

    11. Veloce Media Group Partners With Racino To Pioneer Virtual Motorsports With Real Stake

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    Through the incorporation of the VEXT token into Racino’s ecosystem, players can acquire various collectible cars, liveries, and driver cosmetics.

    12. Building An Oculus Quest 2 Compatible Game With Unity: A Beginner’s Guide

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    A beginner’s guide on getting into VR development with Unity and Quest 2.

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    Rizwan Virk, the Founder of Play Labs @ MIT and author of The Simulation Hypothesis explores how the current crisis and VR tech might affect long term social trends.

    14. VR Ready Graphics Cards: Is Your GPU Ready for Oculus Link and Steam VR?

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    The best way to find a VR ready graphics card is to simply look at the Oculus Link requirements or PC requirements for individual VR games on Steam. On the low-end, you should at least aim for a GEFORCE GTX 970.

    15. How to Get Paid in the Metaverse Creator Economy Today

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    Master the Metaverse creator economy. Design NFTs or use the picks and shovels strategy creating tools or services for NFT builders & virtual world inhabitants.

    16. Future of AR and VR in Healthcare, Education, and eCommerce in 2020

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    AR and VR are the most trending technologies of the running era. As both technologies mature, users can expect innovation expanding in 2020. Virtual Reality has always attracted me because of its ability to innovate the products. My team of AR developers recently made a virtual atm mobile application. The app is the network of virtual ATMs that eases up cash withdrawal without visiting an ATM. Users can withdraw cash from everywhere just by showing barcodes at any of our app supported shops.

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    Learn how integrating ChatGPT, Google Speech-to-Text, and Amazon Web Services Polly in VR, can create realistic and interactive conversations with AI avatars.

    18. Why the Beauty and Fashion Industry is the Future of AR and Spatial Computing

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    AR and VR finally have their killer app: The beauty and fashion industry.

    19. Augmented Reality vs. Mixed Reality vs. Virtual Reality

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    With constant development in computer vision and the exponential advancement of computer processing power, augmented reality (AR), mixed reality (MR), and virtual reality (VR) technology is becoming more and more prominent.

    20. 5 Futuristic Jobs of The Metaverse

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    The infinite possibilities of the metaverse will produce boundless new jobs, in the same way the internet did over 30 years ago.

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    The drawbacks of the current VR gadgets are the same as they used to be for more than 50 years – what is the form factor for the XR of the future then?

    22. Animal Crossing, Fortnite and The Metaverse

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    During the past few months – with the world locked at home and forced online to socialise, traits of the Metaverse have rapidly evolved and begun to redefine the way that people will interact online forever. Despite that, most people still haven’t heard of the term. So, what does it mean?

    23. I Used AI To Make a Video Story Using My Short Sci-Fi Novel — Here’s What Happened

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    How I made a video story from my short sci-fi novel with the help of AI.

    24. The Future: VERSES.AI, KOSM OS, and the Unstoppable Advent of AGI with the Spatial Web

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    You think that GPT-4 is a game changer? Have a look at this because the Spatial Web is a World-Changer! Nothing less.

    25. Blockchain Pokémon and Monetized NFTs: 5 Tokens Enabling VR in the Metaverse

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    Can you call it a Metaverse environment if there’s no VR? These five platforms are saying “nope.”

    26. Elite Dangerous Deep-Space Explorer’s Guide: Ships

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    Ready to head out “into the black” on a new adventure in Elite Dangerous? Read this quick guide on how to build the best ship for your specific use.

    27. [Writing Prompt] What is the Metaverse? : Interview Questions List

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    Welcome to HackerNoon’s Writing Prompts program. Answer one today!

    28. Who Are the Top 3 Frontrunners in the Metaverse Empire?

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    Three metaverse experiences walk into a bar but only one walks out wearing a VR headset.

    29. AR and VR Training: Leveraging Capabilities

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    AR and VR tech revolutionize training in multiple sectors. This article explores their immense potential to shape tailored and adaptive learning.

    30. Netflix VR: What Could It Possibly Look Like?

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    VR movies are coming - how can Netflix come out on top?

    31. Quest 3 Blue Light Lenses: Are They Worth It?

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    Do blue light lenses help with eye strain caused by VR gaming? Let’s find out.

    32. Metavertainment: A Vision Into The World of The Metaverse and Entertainment

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    The world of the metaverse and the world of entertainment are two fun worldsWhat wonders can happen when both worlds merge to become one fun-filled world?

    33. Creating Immersive Virtual Reality Experiences With Unity

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    Step into a new dimension! Discover the art of crafting captivating Virtual Reality experiences with Unity.

    34. The Evolution Of Collectibles: From Cardboard To Museums In The Metaverse

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    It’s no secret people love to collect: shoes, watches, cards, cars, tinder matches? In some cases, countries. This year, Covid turned some of us into toilet paper collectors.

    35. Can You Work for 6 Months in an Office that Exists only as Virtual Reality

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    This absolutely, unbelievable story began at the moment our team leader, from another one of my startups, got tired of managing a motley team of “remote workers” and decided to resign. He said that being a manager of remote workers was much more difficult than doing the same thing in a traditional office.

    36. Neural Tech and Brain Computer Interfaces (BCI) in Video Games: An Overview

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    Recently, I attended a virtual conference on the use of neuro technology and BCI (Brain Computer Interfaces or BMI, Brain Machine Interfaces) in gaming, put on by NeurotechX.

    37. Oculus Quest Vs. Leap Motion: Hand Tracking Review and the Future of Leap Motion in VR

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    With the early release of Oculus Quest’s Hand tracking, there are bound to be some questions and curiosity. What’s new? It was already possible using Leap Motion? Is it better? Let’s review and find out.

    38. The First Moment of the Singularity (Co-Written by OpenAI Text-Davinci-003)

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    A short sci-fi novel about how human kind transformed into AI.

    39. Digital Cuffing Season: Virtual Romance & Long-Distance Relationships Rise This Winter

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    Dating.com recently highlighted trends for “cuffing season,” revealing that singles are increasingly open to virtual and long-distance relationships during cold

    40. What is Desktop AR? – Augmented Reality Without Expensive Tech

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    Desktop AR is an augmented reality system that turns an ordinary 2D monitor into a volumetric display. It brings virtual objects into the real-world.

    41. Top 3 VR Tokens Powering the Metaverse

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    As the Metaverse race heats up, the VR crypto niche is still extremely small, with CoinGecko’s VR filter pulling only 3 tokens with any MarCap to speak of.

    42. Virtual Reality, Augmented Reality, and ERP

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    This blog explores the integration of virtual reality (VR), augmented reality (AR), and enterprise re systems

    43. The Psychological Implications of Virtual Reality

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    Virtual reality, in its simplest form, is a mind game — one that transports something from your imagination onto the screen in front of you.

    44. Neuralink, OpenWater, DARPA N3, and Our Future Matrix-Style Immersive VR

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    How close are we to a fully-immersive, MATRIX-style virtual reality?!

    45. ­Tech Trends 2020: Poised to Transform the Future of Enterprises

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    Do you know that nearly 6,140 mobile apps are pushed out every day through the Google Play Store? Sounds astonishing right? But it is a fact and that’s why it is important that every entrepreneur know about the Tech Trends 2020.

    46. Haptic Feedback is the Next Step in Virtual Reality

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    Haptic feedback suits represent the next step towards true immersion in virtual reality gaming. Virtual reality works by establishing a space that can stimulate our senses enough to create the illusion of being in a different world. The current VR headsets on the market create this illusion by stimulating our sense of sight (through 6DoF visuals) and our sense of hearing (through binaural 3D audio), along with slight vibration feedback from the controllers.

    47. Going Phygital: How VR/AR Technology Shapes eCommerce

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    I’ve already written about the things I dislike about shopping: from long lines to poorly lit dressing rooms. With digital solutions now the norm and the growth of mobile devices, virtual and augmented reality are set to change the shopping experiences we’re used to. The pain points are now replaced with interactive experiences that inform and entertain.

    48. VR Home Tours: The Future of Real Estate Showings

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    Explore how VR home tours are shaping the future of real estate by offering immersive, convenient property viewing experiences.

    49. Real Estate vs Virtual Lands: New Verticals of a Global Economy

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    2020 has been quite challenging for a lot of people. When the year started, the COVID-19 pandemic hit, and the majority of nations went into lockdown, which caused the global economy to plunge. A number of important industries have been negatively affected, and one of the sectors that suffered the most was the real estate space.

    50. Exploring the Intersection Between Art & Technology

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    In this piece, we’ll be discussing the various technological
    revolutions that have directly impacted the world of art.

    51. Virtual Intimacy in 2025: Trends, Technologies,and the Future of Digital Relationships

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    Explore the current trends shaping virtual intimacy, the technologies driving these changes, and what to expect for virtual intimacy experiences in 2025.

    52. A Brief Intro to the Metaverse in 2022

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    The metaverse is a parallel universe or multiple universes running through the internet, supporting persistent online 3-D virtual environments.

    53. If Life Is a Simulation, Do We Have an Exit Strategy?

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    Are we living in a simulation, and if so, can we escape? This article explores Roman Yampolskiy’s radical ideas on hacking reality.

    54. Why the Oculus Go matters

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    Today the <em>Oculus Go</em> was unveiled at the Oculus Connect 4. Plans for a cheap headset were stated before and it wasn’t a big deal.

    55. KIWI Design Quest 3 RGB Vertical Charging Stand Review: Comparing Cost and Functions

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    The KIWI RGB Vertical Stand is one of the best VR charging docks on the market for the Meta Quest 3. Let’s look at the specs, functionality, and design.

    56. 6 Cool Ways in Which AR/VR Can Change Chemistry Lessons

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    When Watson and Crick were figuring out the double helix shape of our DNA, they actually used a set of molecular models, similar to toys used in preschool. Being  able to feel and see them in 3D definitely has its advantages. And, when it comes to how microscopic entities interact, why leave it all to the imagination? We’ve seen generations of students struggling to understand and remember concepts in chemistry through the written word, most of which is literally Greek. The use of Augmented and Virtual Reality can actually turn chemistry from a dreaded subject to a really cool one.

    57. Video Games, NFTs, and Hamburgers from The Metaverse

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    Discover the main reasons why you would choose the RFOX VALT retail and entertainment metaverse over The Sandbox gaming metaverse.

    58. 11 Enterprise Metaverse Platforms Changing Commerce

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    Now we are in a place to see how Metaverse Platforms will appeal to the mass population and not just teenagers.

    59. 19 Saucy Tech Predictions For 2019

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    First and foremost, let me get the lazy predictions out of the way:

    60. Spatial Computing

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    In the 1970s the introduction of the microcomputer sparked a sea change in computing experiences. Up to that point, human-machine interaction had been shaped by the mainframe: one “big iron” machine kept in a fixed, central<em> </em>location and shared across many users. But then the microcomputer changed everything: computing became <em>personal</em>, powered by smaller and cheaper machines that could now be kept <em>close at hand</em> and used <em>one-on-one</em>.

    61. Dropping Alpha with Victoria VR CEO and Co-Founder, Ondřej Dobruský

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    A discussion with Victoria VR CEO Ondřej Dobruský on trends in Web3, the convergence of the Metaverse and eCommerce, careers in the AR-VR industry, and more.

    62. Towards Realizing The Potential of Virtual Reality in the Entertainment Industry

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    “Entertainment is about taking people away from the regular order of things when there is some chaos, pain, and stress in life.” – Michael Jackson.

    63. How Quality Assurance Testing Can Redefine Your VR Application

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    VR is expected to grow by 2022. This article discusses the basics of VR and all aspects surrounding quality software testing services for VR technology.

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    I deep dive into the tech stack that makes up the metaverse: the next stage of the internet, exploring all of the facets that make it such an interesting topic.

    65. This VR Charging Dock is The Most Essential Quest 2 Accessory on the Market

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    Out of all the VR accessories I have, this charging dock has been the biggest lifesaver. It’s now the VR accessory I use the most (literally).

    66. The hauntology of business

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    Big Tech and Big consulting have failed to imagine the future. What does this mean for us and can we use Web 3.0 to escape?

    67. How To Become An AR/VR Web/Mobile/Game Developer

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    A full roadmap with relevant reeriences

    68. The Evolution of VR Technologies in the Art Market: from the Victorian Era to the Present Day

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    Virtual Reality (VR) technologies have been around for longer than many of us might think. The pioneers of VR technologies can be traced back as far as the Victorian era. In recent times, VR advocates most often cite gaming as the sector they believe is most applicable to these exciting technologies and the sector they expect to attract the most VR-related investment, according to the Perkins Cole Augmented and Virtual Reality survey results for both 2018 and 2019.

    69. Top Augmented and Virtual Reality Companies

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    AR and VR are taking the business world by storm today. Only recently confined to the entertainment and gaming industries, the technologies have majorly evolved and refined in the last five years, becoming less cumbersome but more powerful, mobile, and user-friendly. With this change, enterprises across verticals started recognizing the immense potential that extended reality has for their business operations.

    70. These Are the Top 5 Metaverse Projects to Explore in 2022

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    What drives the actual concept of the Metaverse is that, in the future, the lines between the virtual world and the real world will be blurred.

    71. 5 Startup/VC Trends Coming Out of the Pandemic

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    Venture capital is a long game. Startups take many years to mature before venture capitalists can get a return on their investment. While you may think that VC investment is down during the economic downturn, this is only true in the short term, primarily because VCs are concerned with how their existing portfolio companies will make it through the crisis.

    72. Self-Sovereignty in Virtual Reality: Humans Won’t Know They’re in the Matrix, and They Don’t Need To

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    Let’s imagine that tomorrow, we somehow reliably learn that our world is a computer simulation like the Matrix. I think it would shock people at first.

    73. The Future of Gaming: An Observant Prediction

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    There are speculations about the relevance of gaming in the tech industry and what gaming will become in years from now. Find out by reading this story now.

    74. Top 5 Esports Trends Investors Should Keep An Eye On In 2020

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    If you aren’t invested in esports yet, you still have time to join one of the biggest booms of the decade before the train leaves the station.

    75. Exploring the Future of Spatial Computing

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    A look at the hopeful promising future of spatial computing.

    76. The Metaverse is Eating the World

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    The metaverse started as the simple idea of immersive digital spaces. Now, it’s taking off like a rocket with the likes of Facebook and Apple getting involved.

    77. How Will Our Virtual Identities Evolve?

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    The Past, The Present And The Future of Online Identities

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    And what avatar technologies are essential in the era of spatial computing.

    79. Dating in the Metaverse? Seal it With an NFT

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    71% of Millennials and 79% of Generation Z in the U.S. admit to feeling lonely. 60% of Tinder users say the same. NFT vows, social connections in the metaverse,

    80. How to Protect Yourself Inside the Metaverse: Do NOT Fall Victim to Virtual Maniacs

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    Crimes will continue.

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    Full body tracking is becoming more popular and accessible for social VR users. Let’s explore FBT technologies and see what comes next on the horizon.

    82. Scene by Scene Feasibility Breakdown of Facebook’s Metaverse at Work Video

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    Let’s unbox the metaverse vision, go deeper into what it’s trying to convey and offer a realistic perspective on how that future could be accomplished.

    83. With Close to $100 million in Total Sales in Metaverses, NFTs Are Boosting Commerce in Metaverses

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    Space is a 3D virtual world experience which provides its citizens powerful tools to create content, build businesses, interact collaboratively, and own and mon

    84. Sword Reverie is a Bright Beginning for VR JRPGs

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    Sword Reverie is a marriage between VR and JRPGs, giving us the best of both worlds. It has an isekai anime story and fun action JRPG gameplay.

    85. 4 ‘Real-Life’ Activities That Are Operational in the Metaverse Now

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    Don’t confuse virtual concepts in technology as all being the same as the metaverse.

    86. Virtual Reality Gaming Has Challenges to Overcome

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    VR has long been touted as the future of gaming. But has the tech reached the heights optimists have predicted it to?

    87. Does AR Have a Place in Education?

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    As augmented reality technology becomes more advanced, it might find its way into schools. Is this something we want?

    88. Unity Vs. Unreal – Top 5 Books To Learn Game Development

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    89. WebXR Device API: Accessing Virtual Reality and Augmented Reality Devices

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    Draft
    This page is not complete.

    90. Web Fundamentals: WebVR API

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    Deprecated
    This feature is no longer recommended. Though some browsers might still support it, it may have already been removed from the relevant web standards, may be in the process of being dropped, or may only be kept for compatibility purposes. Avoid using it, and update existing code if possible; see the compatibility table at the bottom of this page to guide your decision. Be aware that this feature may cease to work at any time.

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    Discover how AI, VR, and Web3 are reshaping connections in 2025 with SDG’s innovative matchmaking, real-time translation, and virtual relationship tools!

    92. 6 Major Changes in the VR, AR, and MR Industries According to James Kaplan

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    To predict where the industry is headed, James Kaplan, the co-founder and CEO of MeetKai, has identified six trends that will shape the future of the metaverse.

    93. ZyberVR ZERO Quest 3 Multi-Adjust Elite Strap Review

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    The Quest 3 has a terrible stock headstrap. Trust me; it sucks. Luckily, the ZyberVR Quest 3 Elite Strap is better, and in this review I’ll explain why.

    94. The Metaverse – Opportunities, Challenges, and Future.

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    The metaverse is a virtual reality and it is the future of the world.

    95. Metaverse Concept Analysis: Threats and Reassurances

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    Metaverse has many pros and cons, but we know all of them. I want to discuss Metaverse’s threats, less obvious Metaverse immersion problems, and its prospects.

    96. 5 VR Accessories and Peripherals Every Meta Quest Owner Needs to Check Out

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    In this article, I’ll cover the VR accessories I think everyone needs to get the most out of their virtual reality experience.

    97. Blade and Sorcery Makes Some of its Most Exciting Changes Yet in Update 11

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    Update 11 changes Blade and Sorcery’s magic system, adds armour customisation and tweaks the animation system to give the player a fresher experience.

    98. A ‘Picks & Shovels’ Strategy for Profiting from the Metaverse Gold Rush

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    2022 will be the metaverse’s breakout year, and an industry front runner is carving out its metaverse presence while offering tools for others to get involved.

    99. Traveltech in 2023: Metaverse, Robots, and Biometrics

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    The travel industry, post-Covid, actually looks a lot brighter thanks to the travel tech that erupted out of the woodwork when everyone was trapped at home.

    100. Digital Sneakers, Tattoos and Houses: How Will We Live in Web 3.0?

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    WEB 3.0. has become feasible in almost every aspect of our lives. What should we expect next?

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    Just about everyone who can is working from home now. And while we’re lucky to work in an industry that already works from home regularly and easily, there are still some aspects of being in an office that are difficult to replace. One of them is the stand-up meeting.

    102. Ready Player Two: The Upcoming Escape to Virtual Realities

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    Should we build fully immersive virtual brain interfaces like those depicted in Ready Player Two?

    103. Absolute Guide To Understanding the Metaverse: Everything You Need To Know

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    The world is changing and so are the technologies around us. To be able to enjoy this advancement, we need to have knowledge of what it’s about.

    104. Edge Computing and the Metaverse

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    Edge computing in relation to the metaverse

    105. 3 Real Estate Marketing Strategies for the Digital Age

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    Digital marketing trends are changing every day and real estate is no exception. Find out 3 simple ways to promote real estate online.

    106. How Apple’s Vision Pro VRAR Headset Is Set to Transform the Metaverse Experience

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    Apple’s Vision Pro VRAR Headset aims to merge reality with digital vastness seamlessly.

    107. How to Host a Virtual Art Exhibition in 7 Steps

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    Just like other events and exhibitions, it is also a great idea to host a virtual art exhibition. However, planning and executing a virtual art exhibition can be confusing. But don’t worry! This article covers everything you must know before hosting an art exhibition virtually.

    108. VR Made Me Faster: A Sim Racer’s Case for Immersion

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    Adding VR to a sim racing rig can improve your driving skills, increase immersion, and make sim racing more like a real-world experience.

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    Soon after COVID hit and made our team go fully remote, we quickly got tired of seeing each other’s faces on video and decided to give Mozilla Hubs a try – so we could meet up in the same room, virtually.

    110. Video Game Startups Are On The Rise

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    From virtual reality and augmented reality, to artificial intelligence and voice technology, these advances are driving the creation of new games and apps.

    111. How Health Tech is Shaping the Future of Healthcare

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    How artificial intelligence, machine learning, telemedicine, wearables, neural interfaces, virtual & augmented reality are changing the health-tech industry.

    112. How Mawari is Revolutionizing 3D Content Delivery

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    Explore how Mawari is revolutionizing spatial computing and XR streaming with innovative 3D split rendering technology.

    113. The Biggest Challenge Decentraland Faces in 2023

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    There would be no metaverse without people in it. People are all this is about. And today, I just wanted to share an interview with Melanie Arakaki.

    114. Virtual Reality’s Brain Impact: What I Learned During My Eye-Opening Exploration of VR

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    Discover what I learned about virtual reality’s brain impact on mental health. Next, learn how to have a balanced, responsible approach to VR.

    115. Looking Into the Impact of AR and VR in the Finance Industry

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    Learn all about the most recent advances in the usage of augmented reality and virtual reality in the finance sphere with this comprehensive overview.

    116. What Are the Components That Make up the Metaverse?

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    The Metaverse is a sustainable, immersive and simulated world where everyone can come together to talk, work, play or entertain.

    117. Is the PS5 VR Headset (PSVR 2) Worth it?

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    The PSVR 2 is releasing next month, and this is an overview of its standout features designed to help you decide whether or not it’s worth your money.

    118. How Can We Harness Technology to Help Prevent Mass Shootings?

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    Mass shootings are tragic but increasingly common — could technology help curb the violence?

    119. How I Lost Trust in Facebook

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    A week ago, I experienced virtual death.

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    BlueDot, a Toronto-based artificial intelligence company, was first to spot the mysterious virus causing pneumonia in Wuhan. On December 30, their systems, backed by machine learning algorithms, flagged the outbreak of a new infectious disease. They alerted hospitals, governments, businesses, and other clients from the private sector about the danger.

    121. How Apple’s Vision Pro Goggles can Improve Productivity in the Workplace

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    Apple’s recent announcement of the Vision Pro headset has sparked excitement and curiosity among tech enthusiasts, but can it improve workplace productivity?

    122. The Psychological Benefits of Playing VR Games

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    With three billion gamers worldwide, many people ask, “Is gaming a waste of my time?”

    123. Please, God, Give Me a Gaming Metaverse

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    The promise of a truly intergrated metaverse to supplement conventional gaming is an enticing one. Be it Roblox or the Sandbox, there are choices.

    124. Move Over Apple, There’s a New Robber Baron in Town and it’s Meta

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    Meta (formerly Facebook) plans to take a whopping 47.5% of sales made in their upcoming metaverse called Horizon Worlds.

    125. Know Thyself

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    What do I think about creating a world in virtual reality? I think it’s amazing! What’s the problem with that?

    126. Turkish‌ ‌Farmer‌ ‌Uses ‌Virtual‌ ‌Reality‌ ‌for Healthier ‌Milk‌ Production ‌

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    A Russian farmer, Izzet Koçak, uses VR on cows to increase milk production and health and a Turkish farmer has followed suit.

    127. Develop XR with Oracle, Ep 5 Healthcare, Vision AI, Training/Collaboration, and Messaging

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    Explore XR healthcare applications, digital twins, telepresence, and more. Learn how emerging technologies are transforming patient care and medical processes.

    128. Metaverse Imaginaries, Sci Fi Vignette #1: The Future of Work, Land, Investing in the Metaverse

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    Science Fiction vignette about the future of the metaverse. This vignette is about virtual employees, virtual land, running businesses and investing.

    129. A Beginner’s Guide to Applying Branding to AR/VR Experiences

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    Apply branding in AR/VR Experiences using a brand style guide with colors, typography, logo and 3D models.

    130. ‘The Metaverse Is Not a Zero-Sum Game’: Hrish Lotlikar, SuperWorld Co-founder & CEO

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    Articulating the vision of a 3D immersive virtual world often involves breaking down the complex meaning of the metaverse.

    131. How the Metaverse will Affect Meetings and Events

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    Corporate events are one of the areas where the metaverse is predicted to have a particularly large influence.

    132. How to Develop Mobile Apps Using ARKit

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    The creation and development of mobile applications is a large and rapidly developing industry. In the past few years, it has been modified significantly due to the introduction of novel futuristic technologies.

    133. Top Trends for Brands in the Metaverse

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    From going phygital to full metaverse immersion – brands need to get a grip and retail tech and metaverse ecommerce experts at ByondXR are here to help.

    134. VR Is Changing the Energy Sector: Use Cases

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    Virtual reality is no longer just about video games: it can offer various solutions to a business from effective employee training to product development. While many mistakenly believe that VR will be effective only for innovative businesses, these technologies also help optimize business processes for companies in more traditional industries. The scope of the company implementing VR can be anything: from medicine to construction and logistics.

    135. How AR and VR are Propelling Businesses to New Engagement Levels

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    Deploying new technologies, such as VR and has become the next battleground to building greater engagement levels and improving customer experiences.

    136. Meta: Horizon Worlds to Take 47.5% Cut of In-App Sales from Game Developers

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    Meta aka Facebook’s new VR game Horizon Worlds is charging up to 47.5% fee on in-app sales for developers — and the decentralized internet is talking about it.

    137. Metaverse Gaming: Where We Are and Where It’s Going With AI and Machine Learning

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    Take a step into the future where the line between the game and reality is existing by a thread!

    138. How Biometrics can Prevent Identity Theft in the Metaverse

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    Learn how biometrics technologies help us safely enter the metaverse era

    139. The Metaverse Economy: Opportunities and Challenges in Virtual Realities

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    Discover the potential of the metaverse economy, predicted to surpass the global GDP.

    140. Gaming on the Blockchain Amidst the Bear Market

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    The hype around the bear market in cryptocurrencies is progressively fading, and in recent weeks, the cost to join the exclusive club for gamers has been rapidly falling.

    141. 3 Transformative Ways That Mixed Reality Is Improving Healthcare

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    Mixed reality solutions can offer greater psychological and physical experiences through immersive real-life simulations.

    142. Future of Virtual Reality in Education: The Hottest EdTech Trend

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    Look into the potential of virtual reality in the field of education. The education industry is about to undergo a dramatic change. Read what’s big is coming.

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    Recently, there has been a slight decline in dating app downloads. To regain the audience’s interest, many apps are adding “social discovery” features.

    144. 5 XR Communities to Help Keep up With the Latest XR Trends in 2021

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    Top 5 XR communities to join and stay updated with the latest XR trends, events, courses, and more in 2021.

    145. Augmented Convenience: How AR is Being Integrated Into Our Daily Lives

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    Let’s take a deeper look into how AR is already entering the daily lives of millions of consumers and how it’s helping them along the way.

    146. Understanding Augmented and Virtual Reality for Market Positioning

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    Explore the Reality-Virtuality Continuum and decipher the differences between augmented reality (AR) and virtual reality (VR).

    147. Zuckerberg Announces Oculus Quest 2 Release Date and Price

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    On September 16th, 2020,nouncement regarding the Oculus Quest 2. That’s right, we finally have a release date and price and trust me, you won’t be disappointed

    148. The UAE’s Sprint Into the Metaverse

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    As humanity makes rapid strides to catch up with the ever-evolving expansive world of the web, the UAE is sprinting—with tangible evidence to show for it.

    149. Exploring The Future of Hospitality Infused With Mixed Reality

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    New use-cases of MR have moved on to new frontiers including in-destination marketing, room entertainment as well as pre-booking processes.

    150. Escapism with VR: Digital Fantasy as a Shield From Stark Reality

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    “By the 2030s, virtual reality will be totally realistic and compelling and we will spend most of our time in virtual environments. By the 2040s, even people of biological origin are likely to have the vast majority of their thinking processes taking place in nonbiological substrates. We will all become virtual humans.”

    151. For the Ideal VR Experience, Would You Rather See Yourself in First- or Third-Person?

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    Explore how avatar perspective (first-person vs third-person) and realism impact VR presence and spatial awareness in immersive environments.

    152. Eyes Forward: The World of Smart Contact Lens Patents

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    Patents cover the most exciting fields of development. What is happening with smart contact lenses?

    153. Dear Angelica is the First VR Experience to Make Me Cry

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    It was a night just like any other night. I finished work for the day and closed my laptop. I had dinner and after an hour, I put on my Oculus Quest headset in order to begin my VR workout.

    154. Metaverse Opportunities For Businesses

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    Why the new metaverse may produce new opportunities for businesses because of its unique technologies making opportunities for them to exploit and benefit from

    155. The Metaverse isn’t New – So Why is Big Tech Acting Like it is?

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    We already had the tech for a VR renaissance in the mid-aughts. What’s The Metaverse and why the renewed interest? One word: Money.

    156. 3 Ways VR Changes Real Estate

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    VR is seeing rising adoption in various industries including real estate. In this article, we gathered three recent cases where implementing VR helped raise sales in companies working with the real estate sector. Each case will highlight a different way of implementing VR.

    157. What Will Virtual Worlds Look Like By The End of This Decade?

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    Humans have sought interconnectivity with each other since early days, and throughout history there have been specific technological developments that have each spurred human interaction significantly forward. As early as 3500BC, one of the earliest technological developments was written language. Allowing people to interact with one another more decisively regardless of physical distance, written language offered early humans an efficient and accurate system with which to facilitate trade, cultural expression and person communication. The desire to connect even inspired the development of written languages in separate parts of the world simultaneously. As technology advanced, faster and more cohesive ways of communicating were developed. Offering people the ability to speak in real time across virtually any distance, the telephone provided new levels of advanced communication and allowed global industrialization to leap forward with the rapid sharing of ideas. The telephone also paved the way for the medium we use most today — the Internet. From its humble beginnings as a US military project, the Internet now connects numerous aspects of everyday human life, and its capabilities encompass the sharing of voice, text, images and video. It facilitates virtually instant interactions in the social sphere, business, entertainment and commerce. It is also, like its predecessors, setting the stage for the next great technological development in human interconnectivity — the virtual world.

    158. Policing the Metaverse

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    It seems the world’s boys in blue have seen the great potential of the metaverse and would like to be part of it.

    159. Mid-Fi Prototyping for Augmented Reality & Virtual Reality

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    Want to do rapid prototyping for augmented & virtual reality? Try 360theater, a new design method developed at the University of Michigan.

    160. MIT’s Rizwan Virk Wants You to Follow Your Own Path

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    Entrepreneur, investor, bestselling author and Founder of Play Labs at MIT Rizwan Virk (US) is not only a household name around Hacker Noon’s parts for his awesome thinking around the future of technology, startups, and the simulation hypothesis, and for his related contributions to a wide range of top tech tag categories on Hacker Noon, which have earned Rizwan not one but four 2020 Noonies award nominations.

    161. The Lie That Loves You Back

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    They deliver calibrated imperfection and unwavering engagement that brands crave and followers embrace as “authentic.”

    162. Can There Be More than One Metaverse?

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    A Metaverse is a combination of virtual reality and mixed-reality worlds that allows users to have real-life experiences.

    163. How Augmented Reality (AR) is Changing the Recruitment World

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    Immersive technologies like Augmented reality and Virtual reality have been used for quite some time in the media and entertainment field.

    164. How Retailers Can Leverage Personalization to Drive Customer Centricity in the Metaverse Era

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    The next frontier for personalization at scale is in VR and AR, and the next frontier of retail is consumer-first

    165. How Right Is Mark Zuckerberg in His Analysis of the Apple Vision Pro?

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    Explore the heated competition between Meta and Apple in the virtual reality landscape.

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    Currently there are 4 ways that we communicate with other people. We write, call, have a face to face meeting or do some video chatting. The next step in communicating will be virtual communications.

    167. How Leonardo da Vinci Became a Pioneer of Virtual Reality

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    The greatest message we can take from da Vinci’s life is maintaining a child-like wonder sense and noticing the unseen as we were to check Mona Lisa’s smile.

    168. 6 VR Applications Currently Improving Customer Experience Across Industries

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    Recent technological advances such as Virtual Reality has grown rapidly into ae. Enhancing the customer service of companies is no longer a dream, as it has been happening already in some sectors of business for years

    169. Is Virtual Reality Still a Niche Within the Games Industry?

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    The HackerNoon community discusses whether virtual reality is still a niche within the gaming space and how long it will take for VR to become mainstream.

    170. Why I Prefer Augmented Reality Over Virtual Reality

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    The difference in value between AR and VR has been a hotly debated topic for several years now. Most people, however, try to spin this debate towards only one specific thing, which is usually gaming.

    171. How Metaverse is Unlocking New Mixed Reality Experiences Throughout a Wide Range of Industries

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    The vast potential of mixed reality technology can bring countless benefits to different sectors across the world.

    172. The Future Unveiled: Mobile Debugging in the Age of AI, VR, Blockchain, and Hologram Technology

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    This article explores the potential impacts of these four emerging technologies on mobile debugging to present ideas for innovation and help developers prepare

    173. Augmented Reality Marketing: It’s Now or Never

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    The catalyst for virtual and augmented reality: that is how the majority of tech analysts describe Covid -19.

    174. Building 3D Virtual Try-On with WebGL: Implementation Guide

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    This article delves into how to build high-performance virtual try- on systems using WebGL.

    175. The Day the CEO of Meta Stopped to Like My Vision

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    Never underestimate the power of sharing what you think. Write, publish, post. Technology is built that way — brick by brick, idea by idea.

    176. NFTs Are More Beneficial to Museums than You Think

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    How are museums using NFTs, and perhaps just as intriguing, why are they using NFTs?

    177. Why Apple’s Vision Pro Is Problematic

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    We will have to see if Apple’s Vision Pro lives up to the hype and the expectations.

    178. Facebook’s Next Step: An AR-Powered Wristband

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    Facebook recently announced that it will launch an AR-powered wristband that will help you browse the internet with just a click.

    179. Exploring the Excitement: My Unforgettable Experience at WWDC and Apple’s Vision Pro

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    As the VP of Engineering, I was honored with an invitation to attend the highly anticipated event, Apple’s Worldwide Developers Conference (WWDC)

    180. Creative Applications for Artists: Let’s Build More of Them

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    I’ve been in a creative slump lately. I think this is a common but rarely discussed problem for people who transition from arts careers into programming. On one hand, having a well paying remote job means you don’t have to worry about being a starving artist and probably still have some free time to make art. On the other hand, there can be periods of time where work takes up all your time and you don’t have the energy at the end of the day to make art.

    181. How Far the Metaverse Has Come and What It Takes to Go Further

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    An examination of the metaverse’s development to date and necessary steps for future growth

    182. Virtual Reality: Our Version of a Dream?

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    W are creating a man-made version of a persistent and (in the case of the metaverse) collective dream that has the potential to help us.

    183. Who needs painkillers when you have virtual reality?

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    Virtual reality, in most cases, can replace pain medication or be used as a sedative.

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    Simply put, an avatar is a digital representation of you in the virtual world. Other people will be able to identify you with your unique avatar.

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    In this special episode of the Hacker Noon podcast, I talk to Mark Domowicz and Todd Adamson from Skydance Interactive, the acclaimed developer of The Walking Dead: Saints & Sinners, one of the best virtual reality games on the market today.

    186. Metaverse: A Brave New World

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    The metaverse is so great and wast you could actually fit the everything bubble inside of it.

    187. How Augmented Reality Is Set to Revolutionize Education and Training Forever

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    Although augmented reality is still emerging as a technology, it can still bring strong cost-effective solutions for schools and enterprises operating on tight

    188. HackerNoon Needs You! (And Your Opinions)

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    Writer’s Block is something that happens to everyone.

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    Can virtual reality damage your psyche? As VR becomes more mainstream, it’s crucial to find out the mental dangers it could pose.

    190. 3 Patent Pending Ways to Fight Sexual Harassment in the Metaverse

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    A predator approaches. He gropes her by touching her underwear. When he does this in the Metaverse, the Predator is sent immediately to the punishment site.

    191. 5 Reasons Why Your Business Needs VR Today

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    Virtual reality opens many new opportunities for businesses, but many companies are missing out because they don’t understand VR’s true potential. While some companies are pushing the envelope with VR implementation in their daily processes and gaining a competitive advantage, others are not even aware of what VR can do. This article will highlight five ways that VR projects can help your business.

    192. Oculus Quest 2 “Accidentally” Leaked by Facebook

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    In a surprise development, the specs and information of the much anticipated Oculus Quest 2 was reportedly “accidentally leaked” by Facebook. Luckily, the leaked promo videos were saved and uploaded immediately by numerous journalists and Youtubers, before Facebook took them down. Here, we will list the most important features and everything we know about the Oculus Quest 2.

    193. The Apple Vision Pro is Best Described Through The Five Stages of Grief

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    Denial, anger, bargaining, and depression are all the center of the Apple Vision Pro reveal.

    194. The Future of Digital Ownership: NFTs and Virtual Reality

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    The CEO of Koinos Group interviews Tim Copeland, a journalist at Decrypt where their mission is to demystify the decentralized web

    195. An Introduction to Mixed Realities: HoloLens 2 Podcast

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    In this special episode of our Hacker Noon podcast, Hacker Noon CEO David Smooke and I talk to Greg Sullivan, the Director of Mixed Reality at Microsoft. Greg is a Microsoft veteran, having worked at the company for over 30 years.

    196. Building a Metaverse For Everyone

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    Imagine a future where everyone has a virtual character that they use across multiple platforms. Social media, video conferencing, games, and other online spaces.

    198. Dreaming Big: What Could Meta’s AR Glasses Look Like Upon Their 2027 Launch?

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    Augmented reality is a cutting-edge technology that blends digital components, often with 3D visuals, with an individual’s real-world surroundings.

    199. WordPress Lessons: Applicable for VR?

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    What Can We Learn From WordPress To Boost the VR Content Market?

    200. How Does the Metaverse Influence Our Mental Health?

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    A new digital universe called the Metaverse will be created by the year 2022, but, There are no definitive answers yet as to how it will affect mental health

    201. m00m world: A Cyberpunk MMO Redefining Mobile Gaming

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    m00m world is an ambitious virtual universe set to elevate the mobile gaming scene.

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    Discover how different avatar representations and perspectives in Virtual Reality impact user performance, sense of presence, and task efficiency.

    203. Metaverse Learning: The Future of Education

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    Metaverse is a breakthrough in VR technology. Read this blog to find out how Metaverse is reshaping and enhancing digital education.

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    The Metaverse’s Road to Mass Appeal Runs Through Smartphones.

    205. Why VR Projects Are Failing and How to Avoid It

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    Virtual reality offers a variety of solutions for businesses that enhance their sales, marketing, and HR processes. The industries implementing VR range from construction and real estate to healthcare and education. But why do some companies still hesitate to implement VR projects? And why do some projects fail?

    206. Love in the Metaverse: Using Virtual Reality to Plan the Perfect Valentine’s Day

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    This article explores the exciting world of virtual reality and how it can be used to plan a one-of-a-kind virtual Valentine’s Day.

    207. How Will the Metaverse Change the Way You Live and Work in 2022?

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    The metaverse has created an uproar with its announcement. Everyone is questioning – where do we go from there? Here’s my take on this fantastical idea.

    208. 5 Technology Trends For Construction In 2020

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    The construction space has always been behind in adopting technological advancements. Why? I’m not too sure either. These technologies I’m sharing may or may not seem new to you but recently, they are rapidly being adopted in construction.

    209. Designing the Future: How Mixed Reality Is Transforming Project Planning and Design

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    With MR technology, teams from anywhere in the world can see and edit digital plans and models in real time.

    210. How to Host a Virtual Networking Event your Guests Will Never Forget

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    In this article, you’ll learn how you can use oVice virtual space to organize amazing events.

    211. Top 25 Publications About AI You Have To Read

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    Hey there Noonies! Hope the afternoon is going great with lots of code and coffee. Even I was just sitting by the window enjoying rain when suddenly the sky turned dark and I wanted to switch on the light to read my book better, but the switch is on the other side of the room! So, I just said, Hey Alexa, switch on the lights, and voila! After a while I switched on my TV and there it was, Gracie, helping out the covid patients and our front line superheroes amidst the pandemic. From a light switch to a pandemic, seems like artificial intelligence is slowly winning the world. Well, if you wanna join the race, here you go with the top stories on Artificial Intelligence on Hacker Noon.

    212. Exploring the Key Elements of a True Metaverse: What Zuckerberg’s Meta is Missing

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    Ever since Facebook rebranded as Meta in 2021, bringing together a number of social networks into a single digital space, the metaverses have..

    213. Why Perspective Matters in Virtual Reality Task Performance

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    This paper discusses the impact of avatar representation and perspective on VR task performance, focusing on embodiment, task completion, and efficiency.

    214. How AR and VR Apps Are Transforming the Shopping Experience

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    At a stage when the level of activity is in full swing, we should keep our eyes on the ball to go that extra mile.

    215. Why Virtual Reality Is Gaining Popularity In Construction

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    Building Information Modelling (BIM) has significantly improved the Architect, Engineer and Construction (AEC) industry with data that saves time and money, reduces error and increases productivity. Although BIM is a powerful process for AEC professionals, it still lacks the ease of collaboration and coordination with stakeholders who are not equipped with in-depth knowledge of BIM software.

    216. The Metaverse is Now Corporate and Depressing

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    Questioning the true motives behind augmented reality in the workplace

    217. The Next Digital Leap: AI and Metaverse Integration for Businesses

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    The next era of digital transformation for businesses is centered around’ AI and Metaverse’. Unravel the symphony of this dynamic duo to pioneer in the future.

    218. A Functional Metaverse and the Future of Work

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    “Meta-optimists” are convinced that as we move into 2023, it will be a time when the Metaverse will gain acceptance and wide adoption.

    219. MetaMask’s Architect Sees Metaverse as a ‘Vital Component of Our Connected World in the Future

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    A discussion on metaverse building and creating virtual communities and economies.

    220. Resecurity Introduces Government Security Operations Center (GSOC) At NATO Edge 2024

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    Resecurity’s GSOC solution resonated strongly with the event’s goals, demonstrating how advanced AI and VR capabilities could bolster NATO’s cybersecurity infra

    221. Why Brain-Machine Interfaces Will Be Human Kind’s Greatest Invention

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    Brain-Machine interface technology will be the greatest invention of the human kind.

    222. The Impact of Hands-Free VR on the eSports Industry

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    One industry in particular that is benefiting from a rise in the adoption of AR/VR tech is eSports.

    223. The Roles of VR, AR and MR in the Metaverse

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    s you know, the Metaverse is a much broader concept than just a virtual game, combining VR, AR, MR, Blockchain tech and so forth. It is an adjacent reality.

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    We’ve dramatically shifted much of our physical experiences into new digital realms, but how has our physical representation (identity) been impacted and what are avatars doing to enhance this?

    225. The Shooter: When Virtual Education Becomes a Nightmare

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    The Virtual Shooter: Unforeseen terror strikes a VR classroom when a dark figure infiltrates, shattering the illusion of safety.

    226. How Augmented Reality Is Transforming Workplace Training

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    This article explores the potential benefits of augmented reality (AR) in workplace training. AR provides a more engaging and practical learning experience.

    227. Is Virtual Real Estate in the Metaverse a Good Investment?

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    Ultimately, the value of virtual real estate depends entirely on how much other people value it — just like money.

    228. Fussing for Fiat? RealtyDAO Is Generating Profits for Me with Dumb Domains Laying Around

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    I love an excellent crypto story by rad people doing cool things for everyday people- That’s how I found out how to turn my dumb URLs into some cold hard cash!

    229. Human Brand Ambassadors Have Limitations: Enter FoodTech Robots

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    In the nearest future, a majority of FoodTech businesses and consumer brands will start using cognitive virtual humans.

    230. Digital Transformation in Healthcare: Tapping Into Technology

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    The healthcare industry is going through a digital transformation that will be as significant as the advent of antibiotics or the introduction of vaccines.

    231. How Ryan DeLuca is Revolutionizing the Fitness Industry with Virtual Reality

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    Few businesses are succeeding in this new era as much as Ryan Deluca’s Black Box VR. One of the most significant revolutions in this gym industry is the use of

    232. The Metaverse: What’s All the Rave About?

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    This new era will be defined by three things: immersion, interaction, and integration. Immersion means that we’ll be able to experience the metaverse.

    233. The Applications of VR in Real Estate

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    For the majority of real estate companies, realty agencies, and realtors, conveying information about listingsere looking to buy a piece of real estate or sell your existing property, you got in touch with a real estate agent. Your realtor provided you with a list of features or potential buyers following which they’d arrange an open house or schedule visits by prospective clients

    234. Apple Vision Pro: the Next Big Thing in Tech?

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    Apple’s new Vision Pro headset is a major step forward for augmented reality, but it’s full of limitations. Is it the next big thing in tech?

    235. What Do Polls Say About VR Use?

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    While many Americans are disappointed in VR, a YouGov survey found that almost half (48%) of Americans believing that gaming can be improved with VR.

    236. Is “Ready Player One” a Foreshadowing of Our Future?

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    If you could live in Halliday virtual world in 50 years, would you?

    237. Using the XR Double Diamond Process to Compare the Designer vs Developer Path

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    How to pick the right path in the XR career. Whether it’s augmented, virtual or mixed reality – you’ll have to choose whether to become a designer or developer.

    238. University Study Reveals VR’s Unexpected Benefits for Exercise

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    Virtual Reality technology is making exercise more beneficial and more fun.

    239. Three Ways Virtual Reality Can Invigorate Boring Training Programs

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    Much has been said about the effectiveness of VR vs. traditional training. VR is cost effective due to scalability, inexpensive equipment to simulate location, objects and even trainers. It’s simply more effective due to its interactivity and complete immersion.

    240. Why Augmented Reality Could Be the Portal to the Metaverse

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    The Metaverse tends to ebb and flow between absurdity and hype. It’s getting a lot of attention since it’s seen as the next step in the internets development.

    241. Will There be a Nintendo Switch VR Headset?

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    What are the chances of Nintendo releasing a Switch VR headset? To answer this question, we need to take a look back into Nintendo’s history with VR technology.

    242. The Future of Education is OMNIVERSITY: The First VR University

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    Omniversity is the first university in VR, born from the insatiable desire to access forward-looking education in a playful, immersive, sensorial, holistic manner. The initiative combines education and entertainment into edutainment. Designed as a multiplayer VR game app, students of all ages and nationalities can enroll in experiential learning programs across multiple disciplines.

    243. The Future of VR: An Arms Race for Attention – on Steroids

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    “The Valve Index has almost everything we want in a next-generation PC VR headset. It delivers excellent image quality, believable VR presence and it has a revolutionary pair of motion tracking controllers.” – Engadget

    244. Extended Reality: A Realistic Goal or a Faraway Dream?

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    Things are heating up in the Extended Reality (XR) space, and many industries are jumping in to take advantage of the impressive innovation. But is the world ready to embrace the new reality just yet?

    245. Introducing oVice Virtual Spaces: 200 Companies Signed Up in Less Than a Month

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    Use oVice virtual space for lifelike communication. Move around, talk, and collaborate in a customizable world that screams reality!

    246. If Reality Can Hurt Us, Can Virtual Reality Heal Us?

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    Reality can wound us, but can virtual reality help us heal? This article explores how VR and AI are reshaping recovery.

    247. A Meta Quest Pro User’s Perspective on Apple’s Vision Pro

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    The complete WWDC Apple Vision Pro review from the perspective of a daily Meta Quest Pro user.

    248. Apple Vision Pro and The Future of Enterprise Training

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    Discover how Vision Pro can revolutionize enterprise VR training with immersive simulations.

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    SPH3RE, a VR metaverse space, emerges as a trailblazer in Apple’s VR future.

    250. The Metaverse and Healthcare: Opportunities, Challenges, and Tips for Tech Pioneers

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    Here, we describe what the metaverse can do for the industry and highlight the challenges that could halt wider adoption of the metaverse in healthcare.

    251. Solaris Offworld Combat Could be the Future of VR Esports

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    From First Contact Entertainment, Solaris Offworld Combat is a futuristic VR FPS title and one of the newest editions to the Oculus Quest library. It was developed by the same company behind the award-winning Firewall Zero Hour, a game often referred to as “Call of Duty” for the PSVR.

    252. A Japanese Startup has Figured Out How to Feel Real Pain in VR

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    How to feel pain in metauniverse? H2L, a Japanese startup, has invented a special armband product. With it, you can feel different types of pain playing in VR.

    253. The Greatest Story Ever Sold

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    Come on a journey to a future where virtual worlds as just as real as the one we’re in.

    254. BinaryX and AiGC Labs Set to Launch AI-Powered VR Game on Metaverse

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    BinaryX announced their plans to expand into Virtual Reality (VR) and Artificial Intelligence Game Content (AIGC).

    255. Crypto and Art Collide: Virtual Showrooms Solve NFT Dilemma

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    In the absence of in-store shopping and physical art exhibitions during the pandemic, virtual experiences have been able to bridge the gap.

    256. The Role of Edge Computing in a Successful Enterprise Metaverse

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    Edge technology could be the key to maximizing the positive impact of the metaverse for businesses by improving accessibility, performance and security. The enterprise metaverse has incredible potential in numerous industries. However, new technologies are needed to make that potential a reality. The edge computing metaverse uses the strengths of cloud computing to resolve a few key barriers to metaverse and XR adoption for businesses.

    257. How Healthcare Professionals Use Virtual Reality for Pain Management

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    The healthcare sector is successfully experimenting with deploying virtual reality for pain management.

    258. The Most Prospective Emerging Technologies to Invest: VR, AR, MR Compared in Detail

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    Before investing in the emerging technologies of augmented, virtual and mixed reality, it’s imperative to understand the value of each one.

    259. A Look At Metabloqs: The Networking-Focused Metaverse

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    A look at Metabloqs, a Metaverse project that aims to build a realistic virtual world.

    260. How Modern Technologies Are Transforming the Online Gaming Experience

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    Online gaming is a big industry, possibly one of the biggest in today’s world. The augmentation of internet activity, especially during the 2020 pandemic, encouraged the gamers to turn to this form of entertainment even more.

    261. 1 Month Later: The Impact of Apple’s Vision Pro on Metaverse Search Volume

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    Apple’s Vision Pro: A groundbreaking mixed-reality headset sparks excitement, surging interest in AR and spatial computing SEO search volume!

    262. The Future of Web3 – The Metaverse as a Catalyst and its Fundamental Barriers

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    Learn about the future of Web3, the Metaverse, its potential, limitations, personal data security, the role of VR technology, and future prospects.

    263. An Imaginary Day in the Life of an Engineer in the Metaverse – A Sci Fi Vignette

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    A near future sci fi scenario about how the metaverse will be used in the future of work, for those with “regular” types of jobs.

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    This study tests avatar realism and sensor setup in VR navigation tasks, comparing first-person and third-person perspectives with different avatar types.

    265. Why I Love Beat Saber’s VR Interface

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    For the last couple of weeks, users have been praising the game’s new multiplayer feature. Me, I can’t stop looking at the gorgeous interface.

    266. Tech Predictions for 2024: Taking A Peak Into a Senior Developer’s Crystal Ball

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    Explore 2024’s tech trends with Alex Cloudstar: AR evolution, AI integration, quantum computing, sustainable tech, and privacy-focused innovations.

    267. Virtual Onboarding: Will Immersive AR/VR Tools Replace In-person Training?

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    The evolution of immersive aids, powered by augmented and virtual reality are set to revolutionize the future of WFH.

    268. Tangible Utopias: An Exciting Journey To The VR World

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    “Tangible Utopias is an exploratory VR experience immersing the viewer as a first person into an Odyssey of potential future city scenarios as envisioned by children around the world, with the purpose of inspiring the future of society. ” (Ioana Mischie, transmedia artist/futurist)

    269. Augmented Reality Application In The Healthcare Industry

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    Integrating augmented reality in healthcare is a common occurrence in 2020. The sphere is constantly growing encouraging lots of medical institutions to put up in it.

    270. Gaming Metaverses: All You Need To Know

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    You hear of people pouring hundreds of hours into games like Fortnite, Warcraft, or Roblox. These game worlds are otherwise known as metaverses.

    271. Mindful Innovation in a New World

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    Crises lead to behavioral change, both short-term and longer term. Today’s temporary response to a disruption can become tomorrow’s new norms or even habits. Those behavioral changes can cast a spotlight on technological solutions that help people cope with change. And we already know of many occurring during the COVID-19 pandemic.

    272. Game On, AI! Why the Future of Advanced Intelligence is Being Forged in Virtual Worlds

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    In this interview, we spoke to Daniel Jimenez about all things Metaverse and Blockchain.

    274. VR Math: The Difficulties of Moving Objects in Virtual Reality

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    Applied game dev math can be tricky, but is really rewarding. Here’s a follow-up to Nevyn’s Twitter thread on his journey from incomprehensible mess to enlightened one-liner.

    275. Why Your Favorite Game’s In-Game Currency Could Be Worth More Than a Dollar

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    What if, in the near future, the tokens purchased in-game had exchange value? What if they could be traded for other tokens or currencies?

    276. Exploring Virtual Real Estate With Super World CEO Hrish Lotlikar

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    In 2021, the New York Times quoted Hrish in its ‘virtual land boom’ story amid the surge in virtual real estate investment. I recently sat down with him

    277. Why Web3 Needs Its Own VRChat

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    What if I told you that the Metaverse already exists, that there is a vibrant oasis filled with hundreds of thousands of people who spend endless hours hopping across digital worlds, hanging out, drinking, falling asleep, and even falling in love together?

    278. The Reality is AR and VR are Edging Toward the Mainstream

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    Augmented reality and virtual reality appear to be having a moment — for real this time. After numerous fits and starts in recent years, it now seems that thes

    279. Facebook has 10,000 People Trying to Make a VR World

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    “In the early months of 2021, Facebook reportedly had 10,000 people — one-fifth of its workforce — working on AR and VR.”

    280. Gambling in the Age of Emerging Tech. Options Galore

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    Gambling is one of the few industries, which are discussed more often in the world. Gambling business requires plenty of technological innovations so that its growth rises; otherwise, its growth stalls.

    281. 3 Game-Changing VR Features: 2020 Edition

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    Yes, there is more to Virtual Reality than gaming

    282. Metaverse: Virtual Reality Meets the Blockchain

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    Metaverse is a decentralized platform that enables you to create, manage and use digital assets. Here’s why it matters for virtual reality.

    283. The Past, Present and Future of Virtual Reality Gaming

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    This Slogging thread by Jack Boreham, Adrian Morales, Limarc Ambalina, Ellen Stevens, Mónica Freitas, Zaeem Shoaib and Nicolas Ng occurred in slogging’s official #gaming channel, and has been edited for readability.

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    This study outlines a detailed methodology for testing avatar representation and perspective in VR.

    285. Storytelling in Virtual Reality – The State of VR Podcast w/One Hamsa

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    Virtual reality is one of the most exciting and rapidly growing technology industries in the world. While many companies have been developing VR headsets, apps, and games for a number of years, VR has not yet broken into the mainstream. However, with the release of the PSVR in 2016 and the Oculus Quest in 2019, VR is growing rapidly in the gaming sector.

    286. 5 Ways to Use VR for Business Success

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    VR entered the mass market mostly as an entertainment product. It offers a unique visual and spatial experience that none of the other entertainment media can offer. From a passive VR experience that you can have on YouTube to immersive video games—VR is definitely a staple of home entertainment. Facebook’s purchase of Oculus a couple of years ago for $2 billion seems like a small blip on the radar when we realize that the potential market for VR entertainment is absolutely enormous.

    287. What Are Some of the Top Use Cases of VR at Work?

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    As more companies invest in VR hardware and software, it’s also starting to carve out its place in traditional office settings. Here are the top uses at work.

    288. Is the Metaverse Virtual Insanity or a Virtual Gold Mine?

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    Elon Musk recently mentioned that “he doesn’t get Virtual Reality”

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    VR Storytelling is about navigating virtual spaces, exploring what the body or the brain can do, and interacting with characters and events in a virtual world.

    290. How Can Therapy Be Impacted by Virtual Reality?

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    This article explores the new technologies that are developing virtual reality to use in therapy.

    291. How Is Augmented Reality Changing the Way Students Learn in Class?

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    Learn how AR and VR will transform education as we know it.

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    Is social media a prelude to virtual reality?

    293. Immersive Inspiration: Why Extended Reality Learning Holds Multi-Sector Potential

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    Although the edtech sector has grown significantly in voracity since the emergence of the Covid-19 pandemic, it’s extended reality that holds the key.

    294. Say Goodbye To Zoom! This Is How Virtual Reality Is Transforming Business Collaboration

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    In the last few years, virtual reality technology has advanced and has become aborate with coworkers, and improve workflows. At Invonto, we’ve been working with companies across industries to create VR applications that make business collaboration seamless. In this article, we explore the various ways companies are using VR for business collaboration

    295. Augmented Reality

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    What is Augmented Reality (AR)?

    296. Virtual Property Tours: A Tech Solution to Self-Isolation

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    Technology is already being leveraged and used in a myriad of different ways in the property industry. Adapted from fintech solutions, proptech platforms (such as those used by the likes of Zoopla, Rightmove, etc.) that have been developed over the last few years have revolutionized the industry, connecting tenants, investors and developers with the right properties for them in way that wasn’t previously possible.

    297. 5 Innovative Ways VR Technology is Reshaping the Real Estate Business

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    Virtual Reality is already changing the way the real estate sector operates. 44 percent of clients seek properties on the internet first.

    298. How We Made a Virtual Drawing Board

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    The creation process of a virtual drawing board in VR

    299. Lockdown but Gear-Up: How Virtual Reality can Help us Cope in Isolation

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    With most of the world in and out of lockdown, adhering to curfews and struggling to go on with the looming threat of tighter restrictions that could be imposed at any given moment, the Mental Health Foundation has been examining its effects on mental health.

    300. How Augmented Reality is Already Transforming Workplace Training

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    While the future of AR certainly looks bright at enterprise level, we’re already seeing advancements bring tangible benefits today.

    301. [Announcement] Coinbase Custody Adds Support To Dvision Network (DVI)

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    The addition of DVI token to Coinbase Custody represents the extensive works that have been put into the project by the Dvison developers.

    302. How Learning from the Physical World Can Help Us Design Virtual Reality Experiences

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    The principles we use to create effective VR and AR interactions have existed for as long as we have walked this earth.

    303. Integrating AR and VR into the Physical and Industrial Worlds

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    The integration of augmented reality (AR) and virtual reality (VR) into the physical and industrial worlds is close at hand. There are real-life applications already in use in several sectors.

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    Discover how avatar perspectives and point cloud technology affect presence, realism, and user interaction in VR, from first-person to third-person views.

    305. We Will Soon Enter the 5G Revolution

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    Since 2009, 4G has been an essential technology in our hyperconnected world, enabling our handsets to consume and produce multimedia, browse the majority of internet web sites, and run awesome apps. But these features have been evolving towards more and more data consumption rates, because hardware re amounts of data

    306. From Virtual Arenas to Global Workforces: How Andreas Schemm is Transforming Digital Landscapes

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    Explore the groundbreaking vision of Andreas Schemm, the Ecosystems & Operations Director at HUMAN Protocol, in this illuminating interview.

    307. The Era of 3D Asset Management – Interview with Startups of the Year Nominee, echo3D

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    echo3D – 3D asset management platform helping developers manage and stream 3D, AR/VR, Metaverse, & Spatial Computing content

    308. Hacking Life: The Irresistible Allure of the Virtual Worlds

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    In this byte, we will explore the transformative power of virtualization and delve into the concept of the Metaverse.

    309. Metaverse: What Is It and How Will It Change the Way We Interact With Technology?

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    Discover how the metaverse, a virtual world where users can interact with a computer-generated environment, other users, and digital objects.

    310. Metaverse: The First Step into A Brave New World

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    How is the next generation bound to embrace a new reality that will be consistently enriched and likely to be limitless?

    311. Why Every Organisation Should Consider Its MR Strategy

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    Whatever the goal, MR is a powerful tool that will provide data in context at your fingertips, where teams can be heads-up and hands-free – wherever they are.

    312. Victoria VR Unveils Strategic PvP Game On Telegram

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    Designed as a cutting-edge Strategic PvP for Telegram, the new title mixes play-to-earn with strategic PvP battle to connect realistic Virtual Reality gaming to

    313. Decentraland Launches Revamped Virtual World

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    This milestone marks the shift away from a browser-based experience, replaced by a more stable, Unity-powered desktop client and the new Creator Hub, aligning w

    314. Traveling Through the Metaverse: Welcome to Nifty Sparks! 🥽✨

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    Nifty Sparks is a community exploring the metaverse, uncovering immersive experiences. Join us for regular posts, how-to guides, and community events.

    315. Cool Virtual Reality Stories 2021

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    This Slack discussion by and Marina Volkova occurred in slogging’s official #random channel, and has been edited for readability.

    316. Now A Good Time To Talk Immersive Experiences As The Future of Events?

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    Even before the world went on lockdown, the future of events was set to take flight with Augmented, Virtual, and Mixed reality trends, which are collectively called immersive experience.

    317. The Noonification: Buh-Bye Webpack and Node.js, Hello Rails and Import Maps (8/7/2024)

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    8/7/2024: Top 5 stories on the HackerNoon homepage!

    318. The Making of Arizona Sunshine – Vertigo Games Podcast

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    In this podcast, I talk to Arjen van Heck from Vertigo Games, one of the biggest VR game developers in the industry, and the renowned creators of the zombie apocalypse game Arizona Sunshine.

    319. 5 Technology Trends For Manufacturing Companies To Follow in 2020

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    The rapid evolution of technology has transformed manufacturing to a great scale. Digital manufacturing is the new trend to enhance the manufacturing process including product processing, supply chain, inventory management, and related services. Recent technological advancements have seen an explosion in the kinds of technologies and tools that are available for manufacturing brands.

    320. Why the Apple Vision Pro is a Total Aberration

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    The Apple Vision Pro looks like the “next big thing” that Apple could come up with. But because is new, everyone seems to be overlooking all that could go wrong

    321. Walmart Is Now Preparing To Take Part In the Metaverse

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    Walmart, one of the largest retailers in the world, is getting ready to create their own NFT (Non-Fungible-Token) collection.

    322. Why Talk of the Metaverse is Growing Silent

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    Why don’t we hear much about the metaverse anymore? Have people lost interest?

    323. The VR Project SimuGaze Presale Goes Live Today

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    Players can make custom skins for their vehicles, partake in various races, and collect rare digital collectibles.This platform offers players many opportunitie

    324. Can Manufacturers Use AR To Improve Supply Chain Efficiency?

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    As the manufacturing industry evolves, learn how augmented reality can improve supply chain efficiency and staff training.

    325. The Three Basic Benefits of a Virtual Data Room

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    The popularity of online virtual data rooms has increased over the years. These are innovative software used for safe storage and sharing of files. As the world is modernizing, people are using advanced technology to carry out their daily tasks. As everything today is digital, it becomes more and more crucial to look for new methods to store files. Gone are the days when people used to pile up hard copies of all the files in the offices. Some people are still seen doing that which wastes half of their time. Imagine you have a business meeting in some time and you can’t find a specific file because there is a huge unorganized bundle of files in your office. With virtual data rooms, all your files are well organized. You do not have to get into a hassle of finding a certain file. With just one click, the file appears in front of you in no time.

    326. Doom 3 Gets Revived with New PlayStation VR Release

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    Doom 3 is getting a VR facelift. Bethesda Softworks has confirmed a PSVR version of Doom 3, which arrives later this month.

    327. Analyzing User Preferences and Performance in VR Tasks

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    This paper analyzes user preferences and performance in VR tasks, comparing different avatar representations from both 1st- and 3rd-person perspectives.

    328. VR Training: 5 Main Hurdles Businesses Need To Overcome

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    There’s little doubting that the VR industry is expected to grow exponentially over the course of the decade. But is virtual reality ready to aid in onboarding?

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    Limarc Ambalina from Japan, journalist and experienced Media and communication professional by day, VR Gamer and Anime Binger by night has been nominated in the Future Heroes and Technology categories. Read on to find out what he’d invest $10 million dollars in and if given the option to live forever, would he take it?

    330. Tips to Develop a Lucrative Career in Virtual Reality Industry

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    We are witnessing a situation in which most businesses are looking to find ways to survive amidst the corona pandemic. However, the current scenario has opened up new opportunities for tech companies that are operating in the Virtual Reality (VR) field. For instance, tourism and property businesses are looking to leverage the potential of the VR technology to sustain their growth during the ongoing challenging times.

    331. 6 Tips to Host a Successful Virtual Networking Event

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    Here, we’ll walk you through the 6 steps you can take to make your virtual event truly engaging and unique to your attendees.

    332. The Use Cases of Assistive Technology for the Visually Impaired and the New Tech in Development

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    At least 2.2 billion people globally have a near or distance visual impairment, the World Health Organization states in its recent report. The adverse influence visual impairments have on people’s lives is manifold.

    333. Interactive Video: Past, Present, and Future

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    Do you remember Dragon’s Lair? If you grew up in the eighties and spent any time around arcade games, there’s a good chance you will. Its most recent high profile name-check was in Stranger Things: a nod to its enduring pop-culture legacy. And there’s talk of a film in the works.

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    This paper explores the performance of users across various VR tasks, focusing on time, obstacle collisions, and ball-catching results.

    335. Making VR Accessible: Lessons from Scaling a Startup to a Global Network

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    Discover how to scale a VR startup globally, cut hardware costs, and build sustainable models for small businesses.

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    4/28/2025: Top 5 stories on the HackerNoon homepage!

    337. 3 Ways to Make Sure VR Integration is the Right Choice for Your Business 

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    Despite the increasing buzz about the effectiveness of VR, many companies still hesitate to embrace this innovation.

    338. 8 Tips For Running A VR-based Event

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    You can now find whatever boats your float: talking head panels, tech talks, or even yoga and meditation classes.

    339. Where to Buy NFT Virtual Land in the Metaverse

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    You can purchase NFT land from a project in a land sale or on the secondary marketSea

    340. Top 25 Publications About AI You Have To Read

    Hey there Noonies! Hope the afternoon is going great with lots of code and coffee. Even I was just sitting by the window enjoying rain when suddenly the sky turned dark and I wanted to switch on the light to read my book better, but the switch is on the other side of the room! So, I just said, Hey Alexa, switch on the lights, and voila! After a while I switched on my TV and there it was, Gracie, helping out the covid patients and our front line superheroes amidst the pandemic. From a light switch to a pandemic, seems like artificial intelligence is slowly winning the world. Well, if you wanna join the race, here you go with the top stories on Artificial Intelligence on Hacker Noon.

    Visit the /Learn Repo to find the most read blog posts about any technology.

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