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    Home»Gaming»PlayStation Adds Major Feature to Marvel’s Spider
    Gaming

    PlayStation Adds Major Feature to Marvel’s Spider

    JamesBy JamesNovember 13, 2026No Comments4 Mins Read
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    A big component of what makes the
    PS5
    an attractive console, besides just being able to
    play particular games you can’t play elsewhere, is the console’s various built-in graphical perks. Since the PS5
    first launched in 2020, its hardware power has remained one of its
    definitive perks, with
    the PS5 Pro in particular taking matters further
    with the inclusion of PlayStation Spectral Super Resolution, better
    known as PSSR.

    Even though the PS5 already has a few years under its belt, the brand
    isn’t just resting on its proverbial laurels and letting its existing
    hardware carry it. New advancements in graphical technology are coming
    out all the time, and even games that looked pretty stunning when they
    first dropped like Marvel’s Spider-Man 2 can always look a little bit
    better.

    To that end, PlayStation has added support for one of its up-and-coming
    graphical frameworks, Quick Spectral Super Resolution (QSSR), to several
    more games in the PS5’s library following its initial launch last month
    exclusively in Marvel’s Wolverine and Ghost of Yotei. The newly-upscaled
    games include Marvel’s Spider-Man 2, Control Resonant, ARC Raiders, The
    Finals, No Man’s Sky, and Hell Let Loose: Vietnam.

    Multiple Games in the PS5 Library Have Received QSSR Support

    In case you forgot, QSSR is a proprietary AI upscaling framework created
    in tandem between PlayStation and AMD. This framework came about from
    Project Amethyst, an ongoing developmental effort between both companies
    that also gave rise to PSSR. According to the official announcement of
    the newly-upscaled games on the
    official PlayStation news blog, QSSR provides “sharper details, cleaner edges, and more stable images
    than traditional upscalers,” and since it’s built on the same platform
    as PSSR, it’s easy for games that already use that framework to
    incorporate it.

    QSSR is a proprietary AI upscaling framework created in tandem between PlayStation and AMD.

    In that news post, PlayStation got quotes from all of the improved
    games’ developers on how QSSR has affected their respective titles.
    Insomniac Games’ Mike Fitzgerald said that, after incorporating the tech
    into the launch of Marvel’s Wolverine, the studio decided to go back and
    add it to Marvel’s Spider-Man 2 as well. “We’re excited for players to
    swing back into our 2023 title and see QSSR’s exciting image stability
    and sharpness benefits in both Fidelity and Performance modes,” he said.

    Remedy Entertainment’s Erik Jansson said that “QSSR gives Control
    Resonant a much more stable and detailed image, and we’ve worked closely
    with Sony to have it ready in an update coming in December.”

    Embark Studios’ Mikael Linderholm said that QSSR support will be coming
    soon to ARC Raiders and The Finals, and said that his studio is “very
    happy to see Sony’s continued investment in PlayStation technology
    translate into meaningful improvements for all players.”

    Gaming Hardware is Still Striving for Higher Fidelity

    While I’m personally of the belief that graphics alone don’t
    automatically make a game good, it is still pretty interesting to see
    the degree to which graphical fidelity can be improved, especially as we
    start to run up against the proverbial limits of realism.

    Obviously, the use of AI in games is a feisty topic, particularly in
    presentation elements like voice acting. In the specific use case of graphics, some efforts like
    NVIDIA’s AI-powered DLSS5 and its widely-mocked “yassify filter”
    on character models is probably not the optimal way to be going about
    this. Rather than trying to generate and overwrite existing graphics
    with slop, something like QSSR is closer to the ideal, taking what’s
    already present and merely smoothing out the rougher edges of the
    environmental rendering process.

    PlayStation has promised that this tech will be coming to more games,
    ending its news post by saying, “Developers are just getting started,
    and we’re excited to keep working with them to bring QSSR to more games
    on PS5 in the coming months.”

    Marvelʼs Spider-Man 2 cover art

    Marvelʼs Spider-Man 2

    Release Date
    2023-10-20
    ESRB
    T for Teen
    Developer
    Insomniac Games
    Publisher
    Sony Interactive Entertainment

    adds feature Major Marvels PlayStation
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    James

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