Close Menu

    Subscribe to Updates

    Get the latest creative news from FooBar about art, design and business.

    What's Hot

    Hearst Networks UK & Super Channel Search For Black Watch Entertainment’s ‘Missing Pieces’

    October 14, 2026

    Vidya Balan opens up on doing Jailer 2 with Rajinikanth after being labelled a ‘jinx’ in South cinema earlier: ‘I was replaced before shooting’

    October 14, 2026

    This Artist Proves Comedy Can Come From Anywhere, And Here Are His 43 New Comics

    October 14, 2026
    Facebook X (Twitter) Instagram
    Facebook X (Twitter) Instagram YouTube TikTok
    Comic Vibe
    Wednesday, October 14
    • Home
    • Comics
      • Comic Vibe News
    • Gaming
    • Movies
    • TV
    • Anime
    • Toys & Collectibles
    • Cosplay
    • Tech
    • Digital Culture
      • Creators & Fan Culture
      • Creator Economy & Fan-Driven Platforms
      • Digital Fandom & Online Communities
      • Metaverse & Virtual Worlds
      • NFTs & Digital Collectibles
      • Virtual Events & Online Conventions
      • Virtual Identity & Avatars
    • Shop
    Comic Vibe
    • Home
    • Contact Us
    • Terms & Conditions
    • Advertise With Us
    • DMCA Policy
    • Privacy Policy
    • About Us
    Home»Gaming»How China became a gaming leader and what that means for gamers
    Gaming

    How China became a gaming leader and what that means for gamers

    JamesBy JamesOctober 14, 20262 Comments7 Mins Read
    Facebook Twitter
    How China became a gaming leader and what that means for gamers
    Share
    Facebook Twitter

    https://p.dw.com/p/5NVcB

    The Chinese game ‘The Defiant’ is set during the Second Sino-Japanese WarImage: 4Divinity

    In a dark underground hideout, dim light spills from a handful of oil lamps. A comrade fiddles with a rifle. A red flag hangs on one of the roughly hewn stone walls, bearing a hammer and sickle on a white star — the symbol of the ChineseWorkers’ and Peasants’ Red Army. Weapons are scattered on the ground. One is picked up, and soon the action moves into the snowy forest, where gunfire erupts among the trees.

    Such a scene could fit in a new installment of “Call of Duty,” the popular first person shooter game that transports players to battlefields past, present and future. But it is actually from “The Defiant.” The game is currently being developed by the Chinese studio Hoothanes Technology in Hangzhou. It tells the story of Chinese forces fending off the Japanese army in the 1930s and 1940s.

    Developer Connor Xu tells DW the weapons featured in the game are unique. They were used only in Asia and are therefore unfamiliar to many Western players, he says. The same goes for the story, which Xu says has never before been told in a video game.

    Game developer Connor Xu wants to tell stories from Chinese historyImage: Kristina Reymann-Schneider/DW

    “The Defiant” is also designed to appeal to an international audience. In just a few years, China has emerged as a major player in the global gaming industry despite strict regulations, censorship and a former ban on video game consoles.

    Gaming is part of everyday life in China

    More than 700 million people in China regularly play video games. According to market research company Newzoo, most consider gaming an important part of their lives. Many use games to stay in touch with friends.

    “Games make life more interesting,” developer Xu says. “I can try different roles, different stories, different characters, because we only have one life to live, but we can play a role in another story. That’s really attractive, I think, to Chinese users.”

    ‘Honor of Kings’ is largely unknown outside China, but it’s one of the country’s most popular gamesImage: Tencent/Level Infinite/TiMi Studio Group

    People in China primarily play games on PCs and smartphones, while consoles are much less common. There are historical reasons for that: While gamers in Europe and North America debated whether PlayStation or Xbox was the better console in the early 2000s, the devices were not officially sold in China between 2000 and 2014. Chinese authorities said the restrictions were intended to protect children and teenagers from becoming addicted to gaming.

    Limits on gaming time and extensive controls

    Minors in China are currently allowed to play online games for no more than three hours a week. There are no such limits for adults, but gaming is subject to strict controls. Anyone who wants to play must register using their real name and a personal identification number. That effectively allows the state to track who plays what and when, as well as whom they communicate with.

    There is also a gray area that the Chinese government appears to tolerate. Some players log in using VPNs, giving them access to games that are not officially available in China. Some younger players use their parents’ accounts to get around the limits on gaming time.

    The Chinese role-playing game “Genshin Impact” bears visual and gameplay similarities to “The Legend of Zelda: Breath of the Wild”Image: Cognosphere/miHoYo/HoYoverse

    Despite its strict controls on underage gamers, China has become increasingly receptive to video games in general, having recognized the industry’s enormous economic potential. Early on, games released for Chinese players often appeared to be copies of Western titles. At the same time, Chinese tech companies such as Tencent and NetEase invested in numerous Western gaming companies.

    No license? No sales in China

    One distinctive feature of the Chinese market is its licensing system. “Unlike a lot of the other big video games markets in the world, China has a tightly regulated and licensed official video games market,” George E. Osborn tells DW. The journalist advises NGOs and governments on video games and spoke at the Gamescom congress. In his book “Power Play,” he describes how authoritarian states use video games to pursue political objectives. 

    The strategy game ‘Heroes of Might and Magic III Remake’ is currently being developed by Ubisoft’s studios in Chengdu and ShanghaiImage: Ubisoft

    The rule for all games in China is simple: No license, no sales. “That system essentially forces developers who want to release their video games to go through multiple layers of approval from China’s Ministry of Propaganda, Ministry of Culture,” Osborn says.

    Strict criteria for video games

    Games are prohibited from containing material that threatens China’s unity, sovereignty or territorial integrity, among other restrictions. Pornographic content and gambling are also banned. Games may not incite crimes that threaten national security or spread information authorities believe could disrupt public order.

    “The whole point around this criteria is that it’s deliberately designed to be pretty vague,” Osborn says. Whether a game violates the rules is a matter of interpretation. Sometimes games are altered even after release. In the 2025 action role-playing game “Wuchang: Fallen Feathers,” for example, enemies based on famous Chinese figures from the Ming Dynasty suddenly could no longer be killed. Instead, they would collapse from exhaustion.

    Chinese culture is an international hit

    The Chinese action role-playing game “Black Myth: Wukong” became an unexpected international hit in 2024. By then, it was clear Chinese developers could do more than cater to the domestic market — they could create successful games for a global audience as well. The game was inspired by the 16th-century Chinese literary classic “Journey to the West.”

    The video game ‘Black Myth: Wukong’ became an international hitImage: Game Science Interactive Technology Co

    Osborn sees nothing wrong with bringing Chinese culture to audiences around the world. The question, he says, is how much the state actually intervenes in the games themselves. “I think in general, video game players are actually quite deeply skeptical of these kinds of things. They are generally very good at spotting when someone might be selling to them or someone might be propagandizing. And so I think if it’s too obvious, it won’t work,” he says.

    The problem of self-censorship

    Because of the licensing system, Western developers also have to comply with government requirements if they want to sell their games in China. And they do want to, Osborn says, because the market is too big to ignore. “But I think when you start thinking about the potential impact this has on creative standards around the world, I think it’s really important that developers ask themselves the question of what will we or won’t we compromise on here?”

    He fears the real danger lies in self-censorship. That could lead developers, for example, to leave queer characters out of their games. That would represent a major step backward, he says, because games help many people explore their identities.

    China is not the only country where games are modified to comply with national regulations. In Germany, for example, symbols that violate the country’s constitution, such as the swastika, may not be shown in games unless the game in question explicitly contributes to the country’s culture of remembrance. Depictions of extreme violence also have to be removed from German versions.

    History from a Chinese perspective

    Glorifying violence is prohibited in China, too, yet Xu’s team is still allowed to develop a war game. How does this add up? Xu explains it this way: “I think in this game, the most important thing is not violence. The most important thing is to tell history.”

    Xu says the team is committed to delivering a historically accurate product. Whether it succeeds will be for historians to judge.

    This article was translated from German and edited by Sarah Hucal.

    became China Gaming Leader What
    Share. Facebook Twitter
    Previous ArticleThe Lowdown Season 2 on Disney+ Makes Tommy Lee Jones the Father Lee Called Dead
    Next Article Peter Parker, His Aunt, Cousin & Ex-Wife In Amazing Spider
    James

    Related Posts

    Ready player one? Why the games arcade is having a rebirth

    October 14, 2026

    The Legend of Zelda: Ocarina of Time remake plays even better than it looks

    October 14, 2026

    Hands-on with the Ocarina of Time remake, the most ornate Zelda game ever made

    October 14, 2026

    Where to buy the PS5 Pro ahead of GTA 6 release

    October 14, 2026

    2 Comments

    1. Pingback: Exclusive | Willem Dafoe on 'Tenzing' and Why He Prefers Movies to Streaming Series: ‘They Don’t Hold Your Feet to the Fire’ - Comic Vibe

    2. Pingback: WB Games Has Huge Expectations From Hogwarts Legacy 2, Says It Will Drive Gaming Growth - Comic Vibe

    Leave A Reply Cancel Reply

    Our Picks

    Hearst Networks UK & Super Channel Search For Black Watch Entertainment’s ‘Missing Pieces’

    October 14, 2026

    Vidya Balan opens up on doing Jailer 2 with Rajinikanth after being labelled a ‘jinx’ in South cinema earlier: ‘I was replaced before shooting’

    October 14, 2026

    This Artist Proves Comedy Can Come From Anywhere, And Here Are His 43 New Comics

    October 14, 2026

    Dark Crunchyroll Fantasy Confirms Season 2 Return After 4 Years

    October 14, 2026
    • Facebook
    • Twitter
    • Instagram
    • YouTube
    • TikTok
    • Telegram
    Don't Miss
    Comics

    Tom Holland Reveals Reason for Spider-Man: Brand New Day Time Jump, But It Might Break the MCU Timeline

    By JamesJuly 16, 20260

    Spider-Man: Brand New Day is just around the corner, but even as its July 31 release date draws ever closer, so many questions remain on the table. Among the mysteries still to be revealed once the web-slinger returns to the big screen is, of course, who Sadie Sink is playing in the movie, as well…

    54 Action Figures Turned Into Cinematic Scenes And Wild Pop Culture Mashups By This Photographer

    July 16, 2026

    Be a Fish Bait codes (July 2026)

    July 16, 2026

    EXCLUSIVE INTERVIEW: Former Sony Veteran On Digital vs. Disc Gaming and PlayStation Stars Failure

    July 16, 2026

    Subscribe to Updates

    Get the latest creative news from SmartMag about art & design.

    About Us
    About Us

    Comic Vibe is a pop-culture destination created for fans who live and breathe comics, movies, anime, TV shows, gaming, tech, cosplay, and collectibles.

    Our mission is to deliver engaging news, reviews, features, guides, and opinions that celebrate geek culture in all its forms. From the latest comic releases and blockbuster films to anime trends, gaming updates, cutting-edge tech, and collector culture, Comic Vibe brings everything together in one vibrant hub.

    Our Picks

    Hearst Networks UK & Super Channel Search For Black Watch Entertainment’s ‘Missing Pieces’

    October 14, 2026

    Vidya Balan opens up on doing Jailer 2 with Rajinikanth after being labelled a ‘jinx’ in South cinema earlier: ‘I was replaced before shooting’

    October 14, 2026

    This Artist Proves Comedy Can Come From Anywhere, And Here Are His 43 New Comics

    October 14, 2026

    Subscribe to Updates

    Get the latest comics, anime, movies, TV, gaming, cosplay, and pop culture news delivered directly to your inbox. No spam—just the stories every fan should know.

    Facebook X (Twitter) Instagram YouTube TikTok
    • Home
    • Contact Us
    • Terms & Conditions
    • Advertise With Us
    • DMCA Policy
    • Privacy Policy
    • About Us
    © 2026 Comic Vibe. Designed by Comic Vibe.

    Type above and press Enter to search. Press Esc to cancel.