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The most anticipated video game on Earth has taken 12 years to make.
Grand Theft Auto 6, due in November after two delays, carries an <a href="https://esquireindia.co.in/tech-and-auto/gaming/gta-6-is-the-costliest-game-of-them-all-check-genshin-impact-monopoly-go-star-citizen-and-call-of-duty” rel=”nofollow noopener” target=”_blank”>estimated budget of $1 billion to $2 billion — likely the most expensive entertainment product ever made, by anyone, in any medium.
Thousands of people across multiple studios built its world the old way, manually.
Rockstar’s owner is proud of that.
“Their worlds are handcrafted,” Take-Two CEO Strauss Zelnick said, insisting “generative AI has zero part” in the game. “They’re built from the ground up, building by building, street by street, neighborhood by neighborhood.”
However, nobody, in gaming thinks the $2 billion game is aoldest companies proposed a way out
First, who is Capcom?
Capcom is one of the oldest and biggest names in video games.
The Japanese company, founded in 1979 and based in Osaka, made Resident Evil, Street Fighter, Monster Hunter, Mega Man and Devil May Cry. If you’ve ever held a game controller, you’ve probably played something Capcom made. A new Resident Evil film is in theaters right now.
At its own conference in Tokyo, the company announced it is turning the system it uses to build all its games into what it calls an “AI-generation game engine.”
To understand why that matters, you need to know what a game engine is.
It’s the software that handles everything a game needs — the graphics, the sound, the physics of how a character jumps or a door opens. Developers don’t build each game from nothing. They build it inside the engine.
Can’t AI just make the whole game?
People have tried.
The most famous attempt is Oasis, an AI version of Minecraft that went viral in 2024 — a game with no code at all, where an AI model dreams up each frame based on what you press. Viral AI remakes of GTA work the same way.
Playing them is another matter.
Oasis runs at a blurry 360p, forgets the world behind you when you turn around, and teleports you somewhere else mid-action. PC Gamer summed up the genre as showcasing “AI’s unlimited ability to copy things but worse.”
Zelnick’s deeper objection is about the art.
“There is no creativity that can exist by definition in any AI model,” he has said — AI can only look backward at what exists, and hits come from what doesn’t exist yet.