If you’re a fan of Once Human and want an FPS mode, you probably shouldn’t, as developer Starry Studio doesn’t have any plans.
Like any third-person shooter release, Once Human has some fans who prefer the first-person mode, somewhat ignoring the fact that when a game is built a certain way, something like that can break it in unexpected ways. As spotted by PCGamesN , Starry Studio has shared an update that addresses some common themes and also includes things like characters, controls, and cameras. When talking about FPS issues, Starry wrote: “Adding a first-person perspective may conflict with the current game design. At your request, we will consider adding first-person elements to future scenarios and game modes. However, we There are currently no plans to add a first-person perspective to the game.
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Essentially, don’t expect it to be in the main game, if at all, as this is a third-person game after all. In more positive news, Starry also confirmed that the 0.3-second delay before the character starts moving has been removed, writing: “The end-of-action animation consists of around 20 moves and is quite complex, so it will take some time to refine some of the details.” It also states that the vault is being upgraded, with some changes planned so that “characters will only start vaulting after reaching a certain height,” as now you can vault and jump at the same time.
Starry mentioned that some fans were discussing cursor lag, but noted that this issue has been resolved and if the issue persists, please report it, and also noted that 3D motion sickness and the ability to press dash without holding down the button could be implemented in the game Change in settings. Finally, it’s also a reminder that controller support is coming this August, so those who have been putting off buying the game don’t have to wait too long.