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    Home»Gaming»Wukong DLC ​​claimed to arrive in January – WGB
    Gaming

    Wukong DLC ​​claimed to arrive in January – WGB

    Comic VibeBy Comic VibeSeptember 16, 2024No Comments2 Mins Read
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    A month after its launch, Black Myth: Wukong continues to perform well. On Steam, it still continues to attract over 700,000 concurrent players every day, and we recently heard it has sold over 18 million copies.

    Given its huge success, it’s no surprise that developer Game Science is already working on an expansion pack. But when is the plan to take place?

    Well, maybe sooner than expected. Daniel Camilo, an analyst who lives in China, said that “very reliable first-hand sources” told him that the expansion will be released around the Lunar New Year in 2025.

    The DLC for “Black Myth Wukong” will be released around the Lunar New Year in 2025.

    That is, at the end of January, or soon after.

    This is based on very reliable first hand accounts that I have heard.

    🧵… pic.twitter.com/1p15Vomyl9

    — Daniel Camilo (@DanielOlimac) September 14, 2024

    He did mention that things can always change and the release date can be pushed back.

    That would be an impressively quick turnaround for an expansion. This suggests it may be based on content removed from the main game. Early trailers for the game showed off sequences that never made it to the full release, and Game Science itself has commented on various content that was cut due to budget and time reasons.

    Camilo, who has written for many websites including Gameindustry.biz in the past, also said that the game has sold more than 20 million copies and he expects about 20% of players to like this expansion pack. It’s about 4 million people, but by the time it’s launched, I’m sure total sales will be in the millions.

    For a quick comparison, Elden Ring has sold approximately 25 million copies, while the expansion has sold 5 million copies. In other words, 20% of the people who bought Elden Ring also bought the expansion pack.

    Camilo said this estimate comes from several factors, including the game’s difficulty. Currently, about 34% of players on Steam have successfully defeated the final boss and seen one of the game’s endings.

    “…there are at least a few million people who buy games in China who are not core/hardcore gamers. For many consumers, DLC is simply not an interesting proposition,” Camilo said.

    Camilo also said that 70% of the game’s sales come from China, and when the expansion pack is released, “the novelty and national pride factors will be gone for Chinese consumers.”

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