orange studio Try your best to realize this world Three gun attack Gorgeous 3D effects. exist Otacon 2024, producer Watanabe Yoshihiro and Kiyotaka Wakiki and CG director Orikasa Akihiko The point is to break down how every decision contributes to creating something that fully embodies the world three shots. Although not a direct adaptation of the original manga, stampedeThe animation pays homage to the original 1998 animation and source material. madhouse anime and loved it, part of me was a little skeptical about the direction of the anime three gun attack. However, after this panel and thorough animation breakdown, I have a stronger appreciation for the team’s choices.
orange studio Shown two Three gun attack Scenes. Both shots appear to last only a few seconds, but actually took weeks to complete. Orange hopes to push the limits of what is possible with 3D animation. Both clips are played alongside voiceovers recorded before the animation was made. During the production process, they asked the actors to imagine the scene and then do their best to make the audio come to life.
The first scene has Vash jumping on rooftops and dodging bullets. The scene features some pretty ambitious 3D camera effects, which track Vash’s body from top to bottom as he rolls to dodge bullets, screaming with every step. Staff joked that Vash’s screams were what they felt working on the clip for so long. The first step is to render the scene using a 3D model consisting strictly of cubes. This is the easiest way to get a rough idea of a character’s position and movement. Once that was determined, they used simplified character model renderings and limited character expressions. They then added more details to the background, such as the cityscape that Vash jumps around in, as well as subtle animations of Vash’s 3D model, such as hair movement and jacket ruffles. They then add 2D effects such as bullet ricochet to the 3D environment. They said they wanted the animation to feel fun, like the 1998 cartoons, which often featured scenes depicting Vash dodging bullets as a form of comedy and foreshadowing.
In addition to the unique animations, the staff also documented facial animations and how the position of a character’s face dictated how they needed to exaggerate the face. A 3D model of a character’s face doesn’t stand still, especially when the studio wants to get a specific shot. We see photos of Vash’s face from the side versus the front. Similar to what you see in some video game animations, Vash’s face looks funny when viewed directly, but things look much better from designated angles. All this is to make the world three shots Although sometimes cartoonish, animated avatars look more natural and vivid.
However, these techniques work not just for big, over-the-top scenes, but also for quieter moments. Another example is in the scene involving Rem in the first episode, where she says goodbye to Vash and Knife. There isn’t nearly as much action in the scene, but the same general techniques still apply.
Here they explain stampede It’s not a direct adaptation of the comic, and they didn’t try to directly adapt the scenes on the page. The idea is to create something Yasuhiro Nightbird It is possible to create using this technology today. They would use comics as references and sometimes have character artists draw their references. considering Three gun attackof Success and strong fan anticipation for its continuation, I think all of these details help create a product that is loved in every way!