If you like slicing fruit and riding jetpacks on your phone, you’ll love… Collect treasures from procedurally generated, horror-filled caves under the sea.
Remember “Fruit Ninja”? It’s a simple, arcade-style game that was all the rage in the distant 2010s, when mobile gaming was more of a waste of time than a full-blown experience. The game’s creator, Luke Muscat, went on to make another hugely popular mobile game, Jetpack Joyride, which had a little more substance than just cutting out 5 games a day and was a replayable arcade machine game. Unfortunately, none of them are likely to be as popular today, as it’s much harder to achieve breakout success on mobile devices, let alone some of the types that dominate digital storefronts. Roguelike is one such genre, and interestingly, Muscat actually made a game like this, Feeding the deep seaa horror roguelite about exploring deep sea caves (thanks GamesRadar).
“Feed the Deep is a compulsively Lovecraftian roguelike inspired by games like Dome Keeper and Spelunky,” the game’s description on Steam explains. “Dive into an ever-changing system of undersea caves. Collect resources that can be used for upgrades and trade for items. Explore deeper, manage dark spaces, limited oxygen, and hostile wildlife, and complete your mission to feed the deep sea.” Muscat also noted that the new game is “almost entirely their own development” as “a few years ago I decided to try the ultimate game development challenge and make a game completely independently.”
Manage cookie settings
Muscat also documented the making of the game on YouTube, with several videos on its development (and even a few videos on designing Fruit Ninja and Jetpack Joyride, if you want a nostalgic trip 》video).
Feed the Deep is currently out for Season 3 on Steam, and you can wishlist it here.