If you ask me, 2024 is going to be a pretty scary year for big mainstream games. There are certainly some gems in this space, but most of the games I’ve played feel like they play it too safe, or focus on gameplay concepts that I don’t think are successful. However, against this backdrop, some “small” games really shine, the most memorable of which is deep red diamondis an old-school, text parser-based adventure game with gorgeous EGA graphics, drawn with great attention to detail, filled with vivid and expressive colors and animations, and looks just like you played it in 1987 game.
In the same lineage as classic Sierra Leone adventure games such as Colonel’s legacy, deep red diamond The player will play Nancy Maple, a young museum employee in Toronto in the early 20th century with a strong interest in geology. She seizes the opportunity to go north to the small town of Crimson to investigate a The discovery of huge diamonds. However, Nancy gets more than she bargained for when guests at the remote cabin she’s staying at begin dropping dead and a geological survey turns into a murder investigation.
my idea makes deep red diamond Aside from its mesmerizing mystery and gorgeous visuals, the way it’s so effective is that it repurposes the largely abandoned text parser device that was brought out of the mainstream as graphical, point-and-click interfaces became more popular. Lost in adventure game design. It turns out, as designer Julia Minamata effectively demonstrates here, that text parsers can still be an excellent device that facilitates deeply engaging gameplay that encourages thinking differently and interacting with the environment rather than relying on in a limited environment.
Combining a fun Agatha Christie-style murder mystery that powers the game’s plot – filled with colorful characters, each with their own desires, agendas and motivations – the text parser here, albeit a ” The design of the “old” conventional adventure game gives people a fresh and energetic feeling. Strangely, deep red diamond Feels bolder and more forward-thinking than many of the “modern” big-budget games I’ve played this year – Carolyn Petit