As with most Frontier Developments games, including zoo star, Planet Coaster 2 A lot of the charm and freedom is retained, allowing many players (though not me) to creatively build a park that virtual visitors will actually want to spend time and money exploring. Thankfully, in addition to the free-form building mechanics, the game also offers a sizable set of blueprints that you can lay down with ease. Even better are a host of new mechanics like procedural weather, water parks, and more streamlined park management tools to help you run your bustling amusement park more efficiently.
When launching, Planet Coaster 2 Managed to settle somewhere in the middle of the road, which received “mixed” reviews on Steam. Overall, this park management and simulation game falls just shy of a “most positive” score, but there are a few issues holding players back. First and foremost, the game seemed to be lacking at launch. I personally encountered some problems, mainly with visitor AI refusing to queue for rides and instead creating massive blockades.
However, even among the game’s more positive reviews, most people don’t try to hide the game’s various issues. Positive reviews point to performance issues, UI issues to another, and most importantly, AI issues. But for the most part, players seem satisfied with the depth and additional content of the last game. Especially the water park is very interesting. After spending a little time building the sink, I figured out why. This is a whole new level to consider when designing your dream paradise!
As for negative comments, there are many. What most pointed to was the rushed release of a half-baked experience, the imminent DLC approach Frontier is known for, and frustrating performance. But most importantly, they point to a lack of features, such as Steam Workshop support and a lack of security and destruction mechanics that were common in the previous game.
If you are hesitant about airport pick-up Planet Coaster 2here are the Steam user reviews of the game for more insights!