Starfield design director Emil Pagliarulo has placed the sci-fi RPG alongside The Elder Scrolls and Fallout, though I’m not sure he would make that decision.
I think we all know there’s something…missing in Starfield. Even the most ardent Bethesda fans won’t enjoy the game as much as they did with previous games like The Elder Scrolls 5 and Fallout 4, and the game’s first expansion is in much the same position a year after its release. , which is not necessarily a great thing. But in a recent interview with GamesRadar, design director Emil Pagliarulo said that he believes Starfield “has its own unique identity, right next to Fallout and The Elder Scrolls.” Considering where the game is a year later, that’s clearly the case. A somewhat strong statement, but Pagliarulo did explain himself further.
v
Manage cookie settings
“It exists in a unique space,” he said. “It might not be everyone’s cup of tea. What is? We’ve created a new IP from the ground up, and an absolutely unique experience on consoles. I’m not saying Starfield is better or worse than any other game – just What We’re Offering is Different: That weird Bethesda blend of immersion, action, and RPG Pagliarulo does know that Starfield “is also different from Bethesda’s other RPGs,” but he believes it’s “just there.” Develop your own unique fan base. It’s big and growing. ”
Starfield will obviously never immediately match Skyrim’s decade-plus legacy, and it does have time to develop, but it’s clear that he and others at Bethesda want Starfield to be a mainstay for the studio. “Bethesda used to feel like the studio of The Elder Scrolls,” Pagliarullo continued. “In the past, it was a studio you would associate with The Elder Scrolls and Fallout. Now, it’s The Elder Scrolls, Fallout, and Starfield. The Big Three of Bethesda Game Studios .
Personally, I’m not sure you can call Starfield one of Bethesda’s big three, given that it’s been out for a year, has only had one expansion, and probably won’t get another for at least five years There are sequels (and that’s being generous). But hey, what else would I know except that it took the studio fifteen years to release a follow-up to one of its most popular games?