Star Wars Desperados yes An offline single player game The game was released over two months ago, but Ubisoft is increasingly treating it as a post-launch live-service game, with constant updates and now a new director. The French publisher revealed that Massive’s Drew Rechner is the new creative director of the already-released game, and he shared three areas the team behind the game hopes to focus on improving in the coming months.
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“I’m excited to serve as Creative Director on Star Wars: Outlaws and work with the passionate team at Massive Entertainment and our talented co-development studios and Lucasfilm Games around the world,” wrote Rechner is involved in the new developer update for the open-world sci-fi adventure. Last year’s deputy director Avatar: Pandora’s Frontier Taking over the reins The Division 2Julian Geletti,
In addition to the existing game updates that have been released focusing on improving certain mission mechanics and various bugs, the new director also outlined three areas for future updates: stealth, combat, and responsiveness. Here’s how he describes what it means:
The first key area of improvement to the game is combat, where we see a real opportunity to add depth and excitement to the experience, further rewarding your tactics and precision. Our second key area is stealth, not only to improve the readability and consistency of enemy detection, but also to provide options for how you respond to each encounter. Finally, our third area of focus focuses on character control, which means improving cover reliability, improving climbing and crouching responsiveness, and overall improving the overall consistency of controls.
although Star Wars Desperados A third major game update is planned for November 21, when the game will hit Steam and get its first story pack DLC, new job titles, and talk of “more depth and excitement” certainly makes it feel like Ubisoft is developing more Many long-term improvements to content. The game has a lot of flaws, but it also has a lot of strengthseven though sales were so poor, the publisher decided to postpone Assassin’s Creed Shadows It’s been four months.
Time will tell whether these final polishes and quality-of-life adjustments are enough to turn things around. Star Wars Desperados From a good game to a great game, or whether some of the questions end up being deeper than that.