Metaphor: ReFantazio Probably one of the most stylish games ever made, even better than Persona 5is an incredibly gorgeous Atlus RPG game. Perhaps not surprisingly, the menus, which play a huge role in establishing the visual identity of these games, have proven to be extremely difficult to create.
long time persona Series director Katsura Hashino was recently asked go through edge about Metaphor: ReFantazioA mind-bending user interface that is built on a menu system that becomes more dynamic and lively as the menu system is used each new persona Sequels and spin-offs. Although persona– Much like the fantasy game launching this week, which has the benefit of building on the team’s past work on the series, creating these menus is still a very complex process.
“In general, the way most game developers create UI is very simple,” Hashino said. “That’s what we try to do too – we try to make things simple, practical and usable. But maybe the reason we achieve both of these goals is [functionality and beauty] We create a unique design for each menu. It’s actually really annoying to do this.
Hashino said each menu in the game runs a separate program, presumably to help keep the interface snappy and the movements smooth. “Whether it’s the store menu or the main menu, when you open them, there’s a whole separate program running, and there’s a separate design to make it,” he explained. “It takes a lot of time.”
Perhaps that’s why so few other games have transformed a user interface from merely elegant and functional to something spectacular in its own right. Flashy menus can also create new problems, such as being difficult to read. Obviously this is a problem Persona 5 That was until the team went through a lot of iteration and refinement of the angular black, red, and white text box. At least in my opinion, it’s totally worth it.
Metaphor: ReFantazio Released on October 11th for PlayStation, Xbox and PC, and has already received positive reviews, including from my cityown kenneth shepard. “metaphor Atlus builds on Atlus’ beloved life simulation RPGs and manages to do and say almost everything it sets out to do and say more eloquently than the games it’s built on,” he wrote. “It’s not as perfect as the utopia in the book [a prominent in-game novel]but it’s a relief to get games from Atlus that I can recommend without the same caveats I usually have to attach persona game, it makes me hopeful for the company’s future projects, both within and beyond this new, rich world it’s creating.