Tavernlight Games officially launched $Quest for its MMORPG champion Ravenquest through the unchanged ZKEVM on April 3, after the game was released on PC by March 14.
This is after a great early performance in the game, which has more than 1.74 million twitches in the game, more than $1.65 million in number of convulsions and more than $349,000 in NFTs.
Unlike other blockchain games, $QUEST TOKEN is entering an already active live gaming environment and is linked to in-game systems from the outset.


What is $Quest?
$Quest is the main utility token in Ravenquest for a range of game-related transactions. It supports several in-game systems and provides players with ways to go with standard currencies moving beyond the economy.
The functions of the $task include:
- Trading items through auction house
- Production equipment and consumables
- Buy cosmetics
- Manage land ownership
- Enhance capabilities and equipment
- Exchange with in-game silver coins
Players earn silver coins through core gameplay including missions, handcrafting, PVP combat and real estate management, and can be exchanged for a peer-to-peer system for $QUEST and all airless transactions through an indivisible ZKEVM.
Total supply of tokens is $1 billion, and the allocation is allocated six categories, with the largest share (54.25%) allocated to in-game ecosystem rewards. This allocation supports ongoing player incentives that are directly related to gameplay.
- Development and Marketing: 16.75% (1.675 million tokens)
- team: 12.5% (125 million tokens), with 4 months of cliff and 50 months of vesting
- Value-added Partners: 9.5% (95 million tokens), 4 months of cliff
- Liquidity: 5% (50m token), all unlocked in token generation
- consultant: 2% (20M token), 6 months of cliff
TGE unlocked a total of 7.5% of the tokens, equivalent to the $7.55 million quest circulating at launch, now at $0.12 according to Coingecko.


What’s next for Ravenquest?
Since its launch on March 14, Ravenquest has over $1.74 million in-game trading volume, $349,000+ NFT market volume, with an average daily play time of 3.78 hours, 1.65 million+ Twitch views and over 21,000 new Discord members.
Tavernlight Games outlines some plans for ongoing development, including mobile versions of the game, expansion of guild mechanics and PVP capabilities, introduction of new majors and advances in content, and potential token repurchases.
The studio has not confirmed a fixed roadmap for these updates, but says the mobile version is a key focus. As other systems are implemented, there are expected to be other $QUEST use cases.