At last night’s Gamescom Opening Night Live, veteran developer Peter Molyneux took the stage to officially showcase his latest project, a masterpiece called Masters of Albion. While it has a lot of content designed to remind people of the classic Fable, the game also appears to have some similarities to Molyneux’s ill-fated blockchain game Legacy.
To give a little background, Legacy was announced in 2021 by Molyneux and his company 22cans, and was pitched as a blockchain-based business simulation game where players could purchase NFT “lots” using cryptocurrency, in other words , Grandpa Simpson, was a bit stylish at the time. The game was released late last year, and although it aims to deflate the NFT bubble, it’s still active.
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Got into Masters of Albion last night, and while it doesn’t seem to have any actual blockchain or web3 mechanics at the moment based on what’s been shown, it does look like it has some similar systems integrated into Legacy in terms of what you do during the day. and mechanism.
“You’re tasked with building towns, acquiring resources, and making money,” Mornu said in this section of MoA. Meanwhile, Legacy’s description notes that it tasks players with: “Design and build your own products, Sell and trade in the market and maximize your profits”.
If you look at the product creation section of Legacy, and then look at the “design and build products” approach in Masters of Albion – which is the section that lets you feed rats and create bread swords – there is a similar system/UI The promotion is surrounded by a circular base with things to be added around it. Both games focus on managing workers as they create goods from a top-down perspective, which involves a lot of mouse clicking and dragging through indicators, and you can unlock upgrades/abilities as you play.
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The buildings you build appear to be divided into similar single-story sections, suitable for being created on top of each other via an “innovative block system.” The pieces of paper used to indicate the progress of resource orders in Masters of Albion also appear to serve the same purpose as the markers used to indicate the progress of resource creation in Legacy.
That being said, if these elements do indeed take inspiration from Legacy, then on the surface there’s nothing wrong with that, as redesigning established building blocks is something that’s often seen in many games, especially in some Situations when it makes sense to save time and resources during the development process.
Additionally, Masters of Albion lets you take direct control of a character, crush some undead and explore the open world, which does seem to help the fable-like medieval art style and narrative elements set it apart from pushing Legacy forward. Gameplay beyond cartoon capitalism.
Masters of Albion will be available for PC and consoles, with Molyneux working on the self-funded project alongside Fable veterans such as Russell Shaw, Iain Wright and Mark Healey.