OMG, players have continued to give feedback on Season 2 to Once Human’s developers, and apparently it’s “very frustrating.”
Once Human hasn’t had the smoothest start for a live-service game, with players not being the most happy with these seasonal resets and some frustrating server queue times, but that’s only happened on-site at times. situation. However, the game’s second season doesn’t seem to be well received by players, with Starry Studio responding to complaints on Once Human’s Discord server (thanks to Eurogamer). The developers explained in a statement: “We have received a lot of feedback since the start of Season 2.
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“Some of these issues are very frustrating, but importantly, it makes us aware of how the changes we make impact your experience. We want to discuss some of these issues today. We value your input and hope we will be able to To meet all your requests in future updates, our development team is working on optimizations for two of the main questions raised by players, and we’d love your feedback too!
Two of the main issues mentioned were related to weapon builds and scenario tags, with the developers noting that they understand some players consider themselves “design players,” while others are frustrated that there aren’t high difficulty tags yet. In terms of weapon building, Starry will be adding a blueprint conversion system to the game, essentially allowing players to switch armor and weapon classes. Starry doesn’t have it all figured out yet when it comes to scenario tags, so it’s inviting players to take another survey to try to understand what players want.
Starry probably doesn’t have to worry too much, because at the time of writing, there are over 114,000 people playing the game on Steam (via SteamDB), which is a very healthy number for a live-service game. James recently spoke with the developers of Once Human, who hope the game will run “for decades.” Let’s see if they can fix these teething problems in the meantime!