While the notes for Helldivers 2’s latest patch are longer than some books, it seems there are some changes that went unnoticed and weren’t mentioned enough for various reasons.
As the studio has started to reveal/teaser some weapon and gear changes that it may include in patches following patch 1.001.100, players on the game’s Discord server have been asking about some of the changes they think they’ll have after the latest patch is deployed While playing the game I discovered that Arrowhead doesn’t seem to mention or explain this properly. Well, until now.
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“Regarding the frequently asked questions about expected changes or ‘stealth’ nerfs in the latest patch, my esteemed colleagues and I did some research and managed to find out more about it,” Arrowhead community manager Twinbeard wrote in a recent announcement Road server, adding that the content he will quote includes some parts written by developers.
“As you know, there are a lot of changes in this patch,” the post reads. “This means that the risk of certain hits and misses will inevitably increase. Some of these are things we didn’t mention in the patch notes. , some on purpose, some poorly explained, and inadvertently changing a thing or two. Also, please remember that everything in the game is subject to change and is never set in stone, thank you very much for your feedback!
Twinbeard later outlined a series of changes and commented on whether these changes were intentional by the developers and whether they were incorporated into the notes for patch 1.001.100:
- Heavy machine gun angle and lasting damage reduced [from] 50 [to] 35. “This is intentional, but not in the patch notes.”
- Railgun AP bonus removed due to overcharging (no longer climbs to AP7 at 90% charge). “This was intentional, if so we forgot to add it to the patch notes. The reason behind it was to not make the railgun too good for tanks and factory walkers. However, the armor on the front of the tank was changed and it didn’t We still don’t want the railgun to bounce off the front armor, so maybe we need to look at that.
- Anti-tank mine damage reduced by 1000 [to] 800, explosion radius increased, stagger force increased by 30 [tp 50, demolition force increased 30 [to] 40. “This is intentional, but not in the patch notes.”
- Despite what is stated in the patch notes, the laser cannon does not cool down any faster. “This was something we were working on initially, but it was later removed and the solution was simply left out of the patch notes.”
- Watchdog Rover ignites targets faster. “That’s also intentional.”
- Fire point damage lasting damage increased by 25 -> 50. “Yes, you guessed it: also intentional, not in the patch notes. We’ll see if this should stay as is. It does make Incendiary Breaker and Cookout better too, which as far as we know are two objects Welcoming arms.
- Hell pod impact damage increased by 200 [to] 2 500; Does not affect Firebomb Hell Pods. “This is intentional and part of the ‘damage scaling’ we mentioned in the patch notes. We didn’t communicate this very clearly, but because we increased the health of heavy enemies, we needed to increase the health of the hell pods. damage so that it can still kill them.
Ultimately, the article concludes with “With the Fire Inferno Pod, we missed an opportunity to increase its damage.”
After flipping through the latest patch notes for Hellraiser 2, is there anything you thought you’d noticed but couldn’t find? Let us know below!