There are lots of tiny details in Atlus’ new fantasy RPG Metaphor: ReFantazio This makes traveling through its world a joy. I love having my fairy companion Galika sitting on my shoulders as I walk through the streets of fantasy scenes. I loved reading the various chatter of the townspeople as I walked from one side of the city to the other. metaphor It’s not an open-world game, but its towns are still quite large and can be explored in a minute’s walk. Sure, you can fast travel and miss all the surrounding dialogue, but if you do, you’re denying one of the simplest pleasures in the game: gliding with your sword.
Yes, swords are not just for swinging, cutting, and stabbing Metaphor: ReFantazio. They also make amazing floating boards. Doing this will increase your speed as you travel through the large cities and small villages of the United Kingdom of Euchronia. But it will also give you some special dialogue as you pass by spectators. Some people will be in awe because they have never seen a sharp blade turned into a skateboard before. Others will choose to mind their own business and claim that you are trying to attract attention and disrupt the peace. It turns out that for young people trying skateboarding, weirdness and annoyance are just another part of the real world metaphor successfully captures its fantasy universe.
Although the protagonist metaphor Different weapons can be used depending on the archetype or class they are used in, with the Skate Sword being a mainstay when you’re running around civilized areas. This makes sense, since gliding on a floating crossbow doesn’t sound very practical if you’re playing as the gunner archetype. But I do hope to be able to skate in some of the wild areas and dungeons you encounter metaphorAbout 80 hours. While you’ll certainly need to use weapons in these areas so you can stab or shoot enemies as they approach, it will certainly make some of the backtracking you’ll have to do in later dungeons a lot easier.
When I reflect on my time with Metaphor: ReFantazioI’m still impressed by Atlus’ ability to adapt personaformulas, but still meaningfully iterate on them when moving to fantasy settings. As I walk through the alleys and streets of Tokyo Persona 5I always feel like my own two feet are enough to get me where I need to go. but metaphorThe world feels larger than these discrete fragments of reality, so naturally we need a new way to travel through it. Out of context, the Skate Sword might look a little silly, and probably more whimsical than the dark political drama of the rest of the game, but it’s one of the biggest quality-of-life changes Atlus can make metaphor. While you’re playing this game on October 11th, make a habit of playing it every time you enter a city. There are no downsides and it’s enough for you to walk around.