metal slug tactics This is not what I expected. Fortunately, this isn’t a bad thing. instead of Final Fantasy Tactics, it is Entering the breach A few clever twists help bring the run-and-gun roots of the classic arcade series into the mix. I’m having a lot of fun with it so far, even if it has some obvious hiccups.
First, the good news: a few hours metal slug tactics (developed by Leikir Studio and published by Dotemu) strikes me as a good strategy RPG that combines a roguelike structure with an emphasis on puzzle combat, as well as some new character mechanics that help spice things up. Instead of a linear campaign, you select a team of warriors, select an area, and encounter them through random maps until you reach a boss fight.
On the battlefield, warriors like Eri, Fio, and Marco all have unique equipment and skills that can be improved and customized in battle. Unlike traditional grid-based strategy games, most attacks occur along a straight line where the character is currently stationed, making positioning, terrain, and elevation critical factors in whether a battle goes smoothly.
think back metal slugAn incarnation of the original 2D side-scrolling shooter, your character earns a reward called “Adrenaline” as you move around the battlefield. It provides additional advantages and buffs that reward versatility and aggressive play rather than just sitting on the sidelines. At the same time, synergy abilities allow nearby allies to join in follow-up combos to extend the advantage.
The result is combat that requires you to think quickly and adapt to the situation at hand, rather than strategizing ahead of time and worrying only about execution. Combining smooth, retro pixel art and a solid soundtrack, the overall metal slug tactics The experience feels tense, rewarding, and strikes a good balance between carefully teasing out solutions to current combat puzzles while keeping the action progressing through quick missions and simple objectives.