Konami has made a big comeback of late, with the Japanese publisher’s latest global focus on the upcoming Metal Gear Solid Delta: Snake Eater. My time with Konami’s other modern triple-A game, Silent Hill 2, was a hit, and while my time with MGS: Delta was short and sweet, it didn’t disappoint either.
While there’s no release date set yet, the original game is approaching its 20th anniversary November 17so fans can only hope that Delta will be in their own hands by then. In anticipation of the game’s release, Konami invited me to play 90 minutes of the game Snake Eater Remastered EditionSo far, it looks like a faithful remake of Metal Gear Solid: Snake Eater, with a more Hollywood feel that will appeal to both old and new audiences.
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My preview started with the grand opening of Metal Gear Solid: Snake Eater and ended shortly after meeting the boss. In this sequence, Snake is baptized as the “Naked Snake,” and in a more epic way than ever before, he descends into the Soviet Union in an attempt to fulfill his mission of virtue.
Virtual mission? You guessed it, this – and a lot of other interesting, often strange dialogue – remains. Naked Snake is still David Hayter. Major Tom, The Boss, and Para-Medic all got a facelift, literally, as did the jungle Snake’s first Halo dived into at the start of my preview. It’s all very cinematic and very pleasing to the eye, and of course, no longer covered in the brown-green filters that seemed to proliferate in the early 2000s. In the Silent Hill 2 remake, Konami lets you apply a ’90s filter to help tap into nostalgia, if that’s your thing. I don’t see an option to do this in Delta, but that doesn’t mean it certainly won’t be there at launch.
Taking into account the preferences of fans old and new, those who desire can use the traditional control scheme, as well as opt for a new control system that feels more intuitive to use. Unlike Silent Hill 2, which was expanded, enhanced, and built upon, MGS: Delta hasn’t been so comprehensively updated—at least not in the small portion I experienced.
While speaking with Noriaki Okamura through a translator, I asked how important it was to the team to retain the plethora of silly Easter eggs that can be found in the original game. Recall that if you changed the system clock, The End would die of old age, or trick The Fear into eating expired food, etc.
Okamura said that “nothing will change as far as these features are concerned,” before explaining that the developers have tried to keep the game as true to the original as possible.
It can be seen from this. In terms of the setting alone, it feels the same as the original game, but with a new coat of paint and trees with climbable vines, actually Resembling a vine rather than some sticks stuck to a tree. The suspenseful music that runs throughout “Virtue’s Mission” – the kind of music that makes you feel like you’re traveling through the jungle of a Bond film – is still there. The iconic enemy markings – the exclamation points that appear when they’re alerted – are still here, as well as your array of camo options, more than I remember, with which to play dress-up.
When Okamura was asked why the developer chose to remake all the games in the series with Snake Eater (why not start with the first released game, right?), Okamura claimed: “We found that a lot of the younger generation didn’t know about Metal Gear is a completely solid series. These games are very important to us and we want them to be playable. [Delta]. We don’t want the flame to die out, and we don’t want the Metal Gear Solid series to disappear without a trace.
“It’s also a game that’s well loved and highly respected. I think that’s also a big factor in attracting new fans because it’s such a great game. Personally, if someone (friends or young people) come Come to me and ask me which Metal Gear Solid game to start with…there are many I would definitely recommend. [Snake Eater] Personally]as this is the first in a chronological series.
If Konami wants to attract a whole new audience, it’s certainly moving in the right direction by revitalizing Snake Eater while retaining the elements that made it so enjoyable in the first place. Starting with the origins of the story rather than the first game in the series… turns out that might just be a smart move.
Finally, Metal Gear Solid Delta: Snake Eater has taken shape so far. I’m eager to see more. If the rest of the game proves to be as faithful and high-quality as the short missions I played, Konami may have hit a home run for both fans of the espionage action series and those new to Metal Gear Solid.
Metal Gear Delta: Snake Eater is playable on PS5. It is expected to be released on PS5, Xbox and PC via Steam, but a release date has not yet been announced.