
Keith Arem ((call of Duty) and Christopher is shy ((Dead corners), The creative team behind Image Comics’ award-winning championship risegather together again for their latest project, Frost Road, Psychological Survival Thriller! Working with the big YouTube channel Dead Meat, the duo are doing everything they can to bring the project to life.
Beat Catch them by email to learn more about their projects and what they hope to achieve!
This interview has been edited about content and length.
Diego Higra: Frost Road Mixed elements Our last one,,,,, A quiet placeand Silent Mountain. What makes this story unique in the horror genre of the apocalypse?
Christopher Shy: I think it’s easy for me to live in the Midwest to explore this framework with an isolated gothic mood – very cold, blue and gray, and a lot of snow. I like the idea of putting readers in an ongoing story where you have as many main characters as there are. It intensifies tension and establishes. I like details; the texture of a story appeals to me.
Keith Allem: What do I think is Frost Road Apart from its atmosphere and psychological horror. Our story is not only about survival, but also about uncovering hidden secrets in the town. Our last one and A quiet place Focus on surviving through family and relationships, or Silent Mountain Positive to surreal horror. However, Frost Road Sending you into a world where invisible is driving people bananas, no one knows why. The story tells the story of a man who wakes up and doesn’t remember how he gets there, and when he discovers what’s going on in Frost Road, he realizes that horror is not just the horror around him-it’s inside him. The town itself is a character shaped by sub-line power, which makes people tear not only the inner ones apart. This is a fusion of psychological horror, isolation and distrust, making Frost Road Feel uneasy.
Higuera: This novel is done – why did Kickstarter be chosen for funding, and Backer Support Support Suppers help?
Shy: I like Kickstarter because it’s a personal connection with fans. Of course, there are always risks, but building bridges to people who have always supported you is meaningful outside of funding projects. It lays the foundation for the future.
AREM: We want to bring Frost Road To give fans straight to the best way, Kickstarter offers us this opportunity. Since our book is complete, our campaign focuses on funding high-quality printing and fulfillment, ensuring supporters get copies this summer. Plus, Kickstarter is not only about raising funds and building communities. Our supporter support can help us expand Frost Road beyond this book – canceling extension goals such as action comics, audio dramas and exclusive industry workshops to give back to fans and aspiring creators. We think it’s as much as sharing experience, just like the book itself.
Higuera: Keith, your game background (Call of Duty, Titanfall) involves immersive storytelling. How does this affect your way of Frost Road?
AREM: Whether in games, movies or comics, I’ve always been attracted by immersive storytelling Frost RoadI want to create a world that attracts the audience without relaxing. In similar games call of Duty and titaniumwhere I was in charge of directing the show, the audience was not only watching a story—they were experiencing it through tension, atmosphere and betting. The same philosophy helped shape the Frost Road. We constructed this story to make people feel the movie and the inner, and each group takes you deeper into the mystery. Chris’ troubled artwork does amplify this weight and immersion.
Higuera: Christopher, your artwork has a plaguing cinematic quality. Which technology do you use to create a creepy atmosphere Frost Road?
Shy: I use everything. I built my own style in the footsteps of great men John Vance,,,,, Scott Hamptonand many epic artists from the 1980s and 1990s. Sometimes mixed. We play roles like we do in movies. It’s a collaborative process with Keith, and I really like it.
Higuera: This story explores an invisible power that drives people crazy. What inspired this concept and does it have real-world similarities?
Shy: Well, I think we’ve gone through some real-world similarities, even though we started the journey of this story even before Covid-19. I don’t think it’s a long way to imagine that things are getting worse in smaller, isolated areas.
AREM: As an engineer, I have always been fascinated by the reality that science and the invisible power shape ours – neither sound nor waves nor psychological triggers, we don’t fully understand. Work with my good friends Brandon Humphreys,,,,, frost Inspired by actual low-frequency signals, which can cause anxiety, hallucinations, and even paranoia. There are actual reports about large-scale beaches, or events where people suddenly lose control, often close to earthquakes or transmission tests, and this real-world horror (which you can’t see but still feel) is the basis of the concept. This is not a monster you can fight. It’s getting into your mind, and to me it’s even more frightening.
Higuera: With such a talented creative team, how do you ensure a unified vision for the entire project?
Shy: from riseKeith worked with me for twenty years. At this point, he is more than just a creative partner. He is a brother, so we were on the same page for a long time.
AREM: It’s incredible to bring together a talented team, but honestly, the vision to stay united depends on trust and collaboration. From the beginning, I built Brandon Humphreys and I Frost RoadThe story of the artist likes Christopher and Trevor Goring Take it to another level visually. RJ Cooper Our entire PCB team helped develop and complete the project, now Chris Yates On board, we are building stronger relationships within the industry and our community. It was amazing to bring in James and Chelsea from Dead Meat – they shared our passion for horror and storytelling, and their involvement furthered our project. But honestly, they had to endure my madness without the support of my wife Valerie and my family.
Fig Tree: Frost RoadThe visual effect is deeply immersive and atmospheric. How did you deal with designing the town’s appearance and creepy surroundings?
Shy: Keith and I discussed what we wanted to convey in advance, exchanging the influences and things we liked. We want it to feel cold and oppressed.
AREM: Chris’ art has haunting and dreamy qualities that are perfect for Frost Road. On the rise, I know his style is perfect and he can bring the oppressive, desolate atmosphere we want. We merged Yuri Lowenthal,,,,, Chris Jai Alexand Ed Oros Add photo real elements to the character. A mixture of ultra-detailed realism and Chris’s iconic painting style helps us enter the world as if we were trapped in towns.
If you want to know more, check out the project here!
