Have you ever encountered this situation? you are playing Vision of Manalearning to swing your sword, wondering why Val seems to be able to sacrifice his girlfriend, and then BAM! Level 53 enemy! This time of year, this time of day, in this part of the country, completely outside the village of Tinieu! Where did these high-level relics of Fadil come from?
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If you’ve played an open-world RPG before, you can probably guess how to deal with these ruins: be patient. There are eight ruins located in open areas Vision of Manaand you don’t want to take these the moment you see them. Instead, you’ll want to return to these places once you level up and can defeat the monsters inside. Vision of Mana Luckily, there’s nothing easy to miss, so you can wait until you’re ready to dive into these optional areas.
Of course, this raises more questions than answers. What is the purpose of these ruins? Why are there so many powerful monsters guarding them? Will my editor forgive me for not considering the third question? (You’re fired – Guidelines Editor.) Read on to uncover the secrets behind at least two of the questions below.
How to Complete Ancient Ruins and Nemesis Knockout Missions Vision of Mana

As you progress through the game, you can basically ignore the ruins you find until you accept traces of ancient people Ilistana’s mission. This quest requires you to find all eight ruins before reporting to the quest giver. Please note that this task is no With retroactive effect. Ruins you’ve passed previously will need to be revisited, and you won’t be able to tell which specific ruins you did or didn’t visit. This quest will only record the total number of ruins you visit.
Luckily, all you have to do is approach the ruins and watch a brief cutscene that tells you the name of the place. You don’t actually need to go inside after this, especially if you don’t want to anger any dangerous enemies. You’ll continue to discover new ruins after your stop in Ilistana, so this isn’t a mission you can complete right away.
After completing Ancient Ruins, you will receive Defeat the Nemesis seek. This is where things get tricky. You must return to each ruin and fight all the high-level enemies inside. For each group you defeat, a torch will light up, which will eventually unlock secret areas where Nemesis monsters lurk. These Nemesis will have some minions around them, so make sure you’re dealing strong single-target and area-of-effect damage. Strategies will change with each Nemesis, but as long as you can exploit elemental weaknesses and use buffs and debuffs to bolster your defenses, you should do just fine.
Defeating each nemesis will unlock one of eight powerful ultimate weapons for you to use. These are easily some of the best pieces of gear in the entire game, so the rewards are well worth the effort. By the way, Nemesis Knockdown Progress yes retroactive. Any battles you happen to defeat before accepting the mission will remain failed and count towards your overall mission completion.
All ruin locations and rewards in Visions of Mana

If you want to complete any of the above missions, or you want to know if there is a specific weapon you want to hunt down first, Below you’ll find each ruin and the location of the weapons they hide inside..
burnt passage: Mortal Twilight – Spear, Vaal
Erie Passage: Mysterious revelation – Spear, Karina
Lafia Rafting: Mysterious Fury – Fist, Karena
fallow grassland: Aetheric Movement Cane – Cane, Morey
prita ridge: Soul Axis – Scythe, Palamena
Avitt Ranch: Soul Step-Boots, Paramena
Casvia Morse: Arboreal Paraquell – Umbrella, Julei
zawak desert: Shuhua – Hammer, Zhu Lei
also, traces of ancient people The mission will reward you with 2,200 Lucre, 3 Parpoto Oils (each healing 250 HP for the team), and transparent beam Ability Seed (intermediate light magic). Defeat the Nemesis will give respect the ancients Skill seed, normal attack damage increased by 30%, in exchange for 3% of own health. “Normal attack” refers to your basic attack, not your critical attack or special attack, so make sure you only give it to characters who can take full advantage of it.
How to beat Ruins early in Mana

Apparently, these ruins are designed to be completed by the end of the game (around Chapter 7 or 8). However, it’s definitely possible to complete them as low as level 30, even on Hard mode. If you’re up for a challenge and not afraid of dying a few times, the team composition here works well for me.
Val
Edelfrey. Having a dedicated water tank does not seem Seems like it would help a lot at first. However, armed provoke Ability Seeds, enemies tend to be confused by their artificial intelligence and won’t necessarily rush into other members of your party for a quick kill. I like the Dryad-powered Edelweiss class because the healing from the Wood Elemental Vessel can give Vaal some natural health regeneration, assuming he can tank once or twice. You may also consider Paladin If you can protect Vaal effectively, especially if you get Mortal Twilight first, then you can advance to level.
Carena
Divine Fist. The power of class strikes is astonishing Vision of Manaand whenever she uses Divine Fist, she ignores most of her enemy’s defense stats. This is helpful against these bulky enemies, as even a level 30 Careena with the ability seed that enhances career strike damage can take away most of the health of these level 50+ enemies.
What’s more, every time your team takes damage, even from a critical hit, the career hit meter fills up. If an enemy attacks your team single-handedly, you’ll soon have another class strike as a counterattack. Remember to bring lots of wishing cups!
If you need more support you might consider using Julei and hunter Strike the user for your class instead. However, I haven’t tested the damage potential here, so your mileage may vary.
Morley
night blade. Overall, this is an extremely powerful class, and probably the best to play in most games Vision of Mana. Critical hit damage increased by 20%, critical hit rate increased by 70% crazyIn particular, you can equip ability seeds to further enhance the damage, effectively increasing the critical hit rate to 100%.
Morley’s attacks are so fast that he has the potential to stun enemies, and the Moon Elemental Vessel gives Morley another form of crowd control. Even if he does negligible damage to begin with, the right mix of buffs and debuffs should allow Morley to deal well above his pay grade.
From here on out, you don’t need to make any huge changes in your combat strategy. Each battle has similar mechanics to any other world battle you might encounter, albeit against high-level monsters. Some enemies will resist fire and other elements you may have been relying on, so you’ll either want to swap in different party members or save these fights for last.
Lower level players can and will burn their items during these battles, but luckily Lucret is abundant enough that this shouldn’t be an issue. Otherwise, just make sure to charge up your class attack meter before each fight so you can deal a ton of damage instantly. Elemental Breakthrough helps a lot too!
If you are fighting these battles at low levels, be aware that You will gain a lot of experience from each group you clear. I highly recommend using any experience-boosting items when completing these battles to maximize your gains. Good luck fighting these bad guys!
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