Kunitsujin: Path of the Goddess Keep it fresh with unique mechanics and levels. Anri Village is a good example of this, because despite the name, it’s actually a boss stage. To make things more difficult, you’ll be rendered useless throughout the night, forcing your villagers to pick up the pieces.
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Three additional objectives are also available, but the most difficult one uses up to 1900 crystals. This seems very limiting if you don’t go further down the mountain. Whether you continue to be overspent or trying to achieve your rewards goals, I have you covered.
What to prepare before going on stage
Unlike other levels where you need to clear a path for Yoshiro, the difference in Anri Village is that she will be possessed by an evil spirit named Feishen. The only way to get rid of this vicious creature is to give her a total of 1500 crystals. Your main source will come from the endless killing waves of villagers, but Just bring as many crystals as you can to get the upper hand.
Replay some stages and visit or repair your currently unlocked bases. More crystals means fewer waves and less chance of villagers dying in battle. Going into this stage with the most crystals is a huge plus.
Taking advantage of carpenters and thieves during the day

Since you can’t participate in the battle yourself, it’s a good idea to give your villagers as many advantages as possible. Your best bet is to send a carpenter out to repair broken fixtures around the stage. I recommend prioritizing the wards and support rings next to the torii gate, followed by other wards in the area.
Assigning villager roles also requires crystals, which is why you want to use a thief. This character has been unlocked in the previous stage After defeating Mukadejoro boss. They won’t participate in night battles, but during the day they can dig up chests containing crystals or rations. Unlike lanterns, which you can interact with directly to request help from villagers, you need to order the thief to move to the chest to dig it out.
Assign appropriate combat roles to all villagers (including thieves) before sunset. The nights at this stage are long and you don’t want to keep changing roles if you need to start over. Archers and Woodcutters will do well here, although Dervishes can help if things get a little too confusing.
How to defeat the Flying God at night

Once the night phase begins, Yoshiro will be possessed by the Hidarugami spirit and Soh will lose their physical form. Stack archers inside support rings to boost their attacks.
Line up the woodcutter near the front of the torii gate, preferably within range of the archers. They should be able to stop them pretty well, although you may need the Woodcutter to retreat briefly once larger enemies appear. If the Boilers start to break through, don’t hesitate to place them behind a barrier. Your archers should be fine staying in the same spot, as the enemy waves will split between the two barriers.
Your main purpose is to float, pick up crystals, and heal injured villagers. The structure of the waves is such that some of them have a little pause between them. Once you notice some relief from Seethe’s attacks, float back to Yoshiro and distribute the crystals you collected. It takes a while to get back and forth, so it’s best not to leave during the operation.
Stick to this process and you’ll get enough crystals sooner than you think. Winning the stage for the first time will also unlock the real sumo wrestler villager character.
How to complete Amri Village with 1900 crystals or less

The outstanding reward goal for this stage is to complete the stage with 1900 crystals or less. This seems simple enough until you realize that it takes 1500 to get rid of Yoshiro’s monsters, leaving only 400 to spend on villagers. Here are some tips for overcoming this limiting challenge.
- Fully upgrade Woodcutter and Archer beforehand – With eight villagers and only 400 crystals to spend, you don’t have many options. I recommend going all in on the cost effective Woodcutter and Archer villager characters as they are very powerful when fully loaded.
- Ignore the treasure chests and don’t assign the thief – Summoning a thief requires 50 crystals. While they can dig up more crystals for you during the day, they are effectively useless at night. It is better to have one more fighting villager on hand than to have one knocked down.
- Try again after increasing the crystal limit – Repair all bases just one of many bases Kunitsujin: Path of the Goddess tipwhich is another reason. Starting the stage with an increased crystal limit means you don’t have to endure as many Boiling Waves. If you repair enough bases first, you may start this phase with enough crystals.
- Or ignore most of the above with the correct Mazo amulet – If you don’t mind waiting, you can get specific Mazo amulets in the next few stages to make this a breeze. Plum blossoms will give you extra crystals at the start of the stage, while terrapins will reduce the cost of assigning characters. Respected Craftsman is another viable option as it can speed up carpenter repair time.
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The reward for clearing Anri Village with 1900 crystals or less is the Mazo Amulet called Winterland Cherry. Equipping this gear makes it easier to control the Contamination Core in the Torii Gate mini-game. This is a good option if you can’t keep Yoshiro safe in future stages Kunitsujin: Path of the Goddess.