Harvest Moon: Sweet Home It’s a really fun game after pre-release. I’m not just saying this because it’s a quality action-first game harvest moon game, but also because the reaction from my friends (who are long-time fans of the series) to every bit of gameplay shown has gone from apathy to interest. Harvest Moon: Sweet Home Recently launched on iOS and Android as a mobile-exclusive entry from Natsume’s harvest moon series, I’ve been playing it on an iPhone 15 Pro and iPad Pro for about a week and a half for review. Harvest Moon: Sweet Home is a very good farming simulation game, but is currently hampered by a few issues.
many fans harvest moon The Marvelous series of games has been around since the SNES or N64 era, but I’ve only been exposed to it on the 3DS story of seasons. At the time, I had no idea of the name change or that the Marvelous release would be called story of seasons although harvest moon This will be the name Natsume will use from now on. I’m clarifying this now because I don’t want people to be confused about what Harvest Moon: Sweet Home Before I get into my feelings, I also want to give you the history of my series Harvest Moon: Sweet Home ($17.99).
If you are new to farming and life simulation games, Harvest Moon: Sweet Home It takes you from the city back to a peaceful village where you fish, farm, interact with many NPCs, attend festivals (requires unlocking), and even find companions. The village of Alba, your new home, is densely populated and cozy (sorry, but I had to), and I’m glad it’s not a big open location, because in life simulation games these usually result in a lot of empty space. If you’ve played a lot of these games, think about Harvest Moon: Sweet Home Being a more focused character and lacking depth in farming.
After a short tutorial explaining the basics of movement and some farming, you unlock the map and main menu, allowing you to save anywhere (very important for mobile games), and that’s where you get into the flow Harvest Moon: Sweet Home Here you try to complete NPC’s quests, upgrade your tools, collect, mine (unlocked later), and of course farm in the main chapter of the game.
The more I play Harvest Moon: Sweet Homethe more I realize that the developers understand what’s great about life and farming sims, but fall short in some areas. These may or may not bother newcomers to the genre, but those who have played many recent games will find them lacking. Potential partners may be the weakest aspect Harvest Moon: Sweet Home. They’re just not as fun as other games in the genre. If you don’t care about this Harvest Moon: Sweet Home is a rather polished entry in the genre.
near Harvest Moon: Sweet Home But from the perspective of a casual life simulation game fan, it feels different. While there are plenty of games to choose from from developers big and small on other platforms, we don’t see too many similar games on mobile, but that doesn’t make up for some of the flaws here, especially at a higher price point high case. I think it’s a very solid foundation that developers can build upon, and it’s even great for PC and consoles. The only “mobile” aspect Harvest Moon: Sweet Home Now comes the touch control option.
Visually, in addition to performance and load times, which I’ll cover below, Harvest Moon: Sweet Home Looks good. Some of the characters look ordinary, but the interface, farms, building layout, everything looks good. I also appreciate it Harvest Moon: Sweet Home Supports full screen on iPhone 15 Pro and iPad Pro. It really does feel like a game tailor-made for mobile devices, and the visuals and controls are both excellent.
although Harvest Moon: Sweet Home The visuals are really good for the most part, but they fall short in terms of character design. This applies to your own character (with customization options that should be more detailed) as well as the main NPCs in the town. Even in cutscenes, many of them feel lifeless. Other than that, I really like the aesthetic and Harvest Moon: Sweet Home Looks great on my iPhone and iPad. The only disappointment is the performance. Now, Harvest Moon: Sweet Home The frame rate on my iPhone 15 Pro and iPad Pro is capped at 30fps. I was expecting 60fps-plus, let alone 60fps, but now it’s impossible to play at a higher frame rate. Loading times are also not as fast as they should be.
Audio-wise, I’m pleased with the music and sounds Harvest Moon: Sweet Home. There’s nothing special about it that would make me listen to it outside of gaming, but it sounds good and the music changes suit the gameplay.
when Harvest Moon: Sweet Home Announced as an action-exclusive game, I was curious to see how it would control. The developers have done a great job with touch controls, allowing you to tap to move, drag to move, and more. Interacting with objects or characters, farming, and navigating menus all feel great. Some text and touch targets feel a little too small on the iPhone, but they’re fine on the iPad. I wish there was some tactile feedback when using tools or even fishing on the iPhone. Maybe this can be added in a future update.
If you’ve played two of the best life simulation games on mobile: Stardew Valley and my time in portia, Harvest Moon: Sweet Home It feels closer to the former, but less refined. I don’t like to compare to other games in the same genre, but I’m comparing it specifically to the mobile ports here. Both games are built for PC/consoles and ported to mobile devices Harvest Moon: Sweet Home It’s built for mobile, but its functionality doesn’t feel right for that platform.
Harvest Moon: Sweet Home It’s a mobile-exclusive game, and while I appreciate the touch control scheme, it currently has some functionality issues. The lack of cloud saves is really disappointing. when i first download Harvest Moon: Sweet Home I played it for about three hours on my iPhone, then picked up my iPad to see how it felt there. I can’t find a way to pass the save content around, and I still can’t move the save content across devices. The lack of controller support is also disappointing for a game like this. The developers did a good job with touch controls, but it would be nice to have controller support when I play games on my iPad. I’d also like some sporty quality-of-life features like we’ve seen in recent games of this type.
As a newcomer to Natsume harvest moon But fans of all games these days Season’s story and other life simulation games, Harvest Moon: Sweet Home It’s ultimately worth playing, but it needs some updates and features to become truly essential at full price. I have no problem with developers wanting to charge high prices on mobile devices, but Harvest Moon: Sweet Home The lack of basic features like cloud saves and controller support definitely makes it harder to recommend along with some other design issues. If the developers keep working on this, it will become one of the best games in the action game genre, and I’d love to see them get the chance to develop a quality action life sim game because it’s so rare.