Hellraiser 2 received There’s a big new patch today Players will feel burned and betrayed ahead of Free Fire War Bonds later this week. The update brings huge changes to the existing flamethrower, which is no longer able to melt heavily armored enemies with ease, and the community has openly revolted against an unexpected intergalactic fire crackdown.
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this August 6 patch Bringing some great features to help refresh the hit 2024 co-op shooter, including a new difficulty mode, new mission objectives, and fixes for some notorious bugs. But some miscellaneous notes buried within the update appear to be the cause of all the trouble. These changes don’t involve the flamethrower directly, but rather its fire effects and how the game system handles those effects. Here’s how they read it:
Adjusted fire effects to be more realistic.
It will not travel through various objects/objects where bouncing would be expected behavior, such as on armor and static objects.
This was a seemingly innocuous fix that turned many players into bug food. Earlier this year, Players are discovering that flamethrowers are basically the bane of the Charger for Hellraiser 2 Enemies can easily deflect bullets. While it’s not meta-breaking, it makes situational tools more useful than they otherwise would be. With today’s changes, the flames no longer appear to be able to reach the Chargers’ weak spots, or easily ignite burns in other weak spots.
It’s also less fun to use. “The flamethrower can no longer kill the Charger,” wrote Players on the subreddit. “No longer goes through their leg armor. It also feels terrible to use and the recoil is too high. The other one is more concise. I love that they took away my favorite weapon and made it It becomes useless. “