it’s been a bad week Hellraiser 2whether due to recent nerfs or just general fatigue, Morale seems to be at a low ebb Starting off at the highs of its February launch. After receiving backlash for recent Free Fire changes, Arrowhead Studios is trying to push the envelope on how the game will be updated in the future by promising fans a new way to do it.
Warbond pre-patch August 6 burned a lot of goodwill hell diver 2 community, when players realized that their old flamethrowers, the once glorious Charger fryers, no longer performed that well. A seemingly simple tweak to the fire effects and damage mechanics makes it harder for weapons to melt the tough outer armor of alien bugs. While the nerf itself was frustrating, it ultimately sparked a larger debate about how to balance pure PVE games and why the development team often felt like the fun police.
The studio now says that while it won’t necessarily be able to roll back last week’s flamethrower changes without breaking other content in the game, it has listened to feedback and charted a different course, including addressing some potential glitches on PC and performance issues will be corrected for 60 days. “Simply put, our latest update fell short of our goals,” game director Mikael Eriksson wrote in a recent Reddit post. “There were things we didn’t get right, and there were other more fundamental inconsistencies in our approach to game balance and game direction.”
He went on to list the studio’s goals for the next two months:
Our goals for the next 60 days:
- Continue to revisit our balanced approach. Our intention is that balance should be fun, not “balance” for the sake of balance.
- Updated how the fire damage mechanic works to adjust how the flamethrower functions as a close support weapon. (quick direct recovery won’t work as it will break something else)
- Gameplay redesigned to prevent excessive ragdolling
- Rethink our approach to primary weapon design and develop plans to make combat more engaging
- Re-prioritized bug fixes to prioritize bugs that more directly impact gameplay.
- Improve game performance (frame rate is the key)
- Return charger
Additionally, looking at the bigger picture, we will:
- Exploring the creation of an opt-in beta testing environment to improve our testing process, we consider this a high priority.
- Publish player surveys regularly to gather additional insights and feedback from the community.
- Improve our patch/release notes process – provide more context and reasoning behind changes.
- We have expanded these topics with additional blog posts and feeds for those who are interested.
The biggest takeaway here is that Arrowhead will put “fun” over “balance” in the future. This is harder than it sounds because a big part of the fun is Hellraiser 2 It feels like you’re eking out a living in an impossible situation, or sometimes even being completely devastated and inspired. While that doesn’t mean some situations won’t feel frustrating or cheap, the solution isn’t just to make players stronger and lean more into the OP power fantasy. Maybe that’s why this isn’t the first time Arrow Struggling on the post-launch tightrope.
But after six months in the wildit also seems like a wise time to Hellraiser 2 Slow down the pace of change as the developers evaluate where the game is now and how to continue growing it with the community that still exists after the initial wave of player enthusiasm has died down a bit. Some of these players are not satisfied with Eriksen’s fault and are waiting for more lasting evidence of a new direction. Hellraiser 2.
“Well said, but this could easily be the second or even third ‘Oops, we made a mistake, we’ll talk about it and change’ community address,” wrote one player named ExcelsAtMediocrity. “If you guys Having a vision and wanting to retain 5,000 core players, that’s fine and your prerogative, but you need to decide where it’s going and communicate it clearly and then do it consistently.”