A few months ago, when Bethesda suddenly announced that the long-awaited next-generation update for “Fallout 4” would finally arrive on April 25, many people immediately thought of a question – what does this mean for players? What?
The answer ended up being “a bit of a nightmare trying to launch” as the mod’s project lead, Dean ‘Prilladog’ Carter, admitted. There’s been another lengthy delay, this time ultimately without a specific release date, as the team struggled to quickly update mods to be compatible with next-gen Fallout 4 before having to change course and offer potential players a means of lowering their Fallout 4 version of the game – This change had unavoidable consequences for the release.
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Amid all these headaches, though, there’s at least a silver lining – PC storefront GOG.com has emerged as a willing host for the massive mod, which has found itself unable to display it in its usual traditional fashion. Published as a module.
“The ‘Next Generation’ update made things a little more complicated,” said GOG technical producer Adam ‘Adim’ Ziółkowski of the past few months of work bringing the mod to the world. “The FOLON team spent some time with us. Some time was spent trying to make the mod compatible with it, but after a while it became clear that adapting the mod to a “next generation” version was not going to be possible in the short term, so the decision was made to finalize the mod and from that point on we worked on making sure. The installation process is as simple as possible, whether you’re playing Fallout 4 on GOG or Steam.
“It’s not the experience we were hoping for from the beginning,” he admits, “but it’s the best we can do under the circumstances — and we pray Fallout fans will enjoy it.”
Some good news is that Zió&lstrokowski was able to confirm that the mod will be updated to a next-gen iteration at some point in the future – as the FOLON team recently hinted – both parties are definitely working on supporting the same page with the mod post-release. “We have discussed with the FOLON team about reverting to the next generation version if possible, as we will also have to update the launcher/installer on our end to accommodate this and provide users with new guidance to get everything working properly, “He said, “So, we will definitely work together to solve this problem!
When the decision was made to come in relatively late in the mod’s development phase and help its creators solve the problems mentioned above, I asked GOG Senior Business Development Manager Marcin Paczyski if the nature of the mod was an unsolvable problem. — at least without major controversy — enters the process.
“Costs are inevitably always a factor, and they’re certainly not insignificant here, but we’re willing to take that risk in the hope that our community, the people who are extremely important to us, will enjoy our community,” he told me. “Still, the best way you can support us is by buying Fallout 4 (or any other game) on GOG – with this, we’ll be able to do more things like this in the future!”
Another factor I brought up was whether the idea of hosting it on a storefront alongside paid games would require GOG to consider the backlash Bethesda once faced when trying to integrate mods into its own storefront. a part of. Obviously, there’s a key difference between the two, as Fallout: London won’t be billed, however, there’s still a theme of taking mods out of the online spaces where such things typically inhabit – for modders and For gamers, the idea of an identity often comes from the free existence of the Wild West, separate from the strictly for-profit side of the gaming industry and its inherent pressure on the creative process.
Paczyski said that from GOG’s perspective, Fallout London has always been about freedom, which means the long-running debate over the ethos of modding “seems to have nothing to do with what we’re doing.” “To be honest, hosting it isn’t cheap since it’s over 40 GB in download size,” he added, “but if our community loves it, it’ll be worth it!”
Since things have been so transparent, the idea of hosting Fallout London will help the CD Projekt-owned store be viewed in a positive light by those who want to play mods and modders themselves, which is definitely a decision that has been made Key Factor receives support, but it’s not the only one – GOG is using this opportunity to explore the possibility of making mods an important part of its future. This is a test of interest in a large mod packaged this way.
“This is exactly that – a ‘test run,'” Paczyski said in response to the idea of GOG being willing to support more large-scale modding projects after Fallout London launches. ” and the Cyberpunk series or other games, “If our community likes it, we will seriously consider doing more things like it in the future.”
“Personally, I would very much like that,” he continued, “I know there are a lot of amazing mods out there and we can help bring them to a mainstream audience by creating a one-click experience. And that’s something you can’t do.
As for what GOG might be looking for in any mod it considers supporting, Paczyski added: “To be honest, this is very new to us, so we don’t have any set guidelines yet other than ‘common sense’ if If you like, if our community likes what we do when Fallout London launches, we’ll consider our next steps here.
So if you’re a gamer who likes being able to play with tons of mods for your favorite games without too much installation hassle, or a modder who has an ambitious idea but has been hesitant to implement it, then this is a great match Might be good news for you. However, we first have to see the answer to a big question – what does the release of Fallout London and player response mean for GOG’s future plans?