The PlayStation Vita doesn’t have many great exclusives, but sci-fi action RPG freedom war It’s one of them. The game from Japanese studio Dimps, Inc., about criminals forced to battle giant robots in a post-apocalyptic future, seemed destined to languish on Sony’s ill-fated handheld, but surprisingly, Not only does it arrive on modern platforms, it also comes with a high-definition upgrade.
Bandai Namco announced the move overnight, confirming Free War Remastered Edition It will be released on January 10, 2025 for PlayStation 5, Nintendo Switch and PC (via Steam). Gameplay has also undergone some changes to improve balance, difficulty, weapon crafting and upgrades.
The trailer for the remake conveys the general premise freedom war, The story takes place in the year 2014, when most of the Earth’s surface has been destroyed and rendered uninhabitable, forcing humans to live in underground silos that serve as city-states in exile. People are convicted of criminals from birth and forced to work as mercenaries in raids within the colonies and skirmishes with giant robots called “kidnappers” who try to steal citizens away from life sentences of millions of years .
Game play is similar God Eater Missions include large battles where players run around mowing down smaller enemies and big bosses. Grinding missions and completing optional objectives earns resources and experience points that can be used to upgrade weapons and skills, unlocking more difficult missions and new storylines. It’s bitter but fun, and the world-building and anime style make it feel like a unique riff on a violent dystopian story. A mechanic called “Thorns” allows characters to use giant red whips to set traps and decapitate enemy body parts.
“I’ve wanted to make a sequel since its release 10 years ago, but the opportunity never came,” Takashi Tsukamoto, the original game’s director, said in a statement. PlayStation Blog Interview. “This time, we were lucky enough to have the opportunity to develop it and have it produced by Bandai Namco Entertainment, and since it’s also a turning point for the tenth anniversary, we decided to do it at this time.”
Remastered version director Tetsunosuke Seki said that this time the loot system will no longer rely so much on luck, hoping to reduce the pain points in the progression system. More buttons on the PS5 DualSense should also make the control scheme less cumbersome. The only thing that would be better is if Sony secretly released a PS Vita 2 for long-time fans to play.