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    Home»Cosplay»Final Fantasy 14 players express dissatisfaction with latest patch
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    Final Fantasy 14 players express dissatisfaction with latest patch

    Comic VibeBy Comic VibeAugust 1, 2024No Comments2 Mins Read
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    A man posing brandishing a viper weapon

    image: Square Enix

    Yesterday, July 30th, final fantasy 14 Received first big patch since release road to dawn expansion. While the launch of the new Savage raid has the community excited, the biggest point of contention is the long list of changes poisonous snake Work received Patch 7.05. As one of two new jobs launched a month ago road to dawn, the community was not satisfied with the speed at which Square Enix was simplifying the characters. Some are even saying that Viper is dead, the latest victim of a worrying trend in MMOs.

    I haven’t played Final Fantasy XVI “right,” but that’s okay

    The biggest point of contention is the removal of Noxious Gnash from the Viper position. This is a debuff that triggers when using Dreadfangs and requires certain actions to be taken to extend the debuff timer. The point of Noxious Gnash is that it gives you something you can track and reapply often. It should add a layer of complexity to the job, requiring you to keep an eye on a timer in addition to your usual rotation of moves and avoiding area-of-effect (AoE) attacks in combat.

    in a Article published in Magnet on July 4 (official FF14 blog) developers mentioned that they “received feedback on how busy [Viper’s] Skill Rotation” and will consider adjusting the job in patch 7.05. Just two days later road to dawnof release. Some are wondering if these changes will eliminate positioning (the need to attack enemies from a specific direction). Instead, removing “Noxious Gnash” feels like a pointless change, and the community points out that the timer isn’t that hard to keep track of, so it’s an odd adjustment for Square Enix. Who is this change for? Players aren’t sure, but they’re certainly pissed.

    Even more troubling than the Viper changes is the worrying trend it represents final fantasy 14work design. The changes to the Viper, which oversimplify what many were very happy with, come just a month after its debut. This is the fastest time work has changed so much, but it’s not the first time work has been oversimplified – therapist work, and especially therapist work astrologer, also suffered a similar fate. As every job becomes easier to perform, this leaves those looking for a challenge with no viable options, and with these recent changes to Viper, this problem is about to reach a critical point.

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