If you’re living under a rock with Insulin Phage, a bunch of new projects and studios were announced last week involving the developers behind Disco Elysium, and it looks like they’ll likely appeal to people who love Disco Elysium. While they all look fun, the last one to pop out of Harry DuBois’s psyche might be the most disco-looking of all – and even has its own manifesto.
Following the announcement of another game from new indie studio Longdue and Dark Math Games, both studios have a number of former DE developers working on something that looks to be a worthy successor to Harry and Kim’s adventurous spirit. It’s called “Eternal Summer.”
Manage cookie settings
The studio is the brainchild of a group of former Disco developers led by Argo Tuulik, the last remaining writer on the original game who left ZA/UM through a round of layoffs earlier this year – Summer Eternal currently also includes former ZA/UM members UMers Dora Klindíi, Anastasia Ivanova, Michael Oswell. The figures were rounded by Croatian Game Development Union general secretary Aleksandar Gavrilovi and Disco Elysium caster Lenval Brown.
So, what is going on? Well, its creators sum it up this way: “We must be living in the dawn of a cultural golden age, when like mushrooms after the rain companies promising the ‘next Disco Elysium’ appear every hour. It’s a definite sign.
“However, what is often forgotten in this lust for money are the creatives themselves, who are first used as tools for press releases and then underpaid, silenced, bullied, sued, and abused. But all of us — creatives, workers, players — should all be protected, not just by lenders, but by every worker, every creative.
“The studio’s mission is to bring together writers, writers, designers who have worked together before on Disco Elysium, as well as new talent, all of us eager to co-create something completely fresh and original and create a liberating space.
Yes, it sounds disco, including a manifesto, a first development diary and an explanation of the studio’s complex structure – Gavrilovi’s advice on trying to be more creative and creative within the inevitable limitations of capitalism A more worker-friendly way to create games – all of which won’t read out of place like the text you might find wandering around Revacol.
“I believe that last time we made something that broke genres, transcended disciplines, and was completely new,” Tulik wrote in his development diary. “I’m not ready to give up yet. Lessons learned, skills developed, forged by experience— — I’ve been waiting for them to be used for five years, so we went back to the drawing board with one goal – let’s start over from the beginning, but this time let’s not just get to know each other, and make it look like a whole human race. It all looks bad.
So, this definitely seems like another thing to watch. Hopefully it and other projects will help satisfy disco fans’ thirst for cooler RPGs.