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    Home»Cosplay»Dragon Age Veiled Ward’s first patch adds Mass Effect crossover
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    Dragon Age Veiled Ward’s first patch adds Mass Effect crossover

    Comic VibeBy Comic VibeNovember 8, 2024No Comments4 Mins Read
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    Rook is wearing N7 Day Mass Effect armor.

    screenshot: BioWare/Kotaku

    we already know Dragon Age: Veiled Wardensof The first patch will be released this week, but since it landed on N7 Day, it has also brought a few surprises. The fantasy role-playing game is one of BioWare’s more polished games, but even so, the team still has plenty of bugs to iron out, according to the just-released patch notes.

    Diablo IV – Bearbender Build

    headlines Veil GuardThe first patch was added mass effect– Themed armor sets As part of the BioWare N7 Day celebrations. Team says they don’t want to steal Veil Guardof Thunder , so it’s staying tight-lipped about the upcoming fifth game in the sci-fi series. But now, your vehicle can be decked out in some armor that pays homage to Commander Shepard’s red-and-black suit. In addition to this, there are a series of bug fixes, most notably, one that caused Inquisitor, Dragon Age: InquisitionThe protagonist appears Without all the character customization The player implements certain scenes in the final act at the beginning of the game. The full patch notes are below:

    N7 day content:

    • Rook’s new N7 Sky appearance can be found in the lighthouse. This is a piece of purely decorative armor.

    Bug fixes:

    • Fixed an issue where the DLSS option could end up “grayed out” on 40 series Nvidia GPUs. (PC only)
    • The cause of a small number of crashes has been eliminated. (PC only)
    • Updated XeSS version to 1.3.1. (PC only)
    • Fixed an issue where certain customizations were not applied correctly to the Inquisitor in one of the ending scenes.
    • Fixed a bug that caused peer skill points to be reset.
    • Adjusted companion approval notifications so they stay on screen longer at the end of a scene.
    • Hardin’s quiver was filled with arrows and he was ready for battle.
    • The global joke should no longer begin too early.
    • Harding and Tash’s banter no longer repeats indefinitely.
    • Fixed a potential issue that could occur when players move quickly during missions.
    • Changing your party members midway through certain missions will no longer break world mission footage.
    • Updated many assets to improve visual performance over long distances.
    • Fixed several distance “pop-ups” on level art assets.
    • Added collision for several assets that were missing collision.
    • Fixed a minor texture issue with codex art.
    • Added haptics to many interactions and events.
    • Fixed lip sync issues in some environmental scenes.
    • Adjusted the message balance of multiple assets.
    • Changing devices no longer disables helmet voice processing.
    • Fixed several incorrectly generated target markers.
    • Cleaned up some interactions between skills that caused them to behave as described.
    • The phantoms created by the Iron Veil will now attack Razikale.
    • Entropy spheres now behave properly on vertical surfaces.
    • Fixed a bug where taunts would sometimes be cleared early, causing enemies to ignore them.
    • Fixed a rare issue where rogues would not hold their bow while aiming down aim.
    • Make detailed statistics screen more readable.
    • Made balance changes to some combats to match design intent.
    • Balance adjustments have been made to several player skills.
    • Fixed restraint bug in major encounters.
    • The Raging Demon’s Ring of Fire should now be properly dodged in all situations.
    • Slowing down Horsburgh’s fast crow.
    • Adjusted the creepy behavior of corpses when moving in/out of camera.
    • The Dalish elf in the Unwelcome Guest quest is now a real elf.
    • Fixed a rare blocking issue in the Blood Sea mission.
    • Hala should no longer float during the “Grasp of Entropy” mission.
    • Fixed a blocking issue in similar pinnacle missions.
    • Adjusted the time on the epilogue text card.
    • NPC necks no longer grow unexpectedly.
    • Fixed NPCs not looking at each other or looking at Rook correctly.
    • Long hair should now mesh correctly with some armor.
    • Fixed several makeup issues in character creation.
    • Venatori crystal VFX should now properly disappear.
    • Added scroll wheel support to sales screen.
    • Opening a journal on the map no longer causes it to continue scrolling.
    • Faction achievements are now correctly awarded when reaching maximum faction strength instead of the faction cap.

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