With seemingly endless layoffs and studio closures, it’s heartwarming to see some of the talent that escaped triple-A hell survive and thrive. Wolfeye Studios, the team behind the clever immersive simulation game Weird West, has begun development on its next project.
There’s no title yet, but Wolfeye announced today that production has officially begun. What’s even better news? It’s a return to the roots of the team!
Manage cookie settings
For those unfamiliar with Wolf Eyes’ incredible lineage; the studio is led by Raphael Colantonio, co-founder of Arkane and co-creator of the Dishonored and Prey reboots. Wolfeye is primarily made up of veterans from Arkane’s Austin and Lyon studios, which is especially relevant today after the recent closure of the former.
Wolfeye’s first game was the critically acclaimed isometric action RPG Weird West, which was essentially an immersive simulation game from a new perspective. But now, it looks like the developer is gearing up to create a successor to Dishonored and Prey in its next project, as the upcoming game is a first-person role-playing game.
Currently, we only have the faintest hints about the game. We knew this would be the studio’s first first-person project, and we knew the genre. Aside from a few pieces of art (see below), we don’t know much about what to expect.
Equally clear is the game’s retro sci-fi aesthetic. In fact, Wolfeye teased this at GDC earlier this year with a picture of a whiteboard that simply said “retro science fiction” and “first person.” The game has been in pre-production ever since.
Interestingly, the developers revealed that they hope to involve the community in the production of the game as early as possible. It will run a limited alpha test sometime in 2025 to get some initial feedback. This will be a private test, but you can register on the official website for a chance to be on the shortlist.
Wolfeye says that the next game, which is also a new IP, will “deliver a rich and detailed world, free gameplay and a deep RPG experience” – which is what everyone can expect from this talented team.
“Fans of games I’ve worked on in the past like Dishonored and Prey, as well as fans of RPGs in general, will feel right at home,” said creative director Raphael Colantonio.
“While we search for the right publishing partner, we aim to involve our community in the development of the game through a limited private alpha in 2025. We can’t wait for fans to see what we’re working on matter. “