when Kunitsujin: Path of the Goddess When it debuted at Capcom’s Digital Summer Showcase last year, I didn’t pay much attention. It looks like a high-concept action RPG based on Japanese mythology, with some of its art cues coming from Capcom’s other highly stylized game, Eye. While I just love action RPGs and Japanese folklore, nothing in the initial trailer or subsequent trailers showed me how interesting this game was.
It wasn’t until I tried out the game’s demo at this year’s Summer Games Festival and then got my hands on a copy that I finally knew. Damn this game is worth playing.
exist Kunitsujin: Path of the Goddess, you play as Soh, the guardian of the priestess Yoshiro, and you must protect her and guide her across the land to help her rid herself of evil demons. in an email edge, Art and Game Director Shuichi Kawata writes that the marketing environment was not intentional Guozhou God It’s unclear what type of game this is.
“This game is a fusion of many genres,” Kawada wrote. “We imagined the possibility that people would have a range of impressions.”
I couldn’t have you guess that this is a game based on the launch trailer.
Kawada description Guozhou God As a “virgin” defense game. Gameplay is divided into three parts: day, night, and base building cycle. During the day, Su traveled through mountain villages ravaged by demonic corruption. He clears out the corruption and saves the villagers, who will aid him in the upcoming night cycle. At night, the devil attacks, hoping to find Yilang and kill her. To stop them, Su assigned different jobs to the villagers, each with their own abilities, strengths, and weaknesses, and placed them around the village to prevent the demons from getting close to Yilang. Once Yoshiro reaches the end of the village, it is permanently cleared, making it the new Soh base, and the villagers must repair it before moving on to the next location.
i like how Guozhou God A clever iteration of a tower defense game. You assign roles to villagers using crystals, a resource earned by defeating demons at night and clearing villages during the day. Not every villager can play every role, and some characters, despite having other benefits, are unable to fight. Over the course of a day, I might assign a few people to the role of thieves, sending them out to dig up more crystals or rations to use as health potions for Sue and the villagers. But rogues are useless at night, requiring me to spend precious time and crystals re-allocating and deploying them. Sometimes I might not have enough crystals because I use them all to buy an expensive sumo wrestler character (to draw the demon’s attention to myself and away from Yoshiro), or use acetic acid to freeze the demons in place, making them Get an archer’s bow or a woodcutter’s ax with a pickaxe.
Guozhou God Provides challenges that excite my puzzle- and strategy-addicted brain
In addition to simply completing a stage, each village battle also comes with a special set of parameters that, if met, will net you additional goodies. One of the parameters requires that I use no more than 1,900 crystals. While this initially seems trivial, this goal becomes more difficult to achieve because that stage also I need to give Yoshiro 1500 crystals to complete it. I was then left with 400 crystals for my villagers – a very tight budget when basic characters like archers and woodcutters require 50 crystals each time, and more powerful characters require 150 to 300 crystals.
1/3
I really like the tension between strategic allocation and deployment. Do I spend crystals to get a powerful character that leaves me with fewer defenders? Or would I risk my larger but weaker army being overwhelmed? Guozhou God What’s also special about it is that it never falls into the trap of being too trivial. In other tower defense games, you can set up your defenses so well that you can sit back and watch the game itself. This has never happened to me. Regardless of whether I had sufficient resources and well-positioned villagers, I had to stay on high alert and frequently save Yoshiro with one of Su’s ultimate attacks. on all levels, Guozhou God The challenges on offer excited my puzzle- and strategy-obsessed brain.
While it’s not a standout feature, there is some interesting narrative in the game. Every villager you rescue has a name and a bio, and I loved reading their stories and how they intertwine. These people are no longer nameless units attacking a demonic horde, but members of a living community of married couples, family, and friends. It has a beautiful message and reminds me of the adage “It’s all we have”.
exist Guozhou God, Su is the only one who has received martial arts training, the others are farmers, fishermen and housewives. Instead of waiting for help from the outside world or succumbing to ruthless demons, these ordinary people took up the few weapons they had to defend their homes and families. In a political climate that seems determined to roll back protections for women, queer people, and people of color, it’s great to see this message. Help is not coming – we are the help. This view is supported by the views shared by Kawada Guozhou God Main theme.
“Challenge is the driving spirit of this game,” he wrote. “We face every situation seriously and move forward fearlessly.”
Kunitsujin: Path of the Goddess Available now on PlayStation, PC, Xbox and Xbox Game Pass.