Blumhouse is a household name in the world of horror movies, but it’s never branched out into video games. Of course, that changed at this year’s Summer Games Festival, with the studio announcing a new distribution initiative, Blumhouse Games. What’s even more surprising is that the Blumhouse Games team has a lot of projects ready to go. Now, through a new interview, we’ve learned a little more about the horror publisher and its plans.
“We are more than a year ahead of schedule. Our plan is to start releasing the game in 2026.
According to Zach, he and his team (which currently consists of people) expect to release their first game in 2026. Zucker said this is just the beginning: “…we’ll launch three in 2025, three in 2026, a few in 2027, and we’ll keep that pace.”
A quick focus on small, relatively low-risk, high-reward projects was also the reason for Blumhouse’s success in the film industry.
Chief Financial Officer Don Sechler commented on the relationship between the newly formed Blumhouse Games and its parent company.
“We have access to the broader Blumhouse organization,” Don told GameIndustry.Biz. “It’s like a match [horror movie writer and director] Brandon Cronenberg and [game writer and director] Sam Barlow [for the upcoming Project C]. This comes from Blumhouse Films. We worked hard to achieve this, and we did it.
Zack also said that while the developers they work with retain the rights to their games, Blumhouse could also choose to turn the idea into a movie or TV show.
“If something resonates with audiences, we have the opportunity to make a movie or series, which is exciting,” Zucker said.
It’s hard to imagine any of the smaller developers Blumhouse Games is working with objecting to their ideas being brought to the screen or the money it might bring, but a lot will depend on the specific terms of the deal, such as how much Blumhouse is involved in Have control over completely changing the source material.
Speaking of Blumhouse and movies, the interview raised the question of why Blumhouse Games hasn’t chosen to use one of its parent company’s many IPs, such as The Purge or Paranormal Activity. Zucker said this is because they “don’t want to rush things,” but said “we’re definitely going to do it eventually.” We’ve seen several proposals and will continue to keep an eye on them. But we want to start with a solid lineup of originals and stand out there.