Star Wars DesperadosToday, Road to Redemption reaches a major milestone with the release of its first story pack, its fourth major update, and its long-awaited launch on Steam. There’s a lot to unpack about the state of Ubisoft’s open-world stealth adventure in the coming days and weeks, but the bottom line right now is that the game is ditching its most annoying feature.
There are many tasks at launch Star Wars Desperadosespecially early on, being spotted by a guard immediately results in failure. The word “Caught” will flash on the screen in giant letters, and you’ll start at the final checkpoint, sometimes surprisingly behind. no longer. The latest developer diary explains the game’s post-launch journey, detailing why the developers removed the feature and replaced it with the option to shoot whenever you want.
“Our first step in expanding player choice is to eliminate forced stealth from nearly all mission objectives,” recently appointed creative director Drew Rechner Written on the game’s website. “This does not mean that stealth is no longer viable or even a better option in certain situations. On the contrary, if you are caught while sneaking, the objective will not fail and reset you to the last checkpoint. Instead, you’ll transition seamlessly into combat.
There are three other important changes based on this Deus ExAn immersive simulation game. First, players can now shoot through unfriendly syndicate areas, rather than being required to sneak through them. Second, weapons picked up and used on the battlefield will remain available for an extended period of time. Third, headshots will now deal bonus damage, and players will be able to target specific body parts to deal bonus damage to other weak points.
Combined, it should help lubricate the wheels Star Wars Desperados It feels more natural and freeing than the more punishing, stealth-focused framework of just a few months ago. The changes also launch alongside the new Wild Card Story DLC, which sees protagonist Kay Vess team up with Lando Calrissian to swashbuckle in the Sabac tournament aboard the casino cruiser Monia.
this New 1.4 title update, released November 21stalso improved enemy AI behavior, facial expressions, animations, etc. It’s all part of Ubisoft’s attempt to salvage the game’s poor early sales and turn it into a long-tail success. The game is also currently available for 25% off on consoles during Black Friday. You can check out the full patch notes below:
General gameplay
- Fixed an issue where players could get stuck after completing certain missions without being able to use Settler Takeoff
- Kai can now use two-handed weapons in more situations, such as when climbing, grappling, or using a flying machine
- Improved use of AI accelerator
- Improved enemy detection
- Improved enemy tactical decision-making in combat to encourage more aggressive management of their position
- Reduces enemy damage per shot while increasing damage cadence over time
- Improved camera detection flags and feedback
- Player state (crouched, standing) is now preserved after traversal operations
- Fixed an issue where only one NPC would be alerted when whistling
- Fixed an issue where players could go undetected while performing aggressive maneuvers in tall grass
- Allows combat to be used in some Syndicate areas
- Added weaknesses to various enemies
- Adjust weapon aiming (dispersion, recoil, etc.) for greater accuracy and management
- Updated weapon damage values for all Kai’s weapons
- Headshot damage increased when hitting an enemy
- Improved usage of shockwave mods (ion and power)
- Removed player explosion damage from power mods
- Added enemy stagger to explosions
- Added body part-specific death animations to increase combat satisfaction
- Improved use of NPC cover during combat
- Fixed an issue that caused Kai to retract his hologram tracker while crouching
- Fixed an issue where hostile NPCs were sometimes marked as friendly and unable to be harmed by blasters
- Adjusted jumps for better control of landing position
User interface, HUD and settings
- Added visual indication of when NPCs should start detecting players
- Added text highlighting which blaster mod to use when targeting heavy guards, robots, and cameras
- Tip: ping tracking targets are now more prominent and affected by HUD visibility settings
- Added icons for environment objects that require unlocked abilities
- Improved Nix quick action icons by highlighting buttons when there is an active target
- More clarity on whether a knockout triggers a fight
- Added NPC labels above their heads (works with existing color blindness settings) White – Neutral Orange – Aware Red – In combat
- Adjust Adrenaline Rush cost based on difficulty Story Mode – 100% (unchanged) Normal – 110% Challenge/Hard – 150%
- Improved wanted system messaging and display
- Fixed an issue where some gear effect icons could not be displayed correctly
vocal
- Improved dialogue when enemies enter and exit cover
- Fixed an issue where sound could not be played through the DualSense controller on PS5
- Fixed issue with arcade games missing music after starting a new game
Film Studies
- Added facial animations to game dialogue scenes and vendors
- Improved animations and visuals for some dialogue scenes
- Fixed an issue where the ND-5 was missing from the passenger seat when landing/taking off from Renpalli or Achra stations
camera
- Improved camera when shooting, aiming and moving to aim
- Improved cover camera, including the ability to manually swap shoulders while aiming
- Improved camera by showing a better view of each store when interacting with vendors
World, fauna and flora
- Fixed issue with destructible flora
- Fixed an issue where waterfall visual effects were broken
- Increased the distance in the world where lights can be seen
- Improved the visuals of some grass textures and dirt, especially at a distance
photo mode
- Added new cleaning lens
Accessibility
- Added custom controller presets to allow individual buttons to be remapped. You can choose separate button swap sets for Kai, Accelerator, and Trailblazer.
- Added new “Strong” aim assist setting
- Added a new climbing auto-transfer option that allows you to automatically jump between climbable objects by moving towards them without pressing a button
- Added settings to change the size and clarity of effects showing security camera detection areas
- The sound effects slider is split into two separate sliders for game sounds and background sounds
- Faster menu narration, setting speed is now up to 400%.
- Menu narration now shows lockpicking and slicing mini-games, objective hints, and highlighted sabacc cards currently in your hand and when drawn/discarded
- Added option to turn off in-game cinematic shots (distortion, fringing and vignetting effects)
- “Full Screen” is now the default screen ratio, which means the initial menu text size is larger before reaching the ratio settings screen
- Added “Delete All” hold input for map markers added to “Change Hold to Pressed” setting
- Reworded description of accessibility settings to improve clarity
various
- Fixed an issue where destroying a ship via ramming would not count towards the “Never Tell Me the Possibilities” trophy/achievement
- Fixed an issue where the “First Shot” achievement/trophy and the “Better” ability were not unlocked at the same time
- Fixed an issue where defeating Death Troopers in certain missions would not count towards the Defiant Death Ubisoft Connect challenge
Main tasks and side tasks (Beware of spoilers)
tossala
- Rejected Fixed an issue where Kai could not listen in the bar to advance the Intel mission
Tatooine
- Veterans Fixed an issue where the quest line would not start if traveling to Akiva before the conversation ended
- Partner Fixed an issue where the cutscene would not trigger when using Adrenaline Dash when Hatred hits the hangar door
Akiva
- Revelator fixed an issue where ND-5 could spot Kai when changing from crouching to standing on the steam vent