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    Home»Gaming»Bethesda design director believes Starfield is “in many ways the best game we’ve ever made” even if it “might not be everyone’s cup of tea”
    Gaming

    Bethesda design director believes Starfield is “in many ways the best game we’ve ever made” even if it “might not be everyone’s cup of tea”

    Comic VibeBy Comic VibeOctober 4, 2024No Comments3 Mins Read
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    In the opinion of Bethesda design director Emil Pagliarulo, “Starfield” is in many ways one of the best works the studio has ever produced, although he admits that “it may not be everyone’s cup of tea.”

    Yes, with the much-hyped Shattered DLC now out, everyone has the chance to head to the Va’ruun’kai and take on what is arguably the most interesting (in theory) faction in the game – Pagliarulo in an interview with GamesRadar spoke about Bethesda’s hit Space Babies and how he views its status as an IP and part of what the studio has accomplished.


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    The developer made a joke while making the game to let him know that The Elder Scrolls 6 was a game that people would really enjoy, saying: “I think in a lot of ways, Starfield is a Bethesda-made game. The hardest thing ever.

    “We pushed ourselves to make something completely different. Pack the biggest, richest space simulation RPG anyone could imagine into the Xbox. Our success made Starfield a technological marvel. In many ways It’s also the best game we’ve ever made, but the most important thing for us is that Starfield has its own unique identity and now sits right next to Fallout and The Elder Scrolls.

    “It may not be everyone’s cup of tea, but what is?” Pagliarulo added, “We’ve created a new IP from the ground up and an absolutely unique experience on consoles. I’m not saying Starfield is better or better than anything else. Other games are worse – it’s just that what we offer is different, which is Bethesda’s weird blend of immersion, action and role-playing… but it’s also different. [to] Other RPGs from Bethesda.

    While it’s nice to see developers and studios taking risks and trying new things, rather than often playing it safe and taking what has historically been developed, the question is whether Starfield has really nailed the landing spot well enough to sit on it . At least one person will probably also ask you what the hell you’re talking about, assuming that room is at a party you’ve invited your real friends to.

    My point may be similar to our Starfield review from last year, which I think does a good job of breaking down why it has earned the reputation of not being a bad game in the eyes of many, but also being a It doesn’t live up to the level of its masterpiece.

    Do you agree with Pagliarulo’s judgment of Starfield and its impact here? How to find the Shattered Space DLC? Let us know below!

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