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    Home»Gaming»Baldur’s Gate 3’s real-time combat mode now lets you bring your party into battle, but you probably don’t want to rely on them to save your bottom line
    Gaming

    Baldur’s Gate 3’s real-time combat mode now lets you bring your party into battle, but you probably don’t want to rely on them to save your bottom line

    Comic VibeBy Comic VibeSeptember 27, 2024No Comments3 Mins Read
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    As part of a steady stream of interesting and advanced Baldur’s Gate 3 modding projects since Larian released its official toolkit, one modder is busy swapping the game’s turn-based combat for real-time combat. After initially being shared in a fairly basic form, their title now features both a work pause button and the ability to engage your party in these crazy skirmishes.

    In addition to custom maps and custom missions involving clown noses, moddertinybike’s project to replace BG3’s turn-based combat with RTWP combat similar to the first two Baldur’s Gate games is certainly worth paying attention to, and it’s slowly picking up develop.


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    In the latest YouTube video where the modders put their work to the test, they demonstrate the fact that they’ve now successfully made the ally/companion AI work to the point where you can get deep into combat and they’ll actually help You, and have implemented the previously missing pause functionality. Early versions of the mod were limited to player characters, as the likes of Raizel and Kalach could just stand still, and their original code wasn’t prepared for such a thing.

    Now, though, you can be less alone, as while you’re still aboard the Nautilus, Scooter hires Raizel and Shadowheart to help them out in an early battle. In the description of this latest test video, which states that the mod (which you can view here ) is still in a “very draft” state, tinybike adds, “Companion and Ally AI (the term “AI” is used very loosely here) haha ) are still very basic, but they can actually do something now!

    Watch on YouTube

    “A lot of people have said that the combat looks really unbalanced, and that’s 100% true,” they explained in the description of a previous test video. “Now, I just want to see if this system can fundamentally work. Or if there are other issues. To test it out, I used some simple manual “AI” logic, but I suspect this won’t work well for more complex encounters. I’m currently digging into the Osiris API and Larian targets (scripts), looking for a way to poll the built-in AI outside of turn-based combat (“Hypothetically, what would you do in this situation?”).

    There’s still a lot of work to do, and a ton of features yet to be implemented – including multi-attack, stealth, and haste and initiative. That doesn’t include all the parts that have been added that require further tweaking, but it’s still impressive to see how far this mod has come in such a short time.

    If you want more news about the Baldur’s Gate 3 modding project, some modders are working on a “Vell Cinematic Universe” that will allow you to spend more time playing Borderlands.

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