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    Home»Cosplay»Assassin’s Creed: Shadows has the series’ longest development cycle
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    Assassin’s Creed: Shadows has the series’ longest development cycle

    Comic VibeBy Comic VibeAugust 13, 2024No Comments3 Mins Read
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    Assassin’s Creed Shadows is the next major entry in Ubisoft’s long-running Open world historical assassination series. When the massive game launches later this year, it will have the longest development cycle in the series’ nearly 20-year history.

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    The title of the game announced in 2022 is “Assassin’s Creed: Red”, shadow It’s the first major entry in the series to be set in Japan – something fans have been anticipating for some time – and stars the two protagonists. (You may have heard this small but angry part of There has been a lot of discussion on the Internet recently about this.) Ubisoft Quebec, the same studio in 2018 Assassin’s Creed Odyssey and 2015 syndicatestart working on shadow 2020.

    during an interview Game Industry Network, shadow Lead producer Karl Onnée explained that the key to developing a game over such a long period of time is the balance between “time and cost.” The true path to success is through iteration, which takes time.

    “The more time you have, the more iterations you can do,” Onnée said. “Yes, you can get more people on a project and get it done in less time, but that doesn’t give you more time to iterate because it takes time to get the feedback from your players, your team, Get feedback…and then see what works, what doesn’t, and how to improve.

    According to the producers, the four years provided “the right balance from conception to production and getting the feedback needed to adapt”.

    how Assassin’s Creed Phantoms helped shadow

    Onnée explains that an example of iteration is shadow Last year’s participation was smaller and well received Assassin’s Creed Phantoms. That game returned the series to a more stealth-focused adventure game, which is what the developers are working towards shadow Notice and build on it.

    “During the production process, we were playtesting with people from different places at different stages,” he explains. “We’ll look at what works and what doesn’t work, and we’ll look at playtesting mirage See what people like. We know we’re heading towards invisibility shadowso we see what they’re doing and learn from it. We said ‘let’s take what they’ve done and build on it’ rather than going our own way.

    Ubisoft

    The Ubisoft producer added that all teams working on various projects Assassin’s Creed The game is “part of the brand” and it is important that all studios communicate with each other to avoid “re-doing work”.

    “Making games is hard, it takes a lot of time and passion, and you avoid doing the same but different things,” Onnée said.

    “You want to build on your work and improve on it. We have a lot of discussions with other teams to make sure if we’re doing something similar, we can collaborate, so if they want to do something in the future, we can consider it To that point. That’s what we’re doing with the new Anvil pipeline, it’s a collaborative effort between the technical teams and as we build new features, we make sure that they work across all projects.

    Assassin’s Creed Shadows Login to PS5, Xbox Series X/Scoming to PC on November 15th.

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