2018 quiet place The film kicks off an ongoing horror series It’s all about deadly alien monsters invading Earth and hunting down anything that makes too much noise, forcing humanity to stay quiet at all times or die. I’ve never seen the movie, so I’m not sure if I’ll like this new video game, this way forwardset in the same terrifying universe. Fortunately, The road ahead is a standalone story and a very creepy, tense but not too scary horror game that is worth playing during the Halloween season.
The road ahead Contains characters and events not seen in the movie, so for fans of the series you’ll get a whole new perspective quiet placeEarth after the invasion. For someone like me who hasn’t seen the movies, the game doesn’t expect you to have seen past movies or fully understand what’s going on in the world. The game explained enough of what was going on and provided enough context that I never felt lost.
exist The road ahead You play Alex, an asthmatic young woman who loses her boyfriend in the opening moments after discovering she’s pregnant with an alien monster’s child. This doesn’t help her relationship with her boyfriend’s mom, who already blames her for her husband’s death and becomes disturbingly aggressive when she learns Alex is pregnant with the last member of her family sex. As a result, Alex and her elderly father escape their control, but in doing so become separated – meaning that asthmatic, pregnant, and mourning Alex must navigate the alien-infested world alone world to reach some semblance of safety.
I’m really grateful The road ahead Don’t just rely on alien monsters to add tension and intrigue to the game. Instead, they feel more like an ever-present background threat — similar to the way George A. Romero uses zombies in his films — as a small group of people fight for survival while grappling with a massive amount of trauma. war. But make no mistake, the blind, nearly indestructible aliens are always around and will pounce on you if you’re too loud or careless.
similar alien isolationyou don’t really fight the monster way forward. Instead, 90% of the game focuses on avoiding them by staying quiet and careful. This is done by moving slowly, avoiding surfaces that create a lot of noise (such as broken glass or water), using objects as distractions, and even pouring out sand to create a safe walking path, like in the movies. (I saw the trailer!)
I spent most of my time carefully walking around metal cans and piles of leaves. In-universe, even opening a door or turning a valve to solve a simple puzzle can be nerve-wracking, as a loud squeak or bang can kill you. The game lets you use your controller’s analog sticks to slowly pull, push, and turn doors, vents, valves, dresser drawers, and more. Make a mistake, such as accidentally trying to run out of the warehouse or open a security door, and you’ll be attacked and killed in one hit.
Thankfully, when this happened to me, the game’s checkpoints were frequent enough that I never lost much progress. Still, every time I accidentally kicked a can, I froze in real life, hoping the creatures wouldn’t catch me.
Alex’s panting plays an important role in the game and replaces the traditional health bar. Because of the monster inside quiet place Very deadly and will kill you instantly for being too loud and the developers can’t use something like resident Evil or silent Hill. Instead, you have to control your stress and breathlessness. Running too much or carrying heavy objects for long periods of time can start to strain your lungs, and getting too close to monsters can also stress Alex out.
If Alex pushes herself too hard, she may develop an asthma attack, which can kill you, depending on where you are and when it happens. Therefore, you need to use inhalers and pills from around the world to control your asthma. I don’t have asthma so I don’t know how accurate it is way forward’‘s description is, but it adds a fun and tense wrinkle to the game’s most harrowing moments.
The road ahead It’s not a very long game – most players will be able to complete it in about five to six hours, but that’s about as good as it gets. It tells a compelling story that keeps you moving forward, knowing when to invoke it and not staying too long to let the concept come to life. Good horror games tend to perform better because of the shorter experience and the developers behind them way forward Seems to understand.
Although this new quiet place The game isn’t the most innovative or scariest I’ve ever played, it’s a well-made and tense adventure game that made me more afraid of metal cans and broken glass than any random zombie I’d encountered. resident Evil. Who knew trash could be so scary?
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