We’re four weeks in Quality assurance from another world Now, I think I’ve got a handle on what I’m looking for in a “good” episode of this show. Now obviously we shouldn’t expect a ton of crazy action and spectacle, because while the show Do While there’s a larger narrative thread of Haga and Nikolai destroying the Debug Stone, it’s equally focused on being a fairly comfortable adventure comedy that improvises funny jokes about video game design. So I’m just looking for episodes that make the most of the show’s charming art style without becoming so inconsistent or sloppy that it’s distracting (which was a problem with previous episodes). Again, I wouldn’t go into an episode Quality Assurance Expect its script to blow my mind; I just hope the story achieves the balance of compelling mystery and lovable character writing that made its debut such a success. In this regard, the show has done a pretty good job since its premiere, but there is still room for improvement.
From the beginning, “Isora Amano” implemented these improvements with ease. This episode looks much better than the last few. Mainly because the story is relatively low-key and does not require too much action from the characters. What’s more, this episode’s storyline is surprisingly intense. I have no illusions about the fate of poor NPC Lu. From the moment we were introduced to the new character of Isola, and his obsession with the character who existed only to read his little comic updates and praise his efforts, I knew this sickly girl was doomed to fail , doomed to fail. What surprised me about this episode was how invested I was in the proceedings as Isola cradled his companion’s freshly vivisected upper body in a pool of her blood, despite how predictable it all was.
Honestly, I’m glad Isola is here to round out the party and provide a new perspective on Haga and Nikolai. Here we have a fluffy kitten gnome thingy who is also a real human debugger, just like Haga, but he doesn’t take his job that seriously. However, writing comics for Lu was his way of getting away from the crazy, debauched lives of the other Play-Ing Co. debuggers, so his mission was more personal than Haga’s. Our heroes and Isola want to quit the game, but Isola balances Isola’s resignation with the drive of old-fashioned revenge. Hagar and Nikolai just need to take the stone away from the debugger; Isola wants to kill these bastards directly. As of now, I support Isora.
While the intensity of the episode’s emotional core doesn’t make it a completely unqualified success, its problems are more… abstract than the simple production flaws that preceded it. In short, this episode left me a little confused about the world and the logic of the story. While I’m sure some of these questions were intentional, I couldn’t help but be distracted by them. That said, the premise of Lou’s sad death comes to life when it comes to NPCs, contradicting the fact that NPCs’ constant rebirth is a specific factor Hagar has to deal with in Nikolai’s Village. These characters are inherently sentient and independent, and if only “special” high-level characters like Lou can permanently die, does that mean game missions will only work for a specific player if things don’t go their way? Or that only NPCs killed by the player character’s prank will die permanently?
Also, why are real world game developers so responsive to bug reports but so blind/ignorant to things like computers getting stuck in the game? I understand that the mystery of Haga and the others being trapped was deliberately solved, but what does a company gain by holding people hostage and forcing them into indentured servitude? Maybe the twist will be like in the game Soma, which means… well, I don’t want to spoil it, especially if my random guess turns out to be correct. But if you know, you know.
Weird mysteries and inconsistencies aside, I enjoyed this week’s episode Quality Assurance Much more than anything we’ve gotten since the premiere. Hopefully this is a sign that things are generally looking up for the show.
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Patch Notes
• Some household chores I forgot to take care of last week: Quality Assurance Have English dubbing, and it’s not bad! I think a more natural localization is an improvement over direct subtitles, as it adds just enough flavor to individual lines without drastically changing any of the original meaning of the script. add, Blake McNamara and Monica Flatley The voices of Haga and Nikolai respectively were well done. They have an easy chemistry, which is great because their dynamic is a fundamental backbone of the entire show. To be honest, dubbing This will probably become my preferred way to watch this series in the future.
Quality assurance from another world Currently streaming on Crunchyroll.
James is a writer with many thoughts and feelings about anime and other pop culture, which can also be found in Twitterhis blog and his podcast.
Disclosure: Bandai Namco Filmworks Inc. is a wholly owned subsidiary of Bandai Namco Holdings Inc. and a non-controlling minority shareholder of Anime News Network Inc.