Over the past few years I’ve become a huge fan of rogue-like games, and my house is a bit obsessed with TMNT So this title sounds like a perfect game to us. I think broken destiny Basically lived up to my expectations so if you want something quick and dirty I would recommend this to TMNT Fans of rogue-like games, but I do hope Super Evil Megacorp cleans up some things. Let’s start with the areas that need improvement, and then I’ll give this game a thumbs up.
I’m going to start with a weird glitch/bug, sometimes (rarely) suddenly my turtle will get stuck and look like he is moving in one direction even though he is moving in the opposite direction. Usually this problem resolves when I move to the next room, but sometimes it’s annoying. Also, sometimes there’s an arrow at the end of the room telling you to keep scrolling down, but then you can’t scroll any further. Seems like a fairly simple question.
Also, I know the health bar is above each turtle, but I think I would personally prefer it to be in the corner with my other character info, with the numbers displayed. Maybe these options can be toggled?
Also, when playing a rogue-like game, e.g. broken destiny, you want to always be able to see your personality. Unfortunately, there are times when you can’t and it feels like the design is bad. This could be due to assets in the environment completely obscuring you and/or enemies, or because the camera is focused on another turtle in multiplayer and you are far enough away. Granted, the team does have arrow/picture indicators to show you and the enemy’s position, but I personally prefer my character to be visible at all times.
Another aspect that I think is easy (I’m not a game developer so can’t definitively say if it is) is how easily you can miss the initial story beats. My child is very excited to play broken destiny It stayed with me as soon as it was downloaded, so the first time I loaded it up and went into multiplayer it immediately dropped us into the game. This isn’t inherently a bad thing, but the characters are talking about events that should have happened the first time you played the game, such as Splinter’s disappearance and Leonardo being beaten with a shredder and feet. I later loaded up a new game with a single player mode and started playing the tutorial, which covered these very important story beats! I’d like to see this issue addressed so that even if the first thing you do is multiplayer, you don’t miss out on key story messages.
Other areas that I think need tweaking include the feel of control and overall performance. Overall, the game doesn’t feel terrible, but the controls feel a little sluggish and could use a little love to cheer it up. Also, I know the Switch is seven years old and I often try not to hate its specs, but in broken destiny, we do experience occasional performance degradation, especially in multiplayer modes. Performance drops are never game-breaking and are usually barely noticeable, but I hope the team can find ways to improve performance. Whatever you do, I wouldn’t recommend movie mode in the options. 30fps was so bad I had to turn it off after about five seconds. Keep this option off, though, and you’ll probably be fine.
It’s enough to be a wet blanket, though. What’s so special about this game? very much. Playing feels different with each turtle and is always a relief. You need to try each one to find the one that works best for you. I’m usually a Leonardo fan but broken destiny I think Raphael is my favorite, followed by Michelangelo. Each turtle has an ability called inspiration, which affects their play style. For example, Raphael’s Inspiration increases critical strike chance and critical damage, while Leonardo’s Inspiration allows him to use his special skills additionally before recharging. What’s really cool is that as you play the game, you can sometimes choose another turtle’s inspiration to use during your run. In my opinion, this is an interesting mechanic.
Another thing I appreciate is that when you buy upgrades, it doesn’t cost you special currency like Karai armor. Instead, you simply accumulate them to unlock new upgrade levels. It helps make bitter types feel less bitter and more appealing. Speaking of which, grinding the game doesn’t feel too bad at first, as it’s easy to gain access to various currencies.
I haven’t gotten too far into the story yet, so it’s hard to judge how good it actually is. This is natural for a game like this where each run has a small piece of story. From my experience so far, this seems pretty good. In short, the Turtles are trying to rescue Splinter, but things get weird when magical portals start appearing and become a narrative excuse for the Turtles not to die if they lose the battle. good results.
The art style is broken destiny Also really cool. The character designs for almost every character look great. I particularly like Shredder and Splinter. The models used have a very comic book feel which is great. The characters also stand out against the background, which enhances the effect.
A game mechanic that feels a bit unique broken destiny This is how tools and specials work. In other roguelikes I’ve played, the equivalents of these two attacks tend to be either a fixed amount with a recharge timer, or infinite. However in broken destiny, they charge based on how many enemies you hit. Each of your attacks restores a percentage of your powerful attacks, encouraging you to become more aggressive.
Ultimately, broken destiny very funny TMNT Games on Nintendo Switch. In my opinion, it needs some polishing, but is still worth picking up. Being able to play with up to three friends from the couch was a huge win and I had a blast playing it with my family. If you’ve had the chance to play the game, which turtle was your favorite to play as?