new data suggests Resident Evil 7The game’s recent port to iOS devices has been purchased and downloaded by fewer than 2,000 people, another example of big games failing to succeed on Apple’s powerful portable device.
Capcom’s awesome survival horror sequel Resident Evil 7—Originally published in 2017—It launched on iOS earlier this month and costs $20. It’s the latest major console game to hit iOS devices Apple’s continued push Let more AAA games run natively on iPhone and iPad. last year, Resident Evil Village and Resident Evil 4 remake Log in to iOS. While they are playable and impressive, Very poor way to play such a wonderful game Due to poor performance and crappy touch controls. Players seem to agree that these versions of the games are not good, as data shows that these ports may fail miserably on iOS.
According to reports on July 16 mobile gaming networkthe data seems to indicate RE7′For the iOS port, which launched on July 2, Capcom only made about $28,000 from the 2,000 people who downloaded the free trial and then purchased the full game.
Other AAA iPhone ports haven’t had much success on the App Store either. As the outlet reported in Junedata shows that only 3,000 people purchased it a month later Assassin’s Creed Phantomseven though its free trial version has been downloaded more than 120,000 times.
2023 Resident Evil 4 remake made one Bit The effect will be better after six months on the market. The game has been downloaded 357,000 times, and data shows that about 7,000 people paid $30 to unlock the full game. Resident Evil VillageOn the other hand, performance on iOS is terrible. In about the same amount of time, only about 5,700 people paid $15 to play the game village on their iPhone or iPad.
Why AAA games fail on iPhone
So what’s going on here? Well, I think the higher prices of these AAA ports scare away a lot of mobile gamers who are used to free games. But I think the bigger issue is that in 2024 people don’t want to play these games on their phones. Assassin’s Creed Phantoms. It’s a great throwback to the stealth-focused gameplay and smaller world of old alternating current game while still feeling modern and fun. What a shit! But I have zero desire to play this game on a small iPhone with a clunky controller or through crappy touchscreen buttons.
These AAA games are designed to be played for hours from the comfort of a chair or couch, complete with a controller or keyboard and a large screen. This is not an experience you get on your phone. The best mobile games are instant and playable. You can open something, have some fun, and then put it down seconds later as your bus arrives or your game is installed on your Xbox.
The iPhone will definitely become more powerful in the future, able to run more AAA games at high frame rates and resolutions. This is true. But I’m not optimistic about these games that are successful on the App Store because they’re not games that most people want to play on their mobile devices.
So the question now is, since Capcom and other publishers aren’t making money on these ports, how soon will Apple stop (probably as yet unconfirmed) funding them and all these AAA games stop coming to iOS? How long will it take for Apple to admit defeat in gaming again? We will see…
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