Marvel RivalsNetEase’s shameless special attack-like The stories of heroes and villains that have captivated comic book readers and moviegoers for decades have reached a crossroads. Although the game has been out for less than a week, it’s clear that the decisions NetEase makes in the coming months will determine whether it continues to be a chaotic, unbalanced game or whether it joins the ranks of its hero shooter contemporaries. Become a polished, eSports-ready sweat-fest. its huge fan base. I spent many years studying Blizzard’s special attack Patch notes, watching content creators nitpick every tiny tweak to hurt output and pain The loss of some of the most interesting shooting kits I’ve used it once because someone was yelling at an ability they thought was “unfair.” i don’t know what Marvel Rivals It’s going to be released in a year, so I recommend you play it right now before the team behind it has a chance to polish up something that makes it interesting.
If you have ever played special attackyou know exactly what you are going to face. Marvel Rivals Featuring three roles: the tanking vanguard, the damage-dealing duelist, and the supporting strategist, all of whom work together like the limbs of one body toward a common goal, which is to stand in one place and grow uncontested Time wins a game. I won’t beat around the bush. Marvel Rivals It’s derived like this special attack It would be embarrassing if the game wasn’t fun to play. It has the same objective structure, and more than half of its hero roster has direct similarities (if not several) to Blizzard’s shooter. My friends and I have been playing for dozens of hours and still rely on special attackWhen an escort target is described as a “payload” or Star-Lord’s Reaper-esque “explosive barrage” ability is referred to as the “Reaper’s ultimate”, this is vernacular, as both actions involve dual-wielding gunners swinging their guns at Fire bullets at anyone nearby. Call up Marvel Rivals Derivative would be an understatement, and if the idea of a big company looking at another big company’s work and barely trying to make it look like they didn’t copy it doesn’t suit you, then you don’t need to apply. However, if you’re willing to overlook this, you’re in luck, because Marvel Rivals What it lacks in meaningful iterations, it makes up for in that it hasn’t lost its sense of fun for the average person.
like their clear inspiration special attack, Marvel RivalsThere are more duelists than other characters, but almost every hero can play an important role through versatile equipment. The hero design is uneven Marvel Rivals It’s compelling, even if it sometimes makes the game itself difficult to understand. Jeff the Land Shark was an early favorite (and hated)as this little guy has a high healing output, but can also eat up an entire enemy team with little chance for them to fight back. Iron Fist is such a threat that heroes normally stranded on land can Tangle with Iron Man who flies away at full speed. Cloak and Dagger are a strategist duo you can switch between on the fly, with the former specializing in sabotage such as blinding enemies so they can’t see their targets, while the latter is a more supportive healer. These heroes all have such a wide range of skills that it’s sometimes hard to keep track of what’s happening on screen, let alone remember what each character can do. most Marvel Rivals The battle begins with 12 people walking into a space and ends with a constellation of color and damage, with cheeky voices echoing across the battlefield. Most heroes are in Marvel Rivals They feel like they were built for PvE co-op play, with unbalanced damage capabilities.
But amid all the chaos, you’ll still find some heroes who are more focused on their roles. My protagonist, Star-Lord, is a highly mobile dual-pistol user whose main job is to hit and run. Feel Excellent Take on the role of Chris Pratt and race across the battlefield of Marvel heroes before destroying the enemy team with your ultimate ability, flying freely around the map while your gun automatically locks onto enemies. Marvel Rivals Know the power of a good pop-up and have plenty of opportunities to do so. Sometimes it can be as simple as finding a good setup, such as placing a Penny Parker bomb at the enemy’s spawn gate, or placing a Doctor Strange portal in front of them that leads to a rift on the side of the map. But it wouldn’t be a team-based shooter if you couldn’t perform well with your team, and there’s one thing that’s different about it Marvel Rivals is that it leverages teamwork capabilities to incentivize specific team compositions, thereby granting defined benefits.
Team abilities include active and passive buffs for specific team compositions. For example, Rocket Raccoon can ride on Groot’s back, sacrificing free movement for increased damage reduction, while Groot gains a pocket healer. When Scarlet Witch and Magneto form a team, the latter is given a metal giant sword that he can wield when an enemy gets too close. Hulk can throw Wolverine across the battlefield, allowing him to quickly close the distance. Not all team abilities are created equal, but this is still an interesting spin on the hero shooter format, albeit one that incentivizes specific team compositions. In a more meta-focused competitive game, some might argue that this gives certain heroes and combos an inherent advantage. But I don’t think I really care about these conversations right now, and I hope NetEase doesn’t either.
After only a few days, I’m already seeing a lot of people complaining about a certain hero that needs to be nerfed, or that certain abilities need to be patched out of the game. It feels like both players and NetEase have reached a point where they need to decide what they want. Marvel Rivals and whether they would like to see the game fall into special attack have. There is a version of the tournament where NetEase hangs on every word of balance-hungry players looking for their next competitive grind and Marvel Rivals Lost a lot of the whimsy and chaos it currently had. Now, most of the characters feel powerful, and that’s because Marvel Rivals It doesn’t feel like it’s striving for some far-fetched ideal of a perfectly balanced hero shooter where every character is a competitive equal. This balance is a good idea, but the pursuit of it has drained some of the uniqueness of other games.
In a superhero game, you want to feel superpowers, right? Marvel Rivals Understand this, even though there are some noteworthy characters that could use some tweaking (Captain America, you’re a super soldier, why do you fight like you haven’t taken the serum yet?), if it starts catering to those who already think this game is “broken” and needs to be fixed, then it will most likely lose the quality that drew so many fans to the game. Not every game has to be the next big esports sensation, I hope Marvel Rivals It doesn’t polish off all the rough edges and chase the same goals that other games lose players to. No, don’t give me any “this might work for us” bullshit. Stay the course. Keep up the goofy, super-powerful blast of fun with friends, and people will come and they’ll stay. don’t start a Marvel Rivals Esports department. Don’t give toxic players a reason to treat casual players like they’re ruining their lives by not helping make some viral hit video. Recognize why people are playing your game now instead of chasing something that will never work.
I feel like I’m coming Marvel Rivals That’s difficult for something that NetEase hasn’t shown much interest in yet. It’s just that I spent several years observing my friends’ interests. special attack Crater, and it’s amazing to have a hero shooter that brings us together to play for hours on end. Eventually, yes, people will move on to other things. But now, Marvel Rivals There is the potential to learn from inspired mistakes rather than repeat them. As it stands, it’s one of those very interesting ones. Let’s keep it like this, okay?