It is said that it has been developed locally or nearby for many years. increasingly divided bungee, Destiny: Rise already a poorly kept secret over the past few months. But now it’s officially launched, with NetEase announcing today that the mobile game will begin its first closed beta next month.
Why NetEase and not Bungie? Because once again, rumor Point out that this is a Chinese company bear primary responsibility for destinyIt’s the action avatar, not Bungie itself. This is evident in the announcement video, in which Bungie lead producer Tritia Medrano said: “Bungie is delighted that NetEase has invited us to join them as they announce their new mobile game…”
Of course, NetEase also co-developed diablo immortal With Blizzard.
Bungie’s role appears to be to “support” NetEase, confirming rumors from a few years ago that the developer had abandoned the project. Bungie employees showed up in a hostage video style, seemingly to quell the inevitable backlash from fans.
The concept is very similar Destiny 2 On consoles and PC, Rising will be a third-person looter shooter with all the PvP, attack, and storyline you’d expect, albeit set in a rather convenient “alternative mode.” destiny timeline” and takes place before the events of previous games.
The game’s setting places it before the establishment of Hunters, Titans, and Warlocks, so Lightbringer in the game will have a new set of class archetypes. It will also include the recognizable modes – Missions, Strikes and six-player PVE – but also add new ones of its own. We don’t know what they are yet, but boy, will they be “immersive.”
In perhaps the most telling line, NetEase’s senior narrative designer Caroline Wan explains this relationship, which illustrates the bizarre nature of Bungie’s franchise being made by completely different developers. “We’re so grateful for Bungie’s support,” she began, making me wonder if there was a deep collaboration. She continued, “Give us the creative freedom to develop and cultivate our own vision.” Oh.
You can bet it will be absolutely packed with microtransactions. Although there is obviously no mention of this.
diablo immortal It caused quite a bit of controversy by constantly nagging you to spend money to get glory. Even more frustrating is that considering This is indeed a great gameeven if you don’t pay a penny, it’s still one. “Free” games despite people paying pennies Earn an eye-watering $50 million in the first month. After the first year it is report A total of US$525 million has been raised. It’s hard to imagine that a similar model wouldn’t appear in Destiny risesConsider that no matter how unpopular it is with fans, the money still keeps pouring in.
The game was described as “in the early stages of our development” but has been shut down alpha test Will start on November 1st.