Microsoft is making it faint After more than a year of rumors of a leadership shakeup, layoffs, and other changes at 343 Industries leading to an engine change, we transitioned to Unreal Engine 5 for development. As part of this engine change announcement, 343 Industries has now been renamed Halo Studios in hopes of opening a new chapter in the history of 343 Industries. faint.
faint The move to Unreal Engine 5 is positioned as the first step in Halo Studios’ transformation, aiming to change its technology, structure, processes and even culture. “We’re not only trying to improve development efficiency, but we’re also trying to change the way we make Halo games,” said Pierre Hintze, head of Halo Studios.
team building faint will move from the studio’s Slipspace engine to Unreal after the proprietary engine it was built for Halo: Infinite Became difficult to use and strained to develop. Halo Studios had to put a lot of people into developing the Slipspace Engine, some of which is nearly 25 years old.
“One of the main things we’re interested in is growing and expanding our world so players can have more interactions and experiences,” said Chris Matthews, art director at Halo Studios. “Nano and Lumens [Unreal’s rendering and lighting technologies] provides us with an opportunity to do this in a way that the industry has never seen before. As an artist, it’s very exciting to do this work.
Halo Studios is not committing to any release dates or new content faint The game announcement just came out, but the team is already building some examples faint Running in illusion. The work, called Project Foundry, is “neither a game nor a technology demonstration,” but more of a research, development and training tool. This is also the basis for the studio to change the way it is constructed. faint game.
Project Foundry is built as if it were a transport game, so a lot of its content can appear in faint The game of the future. “It’s fair to say that our intention is that much of what we show in Foundry is expected Get involved in projects we are building or future projects,” Hintze said.
Project Foundry includes more detailed landscapes of the Halo biome, as well as foliage levels we’ve never seen before faint Games from the past. The Master Chief’s armor even gets a makeover in this video, which I posted a few months ago Notepad Microsoft is developing some form of Halo: Combat Evolved Remastered.
Halo Studios is currently developing several faint games, and the Slipstream engine will continue to power Halo: Infinite. “We were too focused on trying to create the conditions for successful service Halo: Infinite,” Hinz said. “[But switching to Unreal] Allowing us to focus on building a variety of new experiences at the highest possible quality.