I haven’t played dead cellsbut I’ve heard about it from every corner of the internet over the years. The highly regarded roguelike and Metroidvania-like platformer was one of the huge success stories in the indie gaming space in the late 2010s, and over the years, thanks to sport twins-Especially Evil Empire, the studio it founded to continue dead cells‘ Development – has left the road behind. Naturally, Established Lineage announced the studio’s upcoming games, wind blowsan exciting prospect.
wind blows is a roguelike game where you fight your way through procedurally generated levels, earning random rewards including skills, passive abilities, and weapons, ultimately fighting bosses and moving between biomes. In this way, wind blows Very similar to the previous situation. In this new game, however, Motion Twin turns the action into 3D, with isometric angles and a cartoonish style, as well as a lightning-fast pace. I’ve been lucky enough to play a lot recently wind blowsearly part, although it still lacks a hook to make I If you want to endlessly jump into a whirlpool of floating islands, it definitely has the makings of a roguelike. It’s also one of the fastest games I’ve ever played.
The last point is perhaps the most important to understand wind blowsan early access version will be officially released later this month (October 24). wind blows Most of it moves at the player’s pace, but it encourages you to be lightning fast. It has an evil expressiveness that makes you Feel Just like you travel at the speed of light between two points, the more times you teleport between different platforms, the faster it moves. This is also crucial arrive wind blowsExploration is through this dash as the only way to traverse the game’s map, which is composed entirely of floating islands.
Most battles end in an instant wind blowsbased on that agile sprint. In the early parts of this roguelike, encounters are rarely overwhelming, and more often than not, you’ll encounter a heavy soldier and a pair of infantry, or vice versa. In order to effectively break through them, you must be able to sprint around and behind your enemies with ease, creating opportunities for yourself. Fortunately, there are mechanisms that speed things up and provide a gorgeous finish.
For example, every weapon has a built-in critical hit. For example, with some large swords, the killing blow is always the final blow. A pair of small blades can deliver a critical hit when attacking an enemy from behind, while a throwable kunai knife builds up cursed energy until the enemy finally explodes. Additionally, there are two mechanics that unlock after a few runs, called Altered Attack and Crystallization, which significantly increase the damage and pace of combat. The former triggers an extra super move for the secondary weapon after completing a combo with the primary weapon, which usually guarantees more damage, a debilitating effect on enemies, and some much-needed invincibility frame. Crystallization triggers flashy executions once an enemy’s health is depleted, and is good for gaining resources, though passive upgrades can revive moves like this or allow it to generate some kind of super-shield. What is the result of all these mechanisms combined? wind blows Prioritizing speed and optimization, but managing to remain approachable and satisfying as you defeat the same enemies faster than ever before.
most of the rest wind blows It’s pretty safe to play. In a common detour in procedural level design, you can deviate from the main path to face optional encounters. In return, you can level up, modify your existing skills, and deploy special-action trinkets in addition to your two main weapons. etc. Throughout the run, you can also discover little secrets hidden in the environment, save characters returning to the hub and unlock features, and accumulate resources available to you wind blowsMeta-systems such as persistent skills and unlocks. wind blowsThe system is much gentler than the on-the-fly movements of running, but when you have such a solid foundation, I can see why you wouldn’t necessarily cause too much trouble.
Also, the story and writing wind blows Easily its weakest installment yet, it consists of a group of anthropomorphic characters on an island known as the Ark, trying to stop a giant vortex from tearing apart more of the world. It’s cute, simple, and mostly irrelevant, but some moments—like when one character actually says “ROFLMAO”—are more embarrassing than they should be.
wind blowsThe biggest feature that I didn’t get around to sampling is the game’s multiplayer. Normally, players can form a team of three lightning-fast warriors to run. The feature can be toggled from the main menu, a quirk I discovered later than expected that hindered my ability to join in any multiplayer fun during the preview. So I can’t tell you yet how well it actually works, but if you’ve been looking for a little routine to do with some friends, wind blows Might be a game you want to keep an eye on!
I love so much wind blows Far exceeded my expectations. I don’t know if it will build a compelling enough world or novel to draw me in, but if you want something fast and loose – like a game you can easily complete a couple of runs in an hour or two – —wind blows It felt like a sure thing. Motion Twin is looking to build this thing with the community, as it does dead cellsand if the game’s arc is any indication, not only will wind blows From brilliant hands, but we may have the next big roguelike in the industry.