My first mistake was rushing in. duel between generals is a game about planning and patience. Things can go from bad to dead in just a few turns. Unless you take a step back and try to look at the big picture, it can feel overly simplistic and unnecessarily punishing. my first brief meeting duel between generals Spread over several different nights it felt like homework, and I increasingly felt Too old for that shit. But I persevered and ended up hooked on its elegant mechanics. when duel between generals It finally clicked into place and it was great.
game Early access has ended Launched last month on PlayStation, Xbox, Switch and PC Small independent development Roboatino It’s an incredibly clever mashup of the genre’s best e.g. slay the tower and Entering the breach (I played it for 4-5 hours on my Nintendo handheld console, and the game is fast-paced and dynamic). Your goal is to defeat the evil Shogun, but to do so you’ll need to overcome a series of increasingly difficult stages in which turn-based combat takes place in a small, side-scrolling 2D battlefield of less than a dozen spaces. proceed on. Enemies come at you in waves, and once you complete each battle, you move to the next node on the world map.
Actions are determined by the unique abilities, items, and cards you accumulate during your journey. Simple sword cards allow you to deal damage to anything in front of you. The bow allows you to hit targets from a distance. More complex cards include Lightning, which only hits the last enemy in the row, or Forward Dash, which lets you move behind enemies. A small apothecary’s healing potions, magic shields, and other consumables give you additional options for strategizing. After successful battles and rest stop shops, you can buy more stuff or upgrade what you already have.
but the real thing is duel between generals What feels so unique and fun is that it forces you to manage the space and plan ahead by communicating what’s coming. The starting wanderer class (additional classes with different starting cards and perks are unlocked the more you play) can pass your opponent once every four turns. When an enemy is ready to attack, you can quickly swipe past them and completely dodge the move, then kill them. Toward the end of a run, a combination of forward dashes, backward steps, and other moves that double as attacks allow you to control the battlefield like a master swordsman, both deadly and untouchable.
Which game do you like? slay the tower Are you trying to make a build that maximizes damage output and Entering the breach Reward you for your complex planning, duel between generals Blending these incentives in a way that feels streamlined but still diverse and challenging. I also enjoy RNG’s absence. Your attacks never miss, and you don’t have to worry about drawing the wrong card at the worst possible moment. The result is a satisfying mix of player empowerment and mechanical constraints. There’s nothing better than putting together the perfect move and then watching the dominoes fall and clear the battlefield in a single turn.
I’ve only played through the game once so far, and I immediately wanted to go back and explore new classes and deck strategies. Beyond that, I can’t speak to long-term replayability when it comes to the unlockable roguelike nature, hidden secrets, or potential additional challenges. bones duel between generals Great though, making recommendations even easier thanks to smooth pixel art animations Chip music soundtrack full of rock flavor. Now I want to discover and try more cards.