The developers of “Cyberpunk 2077” once brainstormed and proposed a task that allows players to “become a construct that can basically do millions of things at the same time” through some Superhot-style time mechanics, similar to mod production A mechanic that the author just managed to add to the game.
Yeah, forget about missions involving giant killer robots designed to make you feel a bit like Frodo Baggins, you might get a chance to see Johnny Silverhand follow in V’s brain What a digital neural imprinting chip does when it swims.
Manage cookie settings
Responding to an IGN article about a mod that brings a time mechanic similar to that of indie puzzle game Superhot to cyberpunk, CD Projekt narrative director Philipp Weber wrote that it “looks cool,” and then explained why Modder Jackexe has done just that.
“Early in development, we simply designed a task using a similar mechanism,” the developers wrote. “You become a construct, essentially capable of doing millions of things at once. This is how we Simulate complete tasks in seconds.
Manage cookie settings
While Weber didn’t offer any more details about the mission, and it sounds like it might never make it past the initial planning stages, it’s certainly an interesting thing to consider. Based on the nugget about you becoming a construct – one of Johnny Silverhand’s many words for digital consciousness on the V-head chip, imprinting being another – I thought this mission might allow You experience the other side of what is happening. Or maybe it’s another way for you to go supernova by the end of the game, who knows?
Regardless, the mode that at least lets you experience something like a time mechanic is called “Cyberpunk Super Hot Mode,” and you can watch a video of it in action here .
If you’re interested in the official Cyberpunk 2077 game, which you’ll definitely be able to play, you’ll be happy to know that a Cyberpunk board game recently smashed its funding goal, and that Netflix is also brewing another Night City Animation project for background.